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Edexcel GCSE Computer Science (1CP2) Exam Questions

Build a practice paper from 693 exam-style questions, each with its mark scheme and example answers. Print it, or answer it on paper and then open the mark schemes. Or browse the questions by topic.

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3 questions · 9 marks

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1Short recall1 markImages Swap Remove

A bitmap image uses one bit per pixel.

State the limitation this places on the number of colours in the image.

[1 mark]
Mark scheme

Award one mark for any of the following:

  • Only two different colours can be represented/stored (1)
  • Each pixel can only be one of two values (1)
  • The image can only be shown in black and white (1)

Allow answers that give the number of colours, e.g. two colours, 2 colours

Allow any pair of two colours, e.g. black and white, black and grey

Do not accept low resolution/poor quality/lower quality

Do not accept only one colour/can only show black

Do not accept 2 bits/2^1 without a statement about the number of colours that can be represented

Example answers and how they were marked
Full marks1/1

Only two colours can be represented, such as black and white.

Why: States that only two different colours can be represented (1)

No marks0/1

The image will have a low resolution.

Why: Confuses colour depth with resolution; low resolution is not accepted

No marks0/1

The image can only show black.

Why: One colour is all a single value can give; the limitation is that only two colours can be represented, so this is not accepted

2Explain2 marksSound Swap Remove

The same sound is recorded twice using different sample intervals.

Explain the effect of using a longer sample interval on the digital recording.

[2 marks]
Mark scheme

Award up to two marks for a linked explanation such as:

  • Fewer samples are taken every second (1) so less detail of the sound wave is captured (1)
  • Fewer samples are taken every second (1) so the file is smaller/uses less storage space (1)
  • The wave is measured less often (1) so parts/changes in the wave between samples are missed (1)

For both marks, the expansion must follow/associate with the statement.

The 'fewer samples are taken/measured less often' point can only be credited once; the second mark is for a valid expansion linked to it.

Do not accept restating the question, e.g. 'the time between measurements is longer' or 'the sample interval is longer', as either the point or the expansion.

Do not accept 'the sample rate is lower' as the expansion, as this says the same thing as a longer sample interval.

Do not accept 'the sound is lower quality/less accurate' on its own without saying what is lost, e.g. less detail of the wave captured/parts of the wave missed.

Do not accept answers about using fewer bits per sample or about compression, as these do not follow from the sample interval.

Example answers and how they were marked
Full marks2/2

Fewer samples are taken every second, so less detail of the sound wave is captured and the recording is less accurate.

Why: Point (fewer samples each second) (1) with linked reason (less detail of the wave captured) (1).

Some marks1/2

Fewer samples are taken every second.

Why: Creditworthy point (1) but no linked effect on the detail or size of the recording, so only one mark.

No marks0/2

The samples are stored using fewer bits, so the sound is less accurate.

Why: Describes a smaller bit depth rather than a longer sample interval, so no mark is awarded.

3Discuss6 marksImages Swap Remove

A school is creating a small logo to display on its website. The logo is stored as a bitmap image. Each pixel in the logo is stored as a binary value.

Discuss how the bitmap image of the logo is represented in binary.

Your answer should include:

  • pixels
  • binary values
  • the grid of pixels.
[6 marks]
Mark scheme

Indicative content

Pixels

  • A bitmap image is made up of picture elements, called pixels.
  • Each pixel is the smallest identifiable area of the image and has a single colour.
  • The logo is stored as a grid of pixels, and its width and height in pixels give its dimensions.
  • Each pixel is stored separately, so a larger grid needs more pixel values to be stored.

Binary values

  • Each pixel's colour is represented by a binary value.
  • The number of bits used for each pixel is the colour depth.
  • With n bits per pixel there are 2^n different binary values, so 2^n possible colours.
  • A black-and-white image can use one bit per pixel, with 0 for white and 1 for black.
  • More bits per pixel allow more colours to be represented in the logo.

Grid

  • The binary values are stored in order, row by row, so the computer can rebuild the grid.
  • The resolution is the number of pixels in the image, for example width × height.
  • A higher-resolution grid stores more pixels, so the logo can show more detail.
  • The image file stores the pixel values and data such as the image dimensions.

Levels

  • Level 0 (0 marks): No rewardable content.
  • Level 1 (1–2 marks): Basic, independent points are made, showing elements of understanding of key concepts/principles of computer science. (AO1) The discussion will contain basic information with little linkage between points made or application to the context. (AO2)
  • Level 2 (3–4 marks): Demonstrates adequate understanding of key concepts/principles of computer science. (AO1) The discussion shows some linkages and lines of reasoning with some structure and application to the context. (AO2)
  • Level 3 (5–6 marks): Demonstrates comprehensive understanding of key concepts/principles of computer science to support the discussion being presented. (AO1) The discussion is well developed, with sustained lines of reasoning that are coherent and logically structured, and which clearly apply to the context. (AO2)

Level 3 responses must cover both pixels and binary values.

Do not accept resolution as the number of colours.

Example answers and how they were marked
Full marks6/6

A bitmap is a grid of pixels. Each pixel is one small area of the logo and has a single colour. The width and height of the grid are measured in pixels, so the logo's dimensions tell us how many pixels it contains. Each pixel's colour is stored as a binary value. The number of bits used for each pixel is the colour depth, and with n bits there are 2^n possible values, so 2^n possible colours. For example, 3 bits per pixel would allow 8 colours. The binary values are stored row by row so that the computer can rebuild the grid. A larger grid stores more pixel values, but it can show more detail. More bits per pixel let the logo use more colours, such as the school's colours.

Why: Covers pixels as the smallest areas of a grid (AO1), binary values with colour depth and 2^n colours (AO1), and applies these to the logo's grid and colours (AO2). Sustained and structured, so Level 3.

Some marks4/6

A bitmap is a grid of pixels. Each pixel is a small square with one colour. Each pixel is stored as a binary value. The logo needs a binary value for every pixel, so a bigger logo has more values. More bits per pixel means more colours.

Why: Gives pixels and binary values, with a simple link to the logo's size. Points are mostly independent and not developed into a full discussion, so Level 2.

Some marks1/6

A bitmap image is a grid of pixels. Resolution is the number of colours in the image. Each pixel is stored as a letter, so the logo can use any colour.

Why: One basic point: a bitmap is a grid of pixels. The rest is incorrect: resolution is not the number of colours, and pixel values are stored as binary, not letters.

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