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Edexcel GCSE Computer Science (1CP2) Exam Questions

Build a practice paper from 693 exam-style questions, each with its mark scheme and example answers. Print it, or answer it on paper and then open the mark schemes. Or browse the questions by topic.

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4 questions · 11 marks

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1Short recall1 markImages Swap Remove

A bitmap image has a resolution.

State what is meant by the resolution of an image.

[1 mark]
Mark scheme

Award one mark for any of the following:

  • The concentration/density of pixels in an area (1)
  • The number of pixels per inch (PPI) / pixels per unit area (1)
  • The width and height/dimensions of the image in pixels (1)

Do not accept the number of pixels in the image on its own, without dimensions or an area, e.g. 'the total number of pixels'

Do not accept colour depth / the number of bits used per pixel / the number of colours

Do not accept file size in bytes / the amount of storage the image uses / screen size / image quality

Example answers and how they were marked
Full marks1/1

The concentration of pixels in an area, such as the number of pixels per inch.

Why: Gives the density/concentration of pixels in an area, and pixels per inch (1)

No marks0/1

The number of pixels in the image.

Why: A bare total pixel count is not accepted without dimensions or an area

No marks0/1

The number of bits used to store each pixel's colour.

Why: Describes colour depth, not resolution, and colour depth is not accepted

2Describe2 marksCharacter Sets Swap Remove

A computer uses 7-bit ASCII to store text.

Describe why 7 bits are needed to represent each character, rather than 6 bits.

[2 marks]
Mark scheme

Award up to two marks for a linked description such as:

  • 6 bits give only 64 different codes (1) which is fewer than the number of letters, digits and symbols that must be represented (1)
  • 7 bits give 128 different codes (1) which is enough to represent every letter, digit and symbol that is needed (1)
  • Adding a bit doubles the number of different codes from 64 to 128 (1) so that every character needed can have its own code (1)
  • There are more than 64 characters that must be represented (letters, digits and symbols) (1) so 6 bits cannot give each one a different code (1)

A statement of the number of codes without a development can earn one mark only; the development must be linked to the statement for the second mark.

Do not accept responses that only say computers use binary (1s and 0s).

Do not accept that 7 bits are needed because 7 is a bigger number than 6, with no reference to the number of codes or characters.

Do not accept responses about 8 bits, extended ASCII or Unicode.

Example answers and how they were marked
Full marks2/2

6 bits can only give 64 different codes, which is not enough for all the letters, digits and symbols that have to be represented.

Why: Gives the number of codes 6 bits can make (1) linked to the number of characters that must be represented (1).

Some marks1/2

7 bits give 128 different codes.

Why: States the number of codes available from 7 bits (1) but gives no linked development, so the second mark is not earned (0).

No marks0/2

Because computers only use binary and 7 is a bigger number than 6.

Why: Says only that computers use binary and compares the numbers, which the mark scheme tells markers not to accept; no creditworthy point about codes or characters.

3Explain2 marksCharacter Sets Swap Remove

A computer system uses a 4-bit code to represent the characters typed on its keyboard.

Explain one limitation of using 4 bits to represent characters.

[2 marks]
Mark scheme

Award up to two marks for a linked explanation such as:

  • Only 16 different characters can be represented (1) so there are not enough characters codes for every letter of the alphabet (1)
  • 4 bits give only 16 different combinations (1) which is not enough for the uppercase letters, lowercase letters, digits and symbols on a keyboard (1)
  • More than 16 characters are needed on a keyboard (1) so some letters, digits or symbols cannot be represented (1)
  • The number of character codes available is limited to 16 (1) because 4 bits give 2 to the power of 4 combinations (1)

For both marks, the expansion must follow/associate with the statement.

Calculating that 4 bits give 2 to the power of 4 = 16 combinations can earn either the point or the linked reason, provided the other half of the answer says what this means (too few characters/codes).

Allow an expansion that names only the letters of the alphabet, e.g. there are not enough character codes for the 26 letters (1).

Do not accept '4 bits can only store 4 characters' (the number of bits is not the number of characters).

Do not accept 'it can only store 16 bits' (16 is the number of character codes/combinations, not the number of bits).

Do not accept 'not enough memory/storage' (the limitation is the number of character codes, not the amount of storage).

Do not accept 'it is limited/smaller' without saying how many characters/codes are available or what cannot be represented.

Example answers and how they were marked
Full marks2/2

Only 16 different characters can be represented, so there are not enough character codes for all 26 letters.

Why: Gives the point that only 16 characters can be represented (1) and links it to the reason that this is fewer than the letters needed (1).

Some marks1/2

Only 16 different characters can be represented.

Why: Gives the point that only 16 characters can be represented (1) but does not explain what cannot be represented.

No marks0/2

It can only store 4 characters because there are 4 bits.

Why: Misconception that the number of bits equals the number of characters, which the mark scheme says not to accept; no creditworthy point.

4Discuss6 marksImages Swap Remove

A school is creating a small logo to display on its website. The logo is stored as a bitmap image. Each pixel in the logo is stored as a binary value.

Discuss how the bitmap image of the logo is represented in binary.

Your answer should include:

  • pixels
  • binary values
  • the grid of pixels.
[6 marks]
Mark scheme

Indicative content

Pixels

  • A bitmap image is made up of picture elements, called pixels.
  • Each pixel is the smallest identifiable area of the image and has a single colour.
  • The logo is stored as a grid of pixels, and its width and height in pixels give its dimensions.
  • Each pixel is stored separately, so a larger grid needs more pixel values to be stored.

Binary values

  • Each pixel's colour is represented by a binary value.
  • The number of bits used for each pixel is the colour depth.
  • With n bits per pixel there are 2^n different binary values, so 2^n possible colours.
  • A black-and-white image can use one bit per pixel, with 0 for white and 1 for black.
  • More bits per pixel allow more colours to be represented in the logo.

Grid

  • The binary values are stored in order, row by row, so the computer can rebuild the grid.
  • The resolution is the number of pixels in the image, for example width × height.
  • A higher-resolution grid stores more pixels, so the logo can show more detail.
  • The image file stores the pixel values and data such as the image dimensions.

Levels

  • Level 0 (0 marks): No rewardable content.
  • Level 1 (1–2 marks): Basic, independent points are made, showing elements of understanding of key concepts/principles of computer science. (AO1) The discussion will contain basic information with little linkage between points made or application to the context. (AO2)
  • Level 2 (3–4 marks): Demonstrates adequate understanding of key concepts/principles of computer science. (AO1) The discussion shows some linkages and lines of reasoning with some structure and application to the context. (AO2)
  • Level 3 (5–6 marks): Demonstrates comprehensive understanding of key concepts/principles of computer science to support the discussion being presented. (AO1) The discussion is well developed, with sustained lines of reasoning that are coherent and logically structured, and which clearly apply to the context. (AO2)

Level 3 responses must cover both pixels and binary values.

Do not accept resolution as the number of colours.

Example answers and how they were marked
Full marks6/6

A bitmap is a grid of pixels. Each pixel is one small area of the logo and has a single colour. The width and height of the grid are measured in pixels, so the logo's dimensions tell us how many pixels it contains. Each pixel's colour is stored as a binary value. The number of bits used for each pixel is the colour depth, and with n bits there are 2^n possible values, so 2^n possible colours. For example, 3 bits per pixel would allow 8 colours. The binary values are stored row by row so that the computer can rebuild the grid. A larger grid stores more pixel values, but it can show more detail. More bits per pixel let the logo use more colours, such as the school's colours.

Why: Covers pixels as the smallest areas of a grid (AO1), binary values with colour depth and 2^n colours (AO1), and applies these to the logo's grid and colours (AO2). Sustained and structured, so Level 3.

Some marks4/6

A bitmap is a grid of pixels. Each pixel is a small square with one colour. Each pixel is stored as a binary value. The logo needs a binary value for every pixel, so a bigger logo has more values. More bits per pixel means more colours.

Why: Gives pixels and binary values, with a simple link to the logo's size. Points are mostly independent and not developed into a full discussion, so Level 2.

Some marks1/6

A bitmap image is a grid of pixels. Resolution is the number of colours in the image. Each pixel is stored as a letter, so the logo can use any colour.

Why: One basic point: a bitmap is a grid of pixels. The rest is incorrect: resolution is not the number of colours, and pixel values are stored as binary, not letters.

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