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Edexcel GCSE Computer Science (1CP2) Exam Questions

Build a practice paper from 573 exam-style questions, each with its mark scheme and example answers. Print it, or answer it on paper and then open the mark schemes. Or browse the questions by topic.

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4 questions · 11 marks

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1Multiple choice1 markCharacter Sets Swap Remove

A new character set must be able to represent 70 different characters.

Identify the minimum number of bits needed to represent each character.

[1 mark]
  • A6
  • B7
  • C8
  • D70
Mark scheme
  • B 7 (1)
  • The only correct answer is B. The correct answer is 7.
  • A is not correct because 6 bits give only 64 combinations, which is not enough for 70 characters
  • C is not correct because 7 bits already give 128 combinations, so 8 bits is not the minimum needed
  • D is not correct because 70 is the number of characters needed, not a number of bits
Example answers and how they were marked
Full marks1/1

B 7

Why: The only correct answer: 7 bits give 128 combinations, enough for 70 characters, and it is the smallest number of bits that does (1).

No marks0/1

C 8

Why: Distractor, no credit: a single-tick item has no partial credit, and 8 bits is not the minimum because 7 bits already give 128 combinations, so the scheme's C line gives no mark.

No marks0/1

A 6

Why: Misconception, no credit: 6 bits give only 64 combinations, which cannot represent 70 different characters, so the scheme's A line gives no mark.

2Explain2 marksProtocols & Layers Swap Remove

Email protocols are used when an email is sent and received.

Explain the role of SMTP when an email is sent.

[2 marks]
Mark scheme

Award up to two marks for a linked explanation such as:

  • Sends outgoing email from the client to the mail server (1) so it can be forwarded/relayed to the recipient's mail server (1)
  • Transfers email between mail servers (1) so it reaches the destination server (1)
  • Pushes/sends the email message (1) because it handles outgoing mail while POP3/IMAP handle incoming mail (1)

For both marks, the expansion must follow/associate with the statement.

Do not accept receiving/downloading email or storing email on the server, which is POP3/IMAP.

Example answers and how they were marked
Full marks2/2

SMTP sends the email from the sender's computer to the mail server (1) so it can be forwarded on to the recipient's mail server (1).

Why: Linked point (1) and reason (1): sends to the mail server so it can be forwarded.

Some marks1/2

SMTP is used to send emails (1).

Why: Role (1) identified, but no linked reason or expansion of what sending involves.

No marks0/2

SMTP downloads the email to the recipient's device (0) so they can read it.

Why: Downloading email is the role of POP3/IMAP, not SMTP, so no credit is given.

3Calculate2 marksBinary Shifts Swap Remove

Computers manipulate binary patterns.

Complete the table with the result of applying the shift to the binary pattern.

[2 marks]
Binary patternShift8-bit binary result
1000 0001Logical shift right by 1
Mark scheme

Award one mark for each correct nibble in the correct order:

  • 0100 (1)
  • 0000 (1)

0 marks if the response is not 8-bit binary.

Example answers and how they were marked
Full marks2/2

0100 0000

Why: Every bit moves 1 place right, with 0s in from the left: both nibbles are correct (2).

Some marks1/2

0100 0001

Why: A slip in the last bit. The first nibble is correct (1); the second is not.

No marks0/2

0000 0010

Why: Shifts the bits the wrong way. Neither nibble is correct.

4Discuss6 marksLow and High Level Languages Swap Remove

A school computing club is creating a quiz game. The game will be written by students who are new to programming. It will store the names and scores of players in a list. The club wants to choose a language that helps the students finish the game quickly and with few errors.

Discuss the characteristics of a high-level programming language that make it suitable for writing the quiz game.

Your answer should include:

  • how easy the language is to learn, use and debug
  • the data structures it provides for storing the players' names and scores
  • the built-in functions and library routines it provides.
[6 marks]
Mark scheme

Indicative content

Ease of learning, use and debug

  • High-level language statements are written in English-like words and mathematical symbols, so the students can read the quiz game code and understand what each line does.
  • The language is easier to learn than a low-level language, so students who are new to programming can start writing the quiz game quickly.
  • Errors are easier to find and fix because the code is readable; for example, the students can check a line that updates a score against the rule they intended.
  • The students do not need to know how the processor carries out each statement, so they can concentrate on the quiz questions and rules.

Data structures

  • High-level languages provide lists or arrays, so the names and scores of all the players can be stored under one name and processed with a loop.
  • A record can store a player's name and score as one item; in some languages a dictionary or class can be used instead, which keeps related data together.
  • Using a data structure makes the code shorter and easier to understand than separate variables for every player's name and score.

Built-in functions and library routines

  • High-level languages provide built-in functions such as print and input, so the students can display a question and read a player's answer without writing the underlying code.
  • Library routines such as a random number generator can be used to choose quiz questions, saving the students time.
  • String-handling routines can check or compare a player's answer, so the students do not have to write these routines themselves.
  • Reusing tested routines reduces the amount of code the students write and can reduce errors in the quiz game.

Levels

  • Level 0 (0 marks): No rewardable content.
  • Level 1 (1–2 marks): Basic, independent points are made, showing elements of understanding of key concepts/principles of computer science. (AO1) The discussion will contain basic information with little linkage between points made or application to the context. (AO2)
  • Level 2 (3–4 marks): Demonstrates adequate understanding of key concepts/principles of computer science. (AO1) The discussion shows some linkages and lines of reasoning with some structure and application to the context. (AO2)
  • Level 3 (5–6 marks): Demonstrates comprehensive understanding of key concepts/principles of computer science to support the discussion being presented. (AO1) The discussion is well developed, with sustained lines of reasoning that are coherent and logically structured, and which clearly apply to the context. (AO2)

Additional guidance: Credit only points applied to the quiz game and the students; comparison with low-level languages is not required, but a correct contrast may support a point if it is applied. Do not award generic claims such as 'high-level programs run faster', 'work on any computer' or 'students do not need to learn syntax' unless they are justified for the quiz game.

Level 3 responses must cover all three bullet areas with linked reasoning that explains why the characteristic helps the students finish the game quickly with few errors; an answer covering only two bullet areas is limited to Level 2. Do not award the idea that high-level code is already machine code or is understood directly by the processor. Accept dictionaries or classes as equivalents of records.

Example answers and how they were marked
Full marks6/6

A high-level language is suitable for the quiz game because its statements use English-like words and mathematical symbols, so students who are new to programming can read the code and see what each part of the quiz does. This also makes the game easier to debug, because the students can compare a line that updates a player's score with the rule they intended. The language gives the students lists or arrays, so all the players' names and scores can be stored under one name, and a loop can then go through the list to display the results. A record, or a dictionary in Python, can keep one player's name and score together, which is clearer than using separate variables. The language also provides built-in functions and library routines such as input, print and a random number generator, so the students do not have to write these from scratch. They can use input to ask for a player's name and print to show the score, and a random number routine to choose a question. This lets the club spend its time on the quiz questions and rules, so the students can finish the game quickly with fewer errors.

Why: Covers all three bullet areas with linked reasoning: readable English-like statements and debugging, lists/records for names and scores, and built-in input/print/random routines, all applied to helping new students finish quickly with fewer errors. This meets Level 3.

Some marks3/6

High-level languages use English words, so the students can understand the code for the quiz game and find mistakes more easily. They provide lists or arrays, so the players' names and scores can be stored together, and a loop can be used to display the scores. This makes the game easier to write for students who are new to programming.

Why: Level 2, 3 marks: covers ease of learning/use and data structures with some application to the quiz game, but gives no built-in facilities and limited development of why this helps the club finish quickly, so it is not Level 3.

No marks0/6

High-level code is already machine code, so the computer can run the quiz game without a translator. The students do not need to learn any syntax.

Why: Contains the machine-code misconception and a generic claim that the scheme does not credit; no creditworthy point is made, so Level 0.

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