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Edexcel GCSE Computer Science (1CP2) Exam Questions

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4 questions · 11 marks

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1Multiple choice1 markCharacter Sets Swap Remove

A new character set must be able to represent 70 different characters.

Identify the minimum number of bits needed to represent each character.

[1 mark]
  • A6
  • B7
  • C8
  • D70
Mark scheme
  • B 7 (1)
  • The only correct answer is B. The correct answer is 7.
  • A is not correct because 6 bits give only 64 combinations, which is not enough for 70 characters
  • C is not correct because 7 bits already give 128 combinations, so 8 bits is not the minimum needed
  • D is not correct because 70 is the number of characters needed, not a number of bits
Example answers and how they were marked
Full marks1/1

B 7

Why: The only correct answer: 7 bits give 128 combinations, enough for 70 characters, and it is the smallest number of bits that does (1).

No marks0/1

C 8

Why: Distractor, no credit: a single-tick item has no partial credit, and 8 bits is not the minimum because 7 bits already give 128 combinations, so the scheme's C line gives no mark.

No marks0/1

A 6

Why: Misconception, no credit: 6 bits give only 64 combinations, which cannot represent 70 different characters, so the scheme's A line gives no mark.

2Describe2 marksFile Management Swap Remove

A user deletes an unwanted file from their computer.

Describe what happens when the file is deleted.

[2 marks]
Mark scheme

Award up to two marks for a linked description such as:

  • The file's entry is removed from the folder/directory (1) so the file no longer appears in the list of files/is no longer listed (1)
  • The (disk) space used by the file is marked as free/available/unused (1) so another file can be saved/stored in that space (1)
  • The file's data/contents are not erased/removed (1) so the file may still be recovered until the space is overwritten (1)

A point stated without development, e.g. 'the file is removed from the folder', earns one mark only.

For the first mark, accept that the file's entry is removed from the folder/directory; the second mark must state that the file no longer appears/is listed.

Do not accept 'stays on disk' alone for the third point; accept 'data is not erased' or 'contents remain'.

Do not accept 'the file is wiped from the disk straight away' or 'the data is destroyed and can never be recovered'.

Do not accept 'the file is moved to the recycle bin/bin' or 'the file is deleted from the hard drive' on its own, as this does not describe what happens to the file or the disk space.

Do not accept responses about moving the file to another folder.

Example answers and how they were marked
Full marks2/2

The space the file used is marked as free so another file can be saved in that space.

Why: Linked point (1) and development (1): space marked free and another file can be saved.

Some marks1/2

The file is removed from the folder.

Why: Point (1) only; no development about the file no longer being listed.

No marks0/2

The data is wiped from the disk straight away so it can never be recovered.

Why: Common misconception; 'wiped straight away' is not accepted, so no mark.

3Describe2 marksLow and High Level Languages Swap Remove

A programmer has written a program in assembly language.

Describe why it is necessary to translate the program into machine code before it can be run.

[2 marks]
Mark scheme

Award up to two marks for a linked description such as:

  • The processor/CPU can only execute machine code/binary instructions (1) so the assembly instructions must be converted into machine code before the program can run (1)
  • Each assembly instruction/mnemonic matches/corresponds to one machine code instruction (1) so each line must be replaced with the machine code the processor executes (1)
  • The program is written using mnemonics (1) that must be translated into machine code for the processor to carry out the instructions (1)
  • The hardware/processor does not understand assembly language directly (1) so it must be translated into machine code that the processor can execute (1)

Do not accept 'assembly language is a low-level language'.

Do not accept 'it is hard to understand' or 'it is not English'.

Do not accept benefits, such as 'machine code runs faster' or 'the program will run more quickly'.

Do not accept 'an assembler/a translator converts it' on its own, with no reference to the processor only being able to execute machine code/binary.

Do not accept responses about high-level languages or about compilers/interpreters.

Example answers and how they were marked
Full marks2/2

The processor can only execute machine code, so the assembly instructions must be converted into machine code before the program can run.

Why: States what the processor can execute (1) and links it to converting the program's instructions into machine code (1).

Some marks1/2

Each assembly instruction matches one machine code instruction.

Why: Correct point about the one-to-one match (1) but no development saying that this is because the processor only executes machine code.

No marks0/2

Because an assembler translates assembly language into machine code.

Why: Names the translator but gives no reason tied to the processor only being able to execute machine code, so no mark; this is in the 'Do not accept' guidance.

4Discuss6 marksLow and High Level Languages Swap Remove

A school computing club is creating a quiz game. The game will be written by students who are new to programming. It will store the names and scores of players in a list. The club wants to choose a language that helps the students finish the game quickly and with few errors.

Discuss the characteristics of a high-level programming language that make it suitable for writing the quiz game.

Your answer should include:

  • how easy the language is to learn, use and debug
  • the data structures it provides for storing the players' names and scores
  • the built-in functions and library routines it provides.
[6 marks]
Mark scheme

Indicative content

Ease of learning, use and debug

  • High-level language statements are written in English-like words and mathematical symbols, so the students can read the quiz game code and understand what each line does.
  • The language is easier to learn than a low-level language, so students who are new to programming can start writing the quiz game quickly.
  • Errors are easier to find and fix because the code is readable; for example, the students can check a line that updates a score against the rule they intended.
  • The students do not need to know how the processor carries out each statement, so they can concentrate on the quiz questions and rules.

Data structures

  • High-level languages provide lists or arrays, so the names and scores of all the players can be stored under one name and processed with a loop.
  • A record can store a player's name and score as one item; in some languages a dictionary or class can be used instead, which keeps related data together.
  • Using a data structure makes the code shorter and easier to understand than separate variables for every player's name and score.

Built-in functions and library routines

  • High-level languages provide built-in functions such as print and input, so the students can display a question and read a player's answer without writing the underlying code.
  • Library routines such as a random number generator can be used to choose quiz questions, saving the students time.
  • String-handling routines can check or compare a player's answer, so the students do not have to write these routines themselves.
  • Reusing tested routines reduces the amount of code the students write and can reduce errors in the quiz game.

Levels

  • Level 0 (0 marks): No rewardable content.
  • Level 1 (1–2 marks): Basic, independent points are made, showing elements of understanding of key concepts/principles of computer science. (AO1) The discussion will contain basic information with little linkage between points made or application to the context. (AO2)
  • Level 2 (3–4 marks): Demonstrates adequate understanding of key concepts/principles of computer science. (AO1) The discussion shows some linkages and lines of reasoning with some structure and application to the context. (AO2)
  • Level 3 (5–6 marks): Demonstrates comprehensive understanding of key concepts/principles of computer science to support the discussion being presented. (AO1) The discussion is well developed, with sustained lines of reasoning that are coherent and logically structured, and which clearly apply to the context. (AO2)

Additional guidance: Credit only points applied to the quiz game and the students; comparison with low-level languages is not required, but a correct contrast may support a point if it is applied. Do not award generic claims such as 'high-level programs run faster', 'work on any computer' or 'students do not need to learn syntax' unless they are justified for the quiz game.

Level 3 responses must cover all three bullet areas with linked reasoning that explains why the characteristic helps the students finish the game quickly with few errors; an answer covering only two bullet areas is limited to Level 2. Do not award the idea that high-level code is already machine code or is understood directly by the processor. Accept dictionaries or classes as equivalents of records.

Example answers and how they were marked
Full marks6/6

A high-level language is suitable for the quiz game because its statements use English-like words and mathematical symbols, so students who are new to programming can read the code and see what each part of the quiz does. This also makes the game easier to debug, because the students can compare a line that updates a player's score with the rule they intended. The language gives the students lists or arrays, so all the players' names and scores can be stored under one name, and a loop can then go through the list to display the results. A record, or a dictionary in Python, can keep one player's name and score together, which is clearer than using separate variables. The language also provides built-in functions and library routines such as input, print and a random number generator, so the students do not have to write these from scratch. They can use input to ask for a player's name and print to show the score, and a random number routine to choose a question. This lets the club spend its time on the quiz questions and rules, so the students can finish the game quickly with fewer errors.

Why: Covers all three bullet areas with linked reasoning: readable English-like statements and debugging, lists/records for names and scores, and built-in input/print/random routines, all applied to helping new students finish quickly with fewer errors. This meets Level 3.

Some marks3/6

High-level languages use English words, so the students can understand the code for the quiz game and find mistakes more easily. They provide lists or arrays, so the players' names and scores can be stored together, and a loop can be used to display the scores. This makes the game easier to write for students who are new to programming.

Why: Level 2, 3 marks: covers ease of learning/use and data structures with some application to the quiz game, but gives no built-in facilities and limited development of why this helps the club finish quickly, so it is not Level 3.

No marks0/6

High-level code is already machine code, so the computer can run the quiz game without a translator. The students do not need to learn any syntax.

Why: Contains the machine-code misconception and a generic claim that the scheme does not credit; no creditworthy point is made, so Level 0.

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