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Edexcel GCSE Computer Science (1CP2) Exam Questions

Build a practice paper from 631 exam-style questions, each with its mark scheme and example answers. Print it, or answer it on paper and then open the mark schemes. Or browse the questions by topic.

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5 questions · 11 marks

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1Multiple choice1 markCharacter Sets Swap Remove

Characters are encoded using 7-bit ASCII.

Identify the number of different characters that can be represented using 7-bit ASCII.

[1 mark]
  • A64
  • B127
  • C128
  • D256
Mark scheme
  • C 128 (1)
  • The only correct answer is C. The correct answer is 128.
  • A is not correct because 6 bits give only 64 different combinations
  • B is not correct because 127 is the largest 7-bit value, not the number of characters that 7 bits can represent
  • D is not correct because 256 characters need 8 bits, as used by 8-bit extended ASCII
Example answers and how they were marked
Full marks1/1

C 128

Why: Selects the only correct option (1): 7 bits give 2 to the power of 7, which is 128 different characters.

No marks0/1

D 256

Why: Near miss scoring 0: 256 is the number of characters that 8 bits give in extended ASCII, not 7-bit ASCII.

No marks0/1

B 127

Why: Misconception scoring 0, the off-by-one error the examiners' report describes: 127 is the largest 7-bit value, but 7 bits give 128 different characters.

2Short recall1 markSound Swap Remove

Digital sound is made up of samples.

Define the term 'bit depth'.

[1 mark]
Mark scheme

Award one mark for:

  • The number of bits used per sample (1)

Allow bits per sample

Allow the number of bits used to record/store each sample

Do not accept the number of samples taken per second (sample rate)

Do not accept the number of bits used to store the whole sound file

Do not accept the number of levels/amplitude values a sample can take

Example answers and how they were marked
Full marks1/1

The number of bits used to record each sample.

Why: States the number of bits per sample (1).

No marks0/1

The number of samples taken each second.

Why: Defines sample rate, not bit depth; do not accept.

No marks0/1

The number of amplitude values each sample can take.

Why: Gives the number of levels/amplitude values, not the number of bits per sample; do not accept.

3Short recall1 markImages Swap Remove

Each pixel in a bitmap image is stored using a number of bits.

Define the term colour depth.

[1 mark]
Mark scheme

Award one mark for any of the following:

  • The number of bits per pixel (1)
  • The number of bits used to represent/store the colour of each pixel (1)

Allow bit depth

Do not accept the number of colours a pixel can have on its own

Do not accept the number of pixels in the image (this is the resolution/image size)

Example answers and how they were marked
Full marks1/1

The number of bits used to store the colour of one pixel.

Why: Gives the number of bits per pixel (1)

No marks0/1

The number of colours that each pixel can use.

Why: Gives the number of colours, not the number of bits; the mark scheme does not accept this on its own

No marks0/1

The number of pixels in the image.

Why: Confuses colour depth with resolution/image size, which the mark scheme does not accept

4Explain2 marksImages Swap Remove

A bitmap image uses a colour depth of 8 bits. Each pixel is stored as a binary value.

Explain how the colour of a pixel is represented in a bitmap image.

[2 marks]
Mark scheme

Award up to two marks for a linked explanation such as:

  • Each pixel is stored as a binary value/code (1) which represents/maps to a colour (1)
  • The binary value is used to look up a colour in a palette (1) so the pixel can be displayed in that colour (1)
  • A bit pattern is assigned to each colour (1) and each pixel stores the bit pattern for its colour (1)
  • The number of bits per pixel sets how many different colour codes exist (1) so each code can represent a different colour (1)

For both marks, the expansion must follow/associate with the statement.

Do not accept 'pixels are binary' or 'the image is made of 1s and 0s' without saying a pixel's colour is represented by a binary value.

Do not accept RGB values stored as denary or hexadecimal.

Example answers and how they were marked
Full marks2/2

Each pixel stores a binary value (1); this value is used to look up the pixel's colour in a palette (1).

Why: Linked point (1) and reason (1): a binary value is stored for each pixel and maps to a colour.

Some marks1/2

A bit pattern is assigned to each colour.

Why: One mark for stating that colours have bit patterns; it does not say that each pixel stores the pattern for its colour.

No marks0/2

Each pixel stores the RGB colour as denary numbers between 0 and 255.

Why: Bitmap pixels are stored in binary, not as denary values; this common misconception earns no mark.

5Discuss6 marksImages Swap Remove

A school is creating a small logo to display on its website. The logo is stored as a bitmap image. Each pixel in the logo is stored as a binary value.

Discuss how the bitmap image of the logo is represented in binary.

Your answer should include:

  • pixels
  • binary values
  • the grid of pixels.
[6 marks]
Mark scheme

Indicative content

Pixels

  • A bitmap image is made up of picture elements, called pixels.
  • Each pixel is the smallest identifiable area of the image and has a single colour.
  • The logo is stored as a grid of pixels, and its width and height in pixels give its dimensions.
  • Each pixel is stored separately, so a larger grid needs more pixel values to be stored.

Binary values

  • Each pixel's colour is represented by a binary value.
  • The number of bits used for each pixel is the colour depth.
  • With n bits per pixel there are 2^n different binary values, so 2^n possible colours.
  • A black-and-white image can use one bit per pixel, with 0 for white and 1 for black.
  • More bits per pixel allow more colours to be represented in the logo.

Grid

  • The binary values are stored in order, row by row, so the computer can rebuild the grid.
  • The resolution is the number of pixels in the image, for example width × height.
  • A higher-resolution grid stores more pixels, so the logo can show more detail.
  • The image file stores the pixel values and data such as the image dimensions.

Levels

  • Level 0 (0 marks): No rewardable content.
  • Level 1 (1–2 marks): Basic, independent points are made, showing elements of understanding of key concepts/principles of computer science. (AO1) The discussion will contain basic information with little linkage between points made or application to the context. (AO2)
  • Level 2 (3–4 marks): Demonstrates adequate understanding of key concepts/principles of computer science. (AO1) The discussion shows some linkages and lines of reasoning with some structure and application to the context. (AO2)
  • Level 3 (5–6 marks): Demonstrates comprehensive understanding of key concepts/principles of computer science to support the discussion being presented. (AO1) The discussion is well developed, with sustained lines of reasoning that are coherent and logically structured, and which clearly apply to the context. (AO2)

Level 3 responses must cover both pixels and binary values.

Do not accept resolution as the number of colours.

Example answers and how they were marked
Full marks6/6

A bitmap is a grid of pixels. Each pixel is one small area of the logo and has a single colour. The width and height of the grid are measured in pixels, so the logo's dimensions tell us how many pixels it contains. Each pixel's colour is stored as a binary value. The number of bits used for each pixel is the colour depth, and with n bits there are 2^n possible values, so 2^n possible colours. For example, 3 bits per pixel would allow 8 colours. The binary values are stored row by row so that the computer can rebuild the grid. A larger grid stores more pixel values, but it can show more detail. More bits per pixel let the logo use more colours, such as the school's colours.

Why: Covers pixels as the smallest areas of a grid (AO1), binary values with colour depth and 2^n colours (AO1), and applies these to the logo's grid and colours (AO2). Sustained and structured, so Level 3.

Some marks4/6

A bitmap is a grid of pixels. Each pixel is a small square with one colour. Each pixel is stored as a binary value. The logo needs a binary value for every pixel, so a bigger logo has more values. More bits per pixel means more colours.

Why: Gives pixels and binary values, with a simple link to the logo's size. Points are mostly independent and not developed into a full discussion, so Level 2.

Some marks1/6

A bitmap image is a grid of pixels. Resolution is the number of colours in the image. Each pixel is stored as a letter, so the logo can use any colour.

Why: One basic point: a bitmap is a grid of pixels. The rest is incorrect: resolution is not the number of colours, and pixel values are stored as binary, not letters.

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