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Edexcel GCSE Computer Science (1CP2) Exam Questions

Build a practice paper from 514 exam-style questions, each with its mark scheme and example answers. Print it, or answer it on paper and then open the mark schemes. Or browse the questions by topic.

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8 questions · 17 marks

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1Multiple choice1 markCharacter Sets Swap Remove

Characters are encoded using 7-bit ASCII.

Identify the number of different characters that can be represented using 7-bit ASCII.

[1 mark]
  • A64
  • B127
  • C128
  • D256
Mark scheme
  • C 128 (1)
  • The only correct answer is C. The correct answer is 128.
  • A is not correct because 6 bits give only 64 different combinations
  • B is not correct because 127 is the largest 7-bit value, not the number of characters that 7 bits can represent
  • D is not correct because 256 characters need 8 bits, as used by 8-bit extended ASCII
Example answers and how they were marked
Full marks1/1

C 128

Why: Selects the only correct option (1): 7 bits give 2 to the power of 7, which is 128 different characters.

No marks0/1

D 256

Why: Near miss scoring 0: 256 is the number of characters that 8 bits give in extended ASCII, not 7-bit ASCII.

No marks0/1

B 127

Why: Misconception scoring 0, the off-by-one error the examiners' report describes: 127 is the largest 7-bit value, but 7 bits give 128 different characters.

2Short recall1 markSound Swap Remove

To store sound in binary, an analogue sound wave is sampled at regular intervals.

Define the term 'sample rate'.

[1 mark]
Mark scheme

Award one mark for:

  • The number of samples taken per second (1)

Allow captured/recorded for taken.

Allow 'samples per second'.

Allow 'each second' for 'per second'.

Allow Hz/hertz as the unit.

Do not accept the time between samples/sample interval.

Do not accept 'the number of samples' without a per second/time reference.

Do not accept the number of bits used per sample/bit depth.

Example answers and how they were marked
Full marks1/1

The number of samples taken per second.

Why: States samples per second (1); 'per second' is accepted.

No marks0/1

The time between each sample.

Why: Defines sample interval, not sample rate; do not accept.

No marks0/1

The number of bits used for each sample.

Why: Describes bit depth, not sample rate; do not accept.

3Short recall1 markSound Swap Remove

A digital sound representation is created by sampling an analogue sound wave.

State one way the accuracy of this representation can be increased.

[1 mark]
Mark scheme

Award one mark for any of the following:

  • Increase the sample rate / take more samples per second (1)
  • Increase the bit depth/sample resolution / use more bits per sample (1)
  • Decrease the sample interval (1)

Do not accept increase the amplitude/volume

Do not accept decrease the sample rate / increase the sample interval

Example answers and how they were marked
Full marks1/1

Increase the sample rate.

Why: Creditworthy point: increase the sample rate (1).

No marks0/1

Decrease the sample rate.

Why: Near-miss: decreasing the sample rate reduces accuracy, so no mark; the mark scheme's do-not-accept line covers this (0).

No marks0/1

Increase the volume of the sound.

Why: Misconception: loudness/amplitude is not a way to increase sampling accuracy; do not accept increase amplitude/volume (0).

4Short recall2 marksImages Swap Remove

Bitmap images are stored as a grid of pixels.

Define the term pixel.

[2 marks]
Mark scheme

Award one mark for any of the following up to a maximum of two marks:

  • The smallest element/area of a bitmap image (1)
  • The smallest identifiable part of an image (1)
  • Stores/represents a single colour as a binary value (1)
  • Stores/represents a single colour using a number of bits/colour depth (1)

Allow 'picture element' for element/part in the first two bullets, but not on its own

Allow 'bit depth' for colour depth

Do not accept 'picture element'/'pixel' on its own

Do not accept 'a group of pixels' or 'a dot' on its own; allow 'dot' only when it is described as the smallest element/area of the image

Do not accept 'single colour' on its own for the second mark; it must be linked to a binary value/number of bits

Do not accept 'lots of coloured dots' (it contradicts a single colour)

Example answers and how they were marked
Full marks2/2

The smallest identifiable area of a bitmap image, which has one colour stored as a binary value.

Why: Smallest identifiable area (1) and single colour stored as a binary value (1)

Some marks1/2

The smallest part of a bitmap image, made of one colour.

Why: Smallest part (1); no credit for the second mark because the single colour is not linked to a binary value or number of bits

No marks0/2

A picture element made from lots of coloured dots.

Why: 'Picture element' on its own is not accepted and 'lots of coloured dots' contradicts a single colour

5Describe2 marksSound Swap Remove

Each sample of a sound is stored as a binary number.

Describe how bit depth affects the stored value of a sound sample.

[2 marks]
Mark scheme

Award up to two marks for a linked description such as:

  • The bit depth is the number of bits used to store each sample/measurement (1) so a higher bit depth gives more possible/discrete values for the amplitude (1)
  • A higher bit depth records the amplitude more accurately (1) because the stored value can be closer to the actual height of the wave (1)
  • A low bit depth gives fewer possible amplitude values (1) so the amplitude is rounded to the nearest value, making the recording less accurate (1)

Do not accept sample rate/sample interval (number of samples per second) in place of bit depth.

Do not accept 'more bits gives better quality' or 'more accurate' on its own, without a development linked to the number of values or the amplitude stored.

Do not accept file size on its own, and a file size point cannot earn the second mark, as it does not describe the stored value.

Example answers and how they were marked
Full marks2/2

The bit depth is the number of bits used to store each sample, so a higher bit depth gives more possible values for the amplitude that can be stored.

Why: First point, the number of bits per sample (1), then the linked development, more possible values for the amplitude (1).

Some marks1/2

The bit depth is the number of bits used to store one sample.

Why: Gives the first point, the number of bits per sample (1), but does not develop how this affects the value that is stored.

No marks0/2

A higher bit depth makes the sound better quality and more accurate.

Why: Near-miss: 'better quality' and 'more accurate' on their own, with no development linked to the number of values or the amplitude, so no mark is awarded.

6Explain2 marksCharacter Sets Swap Remove

A computer system uses a 4-bit code to represent the characters typed on its keyboard.

Explain one limitation of using 4 bits to represent characters.

[2 marks]
Mark scheme

Award up to two marks for a linked explanation such as:

  • Only 16 different characters can be represented (1) so there are not enough characters codes for every letter of the alphabet (1)
  • 4 bits give only 16 different combinations (1) which is not enough for the uppercase letters, lowercase letters, digits and symbols on a keyboard (1)
  • More than 16 characters are needed on a keyboard (1) so some letters, digits or symbols cannot be represented (1)
  • The number of character codes available is limited to 16 (1) because 4 bits give 2 to the power of 4 combinations (1)

For both marks, the expansion must follow/associate with the statement.

Calculating that 4 bits give 2 to the power of 4 = 16 combinations can earn either the point or the linked reason, provided the other half of the answer says what this means (too few characters/codes).

Allow an expansion that names only the letters of the alphabet, e.g. there are not enough character codes for the 26 letters (1).

Do not accept '4 bits can only store 4 characters' (the number of bits is not the number of characters).

Do not accept 'it can only store 16 bits' (16 is the number of character codes/combinations, not the number of bits).

Do not accept 'not enough memory/storage' (the limitation is the number of character codes, not the amount of storage).

Do not accept 'it is limited/smaller' without saying how many characters/codes are available or what cannot be represented.

Example answers and how they were marked
Full marks2/2

Only 16 different characters can be represented, so there are not enough character codes for all 26 letters.

Why: Gives the point that only 16 characters can be represented (1) and links it to the reason that this is fewer than the letters needed (1).

Some marks1/2

Only 16 different characters can be represented.

Why: Gives the point that only 16 characters can be represented (1) but does not explain what cannot be represented.

No marks0/2

It can only store 4 characters because there are 4 bits.

Why: Misconception that the number of bits equals the number of characters, which the mark scheme says not to accept; no creditworthy point.

7Explain2 marksSound Swap Remove

Each sample of a sound wave is stored as a binary number.

Explain how increasing the bit depth affects the representation of a sound wave.

[2 marks]
Mark scheme

Award up to two marks for a linked explanation such as:

  • Each sample is stored using more bits (1) so the amplitude can be recorded more precisely (1)
  • More different amplitude values can be represented (1) because each extra bit doubles the number of possible values (1)
  • The height of the wave at each sample point is measured more accurately (1) so the digital wave is closer to the analogue wave (1)
  • The gap between the true amplitude and the stored value is smaller (1) because there are more values for the sample to be rounded to (1)

For both marks, the expansion must follow/associate with the statement.

Do not accept 'the sound is sampled more often' or 'more samples are taken per second', as these describe the sample rate, not the bit depth.

Do not accept 'the file size increases' on its own as an effect on the representation of the sound.

Example answers and how they were marked
Full marks2/2

Each sample is stored using more bits, so the amplitude at each sample point can be recorded more precisely.

Why: Point (more bits per sample) (1) with linked reason (amplitude recorded more precisely) (1).

Some marks1/2

Each sample is stored using more bits.

Why: Creditworthy point (1) but no linked effect on the accuracy of the representation, so only one mark.

No marks0/2

It takes more samples every second, so the wave is stored in more detail.

Why: Confuses bit depth with sample rate, so no mark is awarded.

8Discuss6 marksImages Swap Remove

A school is creating a small logo to display on its website. The logo is stored as a bitmap image. Each pixel in the logo is stored as a binary value.

Discuss how the bitmap image of the logo is represented in binary.

Your answer should include:

  • pixels
  • binary values
  • the grid of pixels.
[6 marks]
Mark scheme

Indicative content

Pixels

  • A bitmap image is made up of picture elements, called pixels.
  • Each pixel is the smallest identifiable area of the image and has a single colour.
  • The logo is stored as a grid of pixels, and its width and height in pixels give its dimensions.
  • Each pixel is stored separately, so a larger grid needs more pixel values to be stored.

Binary values

  • Each pixel's colour is represented by a binary value.
  • The number of bits used for each pixel is the colour depth.
  • With n bits per pixel there are 2^n different binary values, so 2^n possible colours.
  • A black-and-white image can use one bit per pixel, with 0 for white and 1 for black.
  • More bits per pixel allow more colours to be represented in the logo.

Grid

  • The binary values are stored in order, row by row, so the computer can rebuild the grid.
  • The resolution is the number of pixels in the image, for example width × height.
  • A higher-resolution grid stores more pixels, so the logo can show more detail.
  • The image file stores the pixel values and data such as the image dimensions.

Levels

  • Level 0 (0 marks): No rewardable content.
  • Level 1 (1–2 marks): Basic, independent points are made, showing elements of understanding of key concepts/principles of computer science. (AO1) The discussion will contain basic information with little linkage between points made or application to the context. (AO2)
  • Level 2 (3–4 marks): Demonstrates adequate understanding of key concepts/principles of computer science. (AO1) The discussion shows some linkages and lines of reasoning with some structure and application to the context. (AO2)
  • Level 3 (5–6 marks): Demonstrates comprehensive understanding of key concepts/principles of computer science to support the discussion being presented. (AO1) The discussion is well developed, with sustained lines of reasoning that are coherent and logically structured, and which clearly apply to the context. (AO2)

Level 3 responses must cover both pixels and binary values.

Do not accept resolution as the number of colours.

Example answers and how they were marked
Full marks6/6

A bitmap is a grid of pixels. Each pixel is one small area of the logo and has a single colour. The width and height of the grid are measured in pixels, so the logo's dimensions tell us how many pixels it contains. Each pixel's colour is stored as a binary value. The number of bits used for each pixel is the colour depth, and with n bits there are 2^n possible values, so 2^n possible colours. For example, 3 bits per pixel would allow 8 colours. The binary values are stored row by row so that the computer can rebuild the grid. A larger grid stores more pixel values, but it can show more detail. More bits per pixel let the logo use more colours, such as the school's colours.

Why: Covers pixels as the smallest areas of a grid (AO1), binary values with colour depth and 2^n colours (AO1), and applies these to the logo's grid and colours (AO2). Sustained and structured, so Level 3.

Some marks4/6

A bitmap is a grid of pixels. Each pixel is a small square with one colour. Each pixel is stored as a binary value. The logo needs a binary value for every pixel, so a bigger logo has more values. More bits per pixel means more colours.

Why: Gives pixels and binary values, with a simple link to the logo's size. Points are mostly independent and not developed into a full discussion, so Level 2.

Some marks1/6

A bitmap image is a grid of pixels. Resolution is the number of colours in the image. Each pixel is stored as a letter, so the logo can use any colour.

Why: One basic point: a bitmap is a grid of pixels. The rest is incorrect: resolution is not the number of colours, and pixel values are stored as binary, not letters.

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