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Edexcel GCSE Computer Science (1CP2) Exam Questions

Build a practice paper from 514 exam-style questions, each with its mark scheme and example answers. Print it, or answer it on paper and then open the mark schemes. Or browse the questions by topic.

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8 questions · 22 marks

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1Multiple choice1 markStored Program Computers Swap Remove

Identify the bus that carries addresses in one direction only, from the CPU to main memory.

[1 mark]
  • AAddress bus
  • BControl bus
  • CData bus
  • DSystem bus
Mark scheme
  • A Address bus (1)
  • The only correct answer is A. The correct answer is address bus. Do not accept 'address' on its own.
  • B is not correct because the control bus carries control signals in both directions between the CPU and other components
  • C is not correct because the data bus carries data in both directions between the CPU and main memory
  • D is not correct because the system bus is the collection of all three buses
Example answers and how they were marked
Full marks1/1

A Address bus

Why: Correct option: the address bus carries addresses in one direction only, from the CPU to main memory (1).

No marks0/1

C Data bus

Why: The data bus carries data in both directions, so it is not the bus that carries addresses in one direction only from the CPU to main memory; no creditworthy point.

No marks0/1

B Control bus

Why: The control bus carries control signals in both directions, not addresses in one direction only; this is the common control/address bus confusion, so no mark.

2Multiple choice1 markCharacter Sets Swap Remove

ASCII is a character set used for representing text.

Identify the number of bits used to encode each character in ASCII.

[1 mark]
  • A6
  • B7
  • C8
  • D16
Mark scheme
  • B 7 (1)
  • The only correct answer is B. The correct answer is 7 bits.
  • A is not correct because 6 bits give only 64 different characters
  • C is not correct because 8 bits are used by extended ASCII to give 256 characters
  • D is not correct because 16 bits give 65 536 different characters, which is far more than the 128 in ASCII
Example answers and how they were marked
Full marks1/1

B 7

Why: B is the only correct answer: each ASCII character is encoded using 7 bits (1).

No marks0/1

C 8

Why: Near miss scoring 0: 8 bits is extended ASCII, and the scheme's C line says extended ASCII, not ASCII, is not the answer.

No marks0/1

A 6

Why: Misconception scoring 0: 6 bits give only 64 different characters, so it cannot be ASCII.

3Short recall2 marksUnits & Conversion Swap Remove

Data storage is measured in binary multiples.

Define the term bit.

[2 marks]
Mark scheme

Award one mark for any of the following up to a maximum of two marks:

  • A binary digit (1)
  • Has the value 0 or 1 (1)
  • The smallest unit of data storage (1)
  • A single 0 or 1 (1)

Allow binary digit/binary place value for binary digit

Allow a single binary digit for a single 0 or 1

Do not accept a group of 8 bits/half a nibble of 4 bits, which describe a byte or a nibble

Do not accept a binary number/binary on its own

Example answers and how they were marked
Full marks2/2

A binary digit that can have the value 0 or 1.

Why: A binary digit (1) and has the value 0 or 1 (1).

Some marks1/2

It is the smallest unit of data storage.

Why: Smallest unit of data storage (1), but does not state that it is a binary digit or that it has the value 0 or 1.

No marks0/2

A group of 8 bits.

Why: Describes a byte, not a bit; no creditworthy point and named in the Do not accept line.

4Describe2 marksUtility Software Swap Remove

A hard disk can become fragmented as files are saved and deleted.

Describe how disk defragmentation software improves the performance of a hard disk.

[2 marks]
Mark scheme

Award up to two marks for a linked description such as:

  • Parts of a file are moved so they are stored together/in consecutive locations (1) so the read/write head has less distance to travel to read the file (1)
  • Files are rearranged so that each file is stored in one block (1) which reduces the time taken to open/load the file (1)
  • Free space on the disk is collected into one area (1) so new files can be saved without becoming fragmented (1)
  • The parts of each fragmented file are put in order (1) so fewer movements of the read/write head are needed to read it (1)

Do not accept responses about compressing files, deleting files or increasing the amount of storage, as these are not what defragmentation software does.

Do not accept 'it makes the disk faster' without saying how the files are changed.

Example answers and how they were marked
Full marks2/2

It moves the parts of a file so they are stored together in consecutive locations (1), so the read/write head does not have to move as far and the file opens more quickly (1).

Why: Linked point (1) and development (1): the file parts are stored together, which reduces read/write head movement.

Some marks1/2

It reorganises the files on the hard disk so that they are stored together.

Why: The point is made (1) but there is no development saying how this improves performance, so the second mark is not awarded.

No marks0/2

It compresses the files so that they take up less space on the disk.

Why: This describes data compression software, which the mark scheme says is not accepted; no creditworthy point is made.

5Explain2 marksPacket Switching Swap Remove

A file is sent across the internet in packets.

Explain why packets from the same file may take different routes.

[2 marks]
Mark scheme

Award up to two marks for a linked explanation such as:

  • Each router chooses the best route at the time (1) so when a route becomes busy/congested or fails, later packets are forwarded along a different path (1)
  • Routers forward each packet separately (1) so the path a packet takes depends on the traffic conditions when that packet arrives (1)
  • A router may send a packet to a different next router (1) if its routing table shows a better/less congested route for that packet (1)
  • Traffic on the internet changes (1) so no single path is kept for the file and each packet can use whichever route is best when it is sent (1)

For both marks, the expansion must follow/associate with the statement.

Allow reference to a routing table, or to how a router decides the route, as part of the linked reason.

Do not accept 'the packets have different IP addresses' because all packets from the same file have the same destination IP address, even though their routes can differ.

Do not accept 'the internet is busy' or 'there is a lot of traffic' on its own without linking this to the router choosing a different route.

Do not accept 'different routers send the packets' on its own without a reason why a different router/route is chosen.

Do not accept an answer that only says the packets take different routes without explaining why.

Example answers and how they were marked
Full marks2/2

Each router chooses the best route at the time, so if one route becomes busy or fails, later packets are sent a different way.

Why: Linked point (1) that each router chooses the best route at the time and reason (1) that a busy or failed route means later packets take a different path.

Some marks1/2

Routers send packets along the least congested route.

Why: States that a router chooses the least congested route (1) but gives no linked reason why this makes the packets from the file take different routes.

No marks0/2

Because each packet is given a different IP address so they go to different places.

Why: Misconception named in the mark scheme: all packets from the same file share the same destination IP address, even though their routes can differ.

6Calculate2 marksBinary Shifts Swap Remove

Computers manipulate binary patterns.

Complete the table with the result of applying the shift to the binary pattern.

[2 marks]
Binary patternShift8-bit binary result
1000 0001Logical shift right by 1
Mark scheme

Award one mark for each correct nibble in the correct order:

  • 0100 (1)
  • 0000 (1)

0 marks if the response is not 8-bit binary.

Example answers and how they were marked
Full marks2/2

0100 0000

Why: Every bit moves 1 place right, with 0s in from the left: both nibbles are correct (2).

Some marks1/2

0100 0001

Why: A slip in the last bit. The first nibble is correct (1); the second is not.

No marks0/2

0000 0010

Why: Shifts the bits the wrong way. Neither nibble is correct.

7Discuss6 marksUser Management Swap Remove

A school library has 24 computers that are shared by students and teachers throughout the day. Each computer runs an operating system. The school wants users' work to be kept private and the computers to be used only by authorised people.

Discuss how the operating system's user management features can be used to share the computers securely.

Your answer should include:

  • user accounts
  • authentication
  • the benefits for the school.
[6 marks]
Mark scheme

Indicative content

User accounts

  • Each student and teacher should have their own user account, so the operating system can identify the person who is logged on.
  • The operating system keeps a record of all valid users on the computer, so unknown users are not allowed to log in.
  • A separate home area or folder can be created for each account, so a student's saved work is kept apart from other users' work.
  • An account can be disabled when a student leaves the school, so they can no longer access the computers.

Authentication

  • A username and password can be required at login, so only users with the correct details can use the computer.
  • The operating system checks the entered password against the stored password for that account before allowing access.
  • Users should be encouraged to choose a strong password, which makes it harder for someone else to guess and log in.
  • The operating system can lock an account after several failed login attempts, which reduces the chance of someone trying passwords repeatedly.

Benefits for the school

  • Many students can share the same computers because each person's files are kept separate.
  • Work is less likely to be deleted or changed by another student, because users only see their own files.
  • The school can see which account was used on a computer, so misuse can be traced to a user.
  • Teachers can be confident that only authorised people can use the library computers.
  • The school does not need a separate computer for every student, so it saves money.

Levels

  • Level 0 (0 marks): No rewardable content.
  • Level 1 (1–2 marks): Basic, independent points are made, showing elements of understanding of key concepts/principles of computer science. (AO1) The discussion will contain basic information with little linkage between points made or application to the context. (AO2)
  • Level 2 (3–4 marks): Demonstrates adequate understanding of key concepts/principles of computer science. (AO1) The discussion shows some linkages and lines of reasoning with some structure and application to the context. (AO2)
  • Level 3 (5–6 marks): Demonstrates comprehensive understanding of key concepts/principles of computer science to support the discussion being presented. (AO1) The discussion is well developed, with sustained lines of reasoning that are coherent and logically structured, and which clearly apply to the context. (AO2)

Level 3 responses must cover both user accounts and authentication, and apply them to the school library.

Do not accept general operating system functions such as file management or process management unless they are explicitly linked to managing users.

Example answers and how they were marked
Full marks6/6

Each student and teacher should have their own user account with a username and password. When someone logs in, the operating system checks the password against the one stored for that account, so only authorised people can use the computer. Each account can have its own home folder, so a student's work is kept private and another student cannot open or delete it. If a student leaves the school, their account can be disabled so they cannot log in again. This lets the school share a smaller number of computers safely, as each user's work stays separate and any misuse can be traced to the logged-in account.

Why: Level 3. It explains user accounts, authentication and benefits, with sustained links to sharing computers in the school library.

Some marks4/6

Every user should have a username and password. The operating system checks the password so that people who are not allowed cannot log in. Each user should also have their own area to save files so they do not delete other people's work.

Why: Level 2. Basic accounts and authentication points are made and linked, but the benefits to the school are only briefly applied and not developed.

No marks0/6

The operating system manages the users by looking after the files in folders and by making sure the printer works for everyone. It also keeps the computer running quickly when lots of students use it.

Why: Level 0. These are general operating system functions such as file management and peripheral management, not user management, so no creditworthy point is made.

8Discuss6 marksLow and High Level Languages Swap Remove

A school computing club is creating a quiz game. The game will be written by students who are new to programming. It will store the names and scores of players in a list. The club wants to choose a language that helps the students finish the game quickly and with few errors.

Discuss the characteristics of a high-level programming language that make it suitable for writing the quiz game.

Your answer should include:

  • how easy the language is to learn, use and debug
  • the data structures it provides for storing the players' names and scores
  • the built-in functions and library routines it provides.
[6 marks]
Mark scheme

Indicative content

Ease of learning, use and debug

  • High-level language statements are written in English-like words and mathematical symbols, so the students can read the quiz game code and understand what each line does.
  • The language is easier to learn than a low-level language, so students who are new to programming can start writing the quiz game quickly.
  • Errors are easier to find and fix because the code is readable; for example, the students can check a line that updates a score against the rule they intended.
  • The students do not need to know how the processor carries out each statement, so they can concentrate on the quiz questions and rules.

Data structures

  • High-level languages provide lists or arrays, so the names and scores of all the players can be stored under one name and processed with a loop.
  • A record can store a player's name and score as one item; in some languages a dictionary or class can be used instead, which keeps related data together.
  • Using a data structure makes the code shorter and easier to understand than separate variables for every player's name and score.

Built-in functions and library routines

  • High-level languages provide built-in functions such as print and input, so the students can display a question and read a player's answer without writing the underlying code.
  • Library routines such as a random number generator can be used to choose quiz questions, saving the students time.
  • String-handling routines can check or compare a player's answer, so the students do not have to write these routines themselves.
  • Reusing tested routines reduces the amount of code the students write and can reduce errors in the quiz game.

Levels

  • Level 0 (0 marks): No rewardable content.
  • Level 1 (1–2 marks): Basic, independent points are made, showing elements of understanding of key concepts/principles of computer science. (AO1) The discussion will contain basic information with little linkage between points made or application to the context. (AO2)
  • Level 2 (3–4 marks): Demonstrates adequate understanding of key concepts/principles of computer science. (AO1) The discussion shows some linkages and lines of reasoning with some structure and application to the context. (AO2)
  • Level 3 (5–6 marks): Demonstrates comprehensive understanding of key concepts/principles of computer science to support the discussion being presented. (AO1) The discussion is well developed, with sustained lines of reasoning that are coherent and logically structured, and which clearly apply to the context. (AO2)

Additional guidance: Credit only points applied to the quiz game and the students; comparison with low-level languages is not required, but a correct contrast may support a point if it is applied. Do not award generic claims such as 'high-level programs run faster', 'work on any computer' or 'students do not need to learn syntax' unless they are justified for the quiz game.

Level 3 responses must cover all three bullet areas with linked reasoning that explains why the characteristic helps the students finish the game quickly with few errors; an answer covering only two bullet areas is limited to Level 2. Do not award the idea that high-level code is already machine code or is understood directly by the processor. Accept dictionaries or classes as equivalents of records.

Example answers and how they were marked
Full marks6/6

A high-level language is suitable for the quiz game because its statements use English-like words and mathematical symbols, so students who are new to programming can read the code and see what each part of the quiz does. This also makes the game easier to debug, because the students can compare a line that updates a player's score with the rule they intended. The language gives the students lists or arrays, so all the players' names and scores can be stored under one name, and a loop can then go through the list to display the results. A record, or a dictionary in Python, can keep one player's name and score together, which is clearer than using separate variables. The language also provides built-in functions and library routines such as input, print and a random number generator, so the students do not have to write these from scratch. They can use input to ask for a player's name and print to show the score, and a random number routine to choose a question. This lets the club spend its time on the quiz questions and rules, so the students can finish the game quickly with fewer errors.

Why: Covers all three bullet areas with linked reasoning: readable English-like statements and debugging, lists/records for names and scores, and built-in input/print/random routines, all applied to helping new students finish quickly with fewer errors. This meets Level 3.

Some marks3/6

High-level languages use English words, so the students can understand the code for the quiz game and find mistakes more easily. They provide lists or arrays, so the players' names and scores can be stored together, and a loop can be used to display the scores. This makes the game easier to write for students who are new to programming.

Why: Level 2, 3 marks: covers ease of learning/use and data structures with some application to the quiz game, but gives no built-in facilities and limited development of why this helps the club finish quickly, so it is not Level 3.

No marks0/6

High-level code is already machine code, so the computer can run the quiz game without a translator. The students do not need to learn any syntax.

Why: Contains the machine-code misconception and a generic claim that the scheme does not credit; no creditworthy point is made, so Level 0.

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