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Edexcel GCSE Computer Science (1CP2) Exam Questions

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5 questions · 16 marks

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1Multiple choice1 markStored Program Computers Swap Remove

Identify the function of the control unit in the fetch-decode-execute cycle.

[1 mark]
  • ADecodes instructions
  • BPerforms arithmetic operations
  • CStores data and instructions
  • DTemporarily stores data being processed
Mark scheme
  • A Decodes instructions (1)
  • The only correct answer is A. The correct answer is Decodes instructions.
  • B is not correct because the arithmetic logic unit performs arithmetic operations
  • C is not correct because main memory stores data and instructions
  • D is not correct because registers temporarily store data being processed
Example answers and how they were marked
Full marks1/1

A Decodes instructions

Why: Correct option: the control unit decodes instructions during the fetch-decode-execute cycle (1).

No marks0/1

C Stores data and instructions

Why: Main memory stores data and instructions, not the control unit; this is a common distractor, so no mark.

No marks0/1

B Performs arithmetic operations

Why: Arithmetic operations are performed by the ALU, not the control unit; a common confusion between CPU components, so no mark.

2Multiple choice1 markCharacter Sets Swap Remove

ASCII is a character set used for representing text.

Identify the number of bits used to encode each character in ASCII.

[1 mark]
  • A6
  • B7
  • C8
  • D16
Mark scheme
  • B 7 (1)
  • The only correct answer is B. The correct answer is 7 bits.
  • A is not correct because 6 bits give only 64 different characters
  • C is not correct because 8 bits are used by extended ASCII to give 256 characters
  • D is not correct because 16 bits give 65 536 different characters, which is far more than the 128 in ASCII
Example answers and how they were marked
Full marks1/1

B 7

Why: B is the only correct answer: each ASCII character is encoded using 7 bits (1).

No marks0/1

C 8

Why: Near miss scoring 0: 8 bits is extended ASCII, and the scheme's C line says extended ASCII, not ASCII, is not the answer.

No marks0/1

A 6

Why: Misconception scoring 0: 6 bits give only 64 different characters, so it cannot be ASCII.

3Describe2 marksUtility Software Swap Remove

A student has a large number of photographs stored on a computer.

Describe the purpose of data compression software.

[2 marks]
Mark scheme

Award up to two marks for a linked description such as:

  • Makes a file/files smaller (1) so less storage space is needed on the disk (1)
  • Reduces the size of the data (1) so it takes less time to upload/download/transfer the file (1)
  • Compresses files/folders into a single file (1) so an attachment is under the size limit for email (1)
  • Reduces the size of the files (1) so more of them fit onto a storage device/backup media (1)

Do not accept 'it compresses the files' on its own, as this repeats the question.

Do not accept responses about protecting files from malware/viruses or about deleting files.

Example answers and how they were marked
Full marks2/2

It makes the files smaller (1) so that they use less storage space on the computer and more of them fit on the disk (1).

Why: The point (1) and a linked development giving the benefit (1).

Some marks1/2

It makes files smaller.

Why: This is the point (1) but there is no development of what the smaller size leads to, so only one mark.

No marks0/2

It protects the files from viruses so that they cannot be damaged.

Why: This describes anti-malware software, which the mark scheme does not accept; no creditworthy point is made.

4Discuss6 marksFile Management Swap Remove

A small business has one computer with a single hard disk. Two employees save documents and photographs to it every day. The operating system manages the disk.

Discuss why the operating system needs to manage where files are stored on the disk.

Your answer should include:

  • how the operating system allocates disk space when a file is saved
  • how the operating system keeps track of each file
  • what could happen if the operating system did not manage files
[6 marks]
Mark scheme

Indicative content

Allocating space

  • The operating system checks that there is enough free space before a file is saved, so a large photograph does not make the save fail.
  • The operating system finds free space on the disk and allocates it to the new file, so the file's data has somewhere to be written.
  • Disk space is allocated so that a file is not written on top of data that already belongs to another file.
  • When a file is deleted, the operating system marks its space as free so it can be used again by the next document that is saved.

Keeping track

  • The operating system keeps a record of the name, size and location of every file, so it knows where each file is stored.
  • The record is updated whenever a file is saved, renamed or deleted, so it still matches what is on the disk.
  • The operating system uses this record to find a file again, so an employee can open a document or photograph that was saved earlier.
  • The record lets the operating system tell the two employees' documents and photographs apart, even though they are all on the same disk.

Without this management

  • Two files could be given the same space, so one document would overwrite another and the work would be lost.
  • The operating system would not know where a file is stored, so a saved document could not be found and opened again.
  • Space used by deleted files might never be freed, so the disk would fill up and new files could not be saved.

Levels

  • Level 0 (0 marks): No rewardable content.
  • Level 1 (1–2 marks): Basic, independent points are made, showing elements of understanding of key concepts/principles of computer science. (AO1) The discussion will contain basic information with little linkage between points made or application to the context. (AO2)
  • Level 2 (3–4 marks): Demonstrates adequate understanding of key concepts/principles of computer science. (AO1) The discussion shows some linkages and lines of reasoning with some structure and application to the context. (AO2)
  • Level 3 (5–6 marks): Demonstrates comprehensive understanding of key concepts/principles of computer science to support the discussion being presented. (AO1) The discussion is well developed, with sustained lines of reasoning that are coherent and logically structured, and which clearly apply to the context. (AO2)

Level 3 responses must cover both the allocation of space and the tracking of files, with at least one consequence of no management linked to its cause. Reference to a file being split across blocks that are not next to each other, or to the record holding the location of each block, is Level 3 detail and is not required.

Basic, unlinked points with no application to the business's documents or photographs, and a consequence such as 'files would be lost' with no cause given, are limited to Level 1; to reach Level 2 a point must be linked to a reason (for example, the record is kept so a document can be found again) and be applied to the context. Do not accept defragmentation, process scheduling, user management, peripheral management, or backup and antivirus scanning, as file management.

Example answers and how they were marked
Full marks6/6

Before a document is saved, the operating system checks that there is enough free space on the single disk, so a large photograph cannot make the save fail. It then finds free space and allocates it to the new file, making sure it does not write over data that already belongs to another file. The operating system keeps a record of the name, size and location of every file and updates it whenever a file is saved or deleted. It uses this record to find a file again, so an employee can open a document that was saved earlier. Without this, the two employees could be given the same space, so one document would overwrite the other, or the operating system would not know where a file is stored and the business could not find its work again.

Why: Covers both allocation (free space check, free space given to the file, no overwriting) and tracking (record of name, size and location, updated on save, used to find the file), applies it to the business's single disk and its two employees' documents and photographs, and links the consequences of no management to their causes: Level 3.

Some marks2/6

The operating system decides where on the disk a file is saved. It also keeps a record of where each file is stored. Without this, files would be lost.

Why: Two basic points are made: space is allocated when a file is saved, and a record of where each file is stored is kept. Neither is linked to a reason, there is no application to the business's documents and photographs, and 'files would be lost' is given with no cause: Level 1, top of the level.

Some marks1/6

The operating system puts files in the right place so the disk does not get full. It also defragments the disk to make the files smaller.

Why: One basic point about the operating system placing files on the disk so it does not fill up (Level 1). Defragmentation is not file management and does not make files smaller, so it is not credited: Level 1.

5Discuss6 marksLow and High Level Languages Swap Remove

A school computing club is creating a quiz game. The game will be written by students who are new to programming. It will store the names and scores of players in a list. The club wants to choose a language that helps the students finish the game quickly and with few errors.

Discuss the characteristics of a high-level programming language that make it suitable for writing the quiz game.

Your answer should include:

  • how easy the language is to learn, use and debug
  • the data structures it provides for storing the players' names and scores
  • the built-in functions and library routines it provides.
[6 marks]
Mark scheme

Indicative content

Ease of learning, use and debug

  • High-level language statements are written in English-like words and mathematical symbols, so the students can read the quiz game code and understand what each line does.
  • The language is easier to learn than a low-level language, so students who are new to programming can start writing the quiz game quickly.
  • Errors are easier to find and fix because the code is readable; for example, the students can check a line that updates a score against the rule they intended.
  • The students do not need to know how the processor carries out each statement, so they can concentrate on the quiz questions and rules.

Data structures

  • High-level languages provide lists or arrays, so the names and scores of all the players can be stored under one name and processed with a loop.
  • A record can store a player's name and score as one item; in some languages a dictionary or class can be used instead, which keeps related data together.
  • Using a data structure makes the code shorter and easier to understand than separate variables for every player's name and score.

Built-in functions and library routines

  • High-level languages provide built-in functions such as print and input, so the students can display a question and read a player's answer without writing the underlying code.
  • Library routines such as a random number generator can be used to choose quiz questions, saving the students time.
  • String-handling routines can check or compare a player's answer, so the students do not have to write these routines themselves.
  • Reusing tested routines reduces the amount of code the students write and can reduce errors in the quiz game.

Levels

  • Level 0 (0 marks): No rewardable content.
  • Level 1 (1–2 marks): Basic, independent points are made, showing elements of understanding of key concepts/principles of computer science. (AO1) The discussion will contain basic information with little linkage between points made or application to the context. (AO2)
  • Level 2 (3–4 marks): Demonstrates adequate understanding of key concepts/principles of computer science. (AO1) The discussion shows some linkages and lines of reasoning with some structure and application to the context. (AO2)
  • Level 3 (5–6 marks): Demonstrates comprehensive understanding of key concepts/principles of computer science to support the discussion being presented. (AO1) The discussion is well developed, with sustained lines of reasoning that are coherent and logically structured, and which clearly apply to the context. (AO2)

Additional guidance: Credit only points applied to the quiz game and the students; comparison with low-level languages is not required, but a correct contrast may support a point if it is applied. Do not award generic claims such as 'high-level programs run faster', 'work on any computer' or 'students do not need to learn syntax' unless they are justified for the quiz game.

Level 3 responses must cover all three bullet areas with linked reasoning that explains why the characteristic helps the students finish the game quickly with few errors; an answer covering only two bullet areas is limited to Level 2. Do not award the idea that high-level code is already machine code or is understood directly by the processor. Accept dictionaries or classes as equivalents of records.

Example answers and how they were marked
Full marks6/6

A high-level language is suitable for the quiz game because its statements use English-like words and mathematical symbols, so students who are new to programming can read the code and see what each part of the quiz does. This also makes the game easier to debug, because the students can compare a line that updates a player's score with the rule they intended. The language gives the students lists or arrays, so all the players' names and scores can be stored under one name, and a loop can then go through the list to display the results. A record, or a dictionary in Python, can keep one player's name and score together, which is clearer than using separate variables. The language also provides built-in functions and library routines such as input, print and a random number generator, so the students do not have to write these from scratch. They can use input to ask for a player's name and print to show the score, and a random number routine to choose a question. This lets the club spend its time on the quiz questions and rules, so the students can finish the game quickly with fewer errors.

Why: Covers all three bullet areas with linked reasoning: readable English-like statements and debugging, lists/records for names and scores, and built-in input/print/random routines, all applied to helping new students finish quickly with fewer errors. This meets Level 3.

Some marks3/6

High-level languages use English words, so the students can understand the code for the quiz game and find mistakes more easily. They provide lists or arrays, so the players' names and scores can be stored together, and a loop can be used to display the scores. This makes the game easier to write for students who are new to programming.

Why: Level 2, 3 marks: covers ease of learning/use and data structures with some application to the quiz game, but gives no built-in facilities and limited development of why this helps the club finish quickly, so it is not Level 3.

No marks0/6

High-level code is already machine code, so the computer can run the quiz game without a translator. The students do not need to learn any syntax.

Why: Contains the machine-code misconception and a generic claim that the scheme does not credit; no creditworthy point is made, so Level 0.

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