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Edexcel GCSE Computer Science (1CP2) Exam Questions

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6 questions · 20 marks

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1Multiple choice1 markStored Program Computers Swap Remove

Identify the function of the control unit in the fetch-decode-execute cycle.

[1 mark]
  • ADecodes instructions
  • BPerforms arithmetic operations
  • CStores data and instructions
  • DTemporarily stores data being processed
Mark scheme
  • A Decodes instructions (1)
  • The only correct answer is A. The correct answer is Decodes instructions.
  • B is not correct because the arithmetic logic unit performs arithmetic operations
  • C is not correct because main memory stores data and instructions
  • D is not correct because registers temporarily store data being processed
Example answers and how they were marked
Full marks1/1

A Decodes instructions

Why: Correct option: the control unit decodes instructions during the fetch-decode-execute cycle (1).

No marks0/1

C Stores data and instructions

Why: Main memory stores data and instructions, not the control unit; this is a common distractor, so no mark.

No marks0/1

B Performs arithmetic operations

Why: Arithmetic operations are performed by the ALU, not the control unit; a common confusion between CPU components, so no mark.

2Short recall3 marksStored Program Computers Swap Remove

The CPU contains several components.

Name three components of the CPU.

[3 marks]
Mark scheme

Award one mark for any of the following up to a maximum of three marks:

  • Control unit / CU (1)
  • Arithmetic logic unit / ALU (1)
  • Register(s) (1)
  • Clock (1)

Do not accept main memory / RAM.

Do not accept cache.

Marks can be awarded in any order.

Example answers and how they were marked
Full marks3/3

Control unit, arithmetic logic unit and registers.

Why: Names three creditworthy CPU components (control unit, ALU, registers), one mark each.

Some marks2/3

Control unit, clock and main memory.

Why: Control unit (1) and clock (1) are creditworthy; main memory is not a component of the CPU, a common misconception seen in the June 2023 question.

No marks0/3

Main memory, RAM and cache.

Why: None are CPU components named in the specification; candidates often confuse main memory with CPU components.

3Describe2 marksUtility Software Swap Remove

A student has a large number of photographs stored on a computer.

Describe the purpose of data compression software.

[2 marks]
Mark scheme

Award up to two marks for a linked description such as:

  • Makes a file/files smaller (1) so less storage space is needed on the disk (1)
  • Reduces the size of the data (1) so it takes less time to upload/download/transfer the file (1)
  • Compresses files/folders into a single file (1) so an attachment is under the size limit for email (1)
  • Reduces the size of the files (1) so more of them fit onto a storage device/backup media (1)

Do not accept 'it compresses the files' on its own, as this repeats the question.

Do not accept responses about protecting files from malware/viruses or about deleting files.

Example answers and how they were marked
Full marks2/2

It makes the files smaller (1) so that they use less storage space on the computer and more of them fit on the disk (1).

Why: The point (1) and a linked development giving the benefit (1).

Some marks1/2

It makes files smaller.

Why: This is the point (1) but there is no development of what the smaller size leads to, so only one mark.

No marks0/2

It protects the files from viruses so that they cannot be damaged.

Why: This describes anti-malware software, which the mark scheme does not accept; no creditworthy point is made.

4Explain2 marksProtocols & Layers Swap Remove

Two computers exchange data over a network.

Explain why network protocols are needed for the two computers to communicate.

[2 marks]
Mark scheme

Award up to two marks for a linked explanation such as:

  • Devices (can) understand/interpret the data they receive (1) because they follow the same set of rules for communication (1)
  • Data is sent in an agreed format/structure (1) so the receiving device can interpret/understand it correctly (1)
  • Devices (can) connect/communicate successfully (1) because they agree how the data is transmitted, such as the type of signal used (1)
  • Errors (can) be detected/handled (1) because both devices follow the same rules for checking the data (1)

For both marks, the expansion must follow/associate with the statement.

Do not accept 'so devices can talk/communicate with each other' or 'so they can understand each other' without saying they follow the same rules/agreed format.

Do not accept an answer that only states protocols are a set of rules, without saying what this allows (e.g. the data can be understood/interpreted).

Do not accept a faster connection/speed as a reason why protocols are needed.

Do not accept naming a protocol (e.g. TCP/IP, HTTP, Wi-Fi) without an explanation of why it is needed.

Do not accept a description of what a protocol does (e.g. 'TCP splits data into packets') without saying why this is needed.

Example answers and how they were marked
Full marks2/2

Devices can understand the data they receive (1) because they follow the same set of rules for communication (1).

Why: Linked point (1) and reason (1): following the same rules is what lets the devices understand the data.

Some marks1/2

Data is sent in an agreed format (1).

Why: Point (1) identified, but no linked reason saying what the agreed format achieves.

No marks0/2

Protocols are needed so the connection is faster (0) because more data can be sent at once.

Why: Speed is not a reason protocols are needed, so there is no creditworthy point or linked reason.

5Discuss6 marksSoftware Basics Swap Remove

A dental practice has a network of computers used by receptionists, dentists and managers. Patient records are stored in shared folders and staff have different levels of access.

Discuss how the operating system's file management and user management support the dental practice.

Your answer should consider:

  • file management
  • user management
[6 marks]
Mark scheme

Indicative content

File management

  • The operating system organises the practice's patient records into folders, so staff can find a patient's record quickly during an appointment.
  • It carries out file operations such as saving, moving, renaming and deleting, so a dentist can save updated notes to the correct record.
  • It sets permissions on shared folders and files, so that only authorised staff, such as dentists, can open a patient's clinical records; this reduces the risk of confidential records being seen by the wrong staff.
  • It can give read-only access to some files, so receptionists can view appointment details but cannot change clinical notes.
  • It shows the size of files and the free space on the practice's shared storage, so managers can see when more storage is needed for records.

User management

  • The operating system creates a user account for each member of staff, with a username and password, so that each person has their own access to the system.
  • It allocates access rights to each account, so receptionists, dentists and managers each see only the folders and files their role needs.
  • It allows accounts to be grouped by role, so a new dentist can be given the same permissions as the existing dentists quickly instead of setting each one by hand.
  • It can require strong passwords, which makes it harder for one member of staff to log on using another person's account and open patient records.
  • It can disable or delete an account when a member of staff leaves, so that they can no longer open patient records.

Levels

  • Level 0 (0 marks): No rewardable content.
  • Level 1 (1–2 marks): Basic, independent points are made, showing elements of understanding of key concepts/principles of computer science. (AO1) The discussion will contain basic information with little linkage between points made or application to the context. (AO2)
  • Level 2 (3–4 marks): Demonstrates adequate understanding of key concepts/principles of computer science. (AO1) The discussion shows some linkages and lines of reasoning with some structure and application to the context. (AO2)
  • Level 3 (5–6 marks): Demonstrates comprehensive understanding of key concepts/principles of computer science to support the discussion being presented. (AO1) The discussion is well developed, with sustained lines of reasoning that are coherent and logically structured, and which clearly apply to the context. (AO2)

Level 3 responses must cover both file management and user management and develop how each supports the practice, for example linking permissions to who can open patient records. Answers that only state basic, undeveloped points such as 'the operating system puts files in folders' or 'users have a username and password', with little reference to the practice, are limited to Level 1 (maximum 2 marks).

Do not accept backup, disk defragmentation or anti-malware software as operating system file management, or encryption, as these are outside the operating system's file management; they are utility software or security measures.

Example answers and how they were marked
Full marks6/6

The operating system's file management lets the practice keep each patient's records in folders, and it carries out the saving, moving and deleting of those files, so a dentist can add notes to the right record after an appointment. File management also sets permissions on the shared folders, so receptionists can be given read-only access to appointment details but cannot change clinical notes, while dentists have write access. This reduces the risk of confidential patient records being seen or changed by the wrong staff. User management supports this because the operating system gives every member of staff their own account with a username and password, so anything done to a record can be traced to the person who did it. Accounts can be grouped by role, so when the practice takes on a new dentist the account can be given the same rights as the other dentists quickly rather than setting each permission by hand. When a member of staff leaves, their account can be disabled so they can no longer open patient records. Together this means the practice can share records across reception, dentists and managers while each person only reaches what their role needs.

Why: Level 3: both file management (folders, saving, permissions, read-only access) and user management (accounts, grouping by role, disabling accounts) are covered and developed, with sustained reasoning linking them to the practice's shared records and staff access.

Some marks2/6

File management puts the patient records into folders so they can be found. User management gives each member of staff a username and password so they can log on to the computer.

Why: Level 1: two basic, independent points, one on each area, with little development and little application to how they support the practice, so it is capped by the Level 1 guidance at 2 marks.

Some marks1/6

File management is when the operating system backs up all the files every night. User management is when the computer has a username so it stops viruses.

Why: Level 1 (1 mark): backup is not accepted as operating system file management, but the basic point that a user account has a username is creditworthy; the claim that it stops viruses is not creditworthy.

6Discuss6 marksLow and High Level Languages Swap Remove

A school computing club is creating a quiz game. The game will be written by students who are new to programming. It will store the names and scores of players in a list. The club wants to choose a language that helps the students finish the game quickly and with few errors.

Discuss the characteristics of a high-level programming language that make it suitable for writing the quiz game.

Your answer should include:

  • how easy the language is to learn, use and debug
  • the data structures it provides for storing the players' names and scores
  • the built-in functions and library routines it provides.
[6 marks]
Mark scheme

Indicative content

Ease of learning, use and debug

  • High-level language statements are written in English-like words and mathematical symbols, so the students can read the quiz game code and understand what each line does.
  • The language is easier to learn than a low-level language, so students who are new to programming can start writing the quiz game quickly.
  • Errors are easier to find and fix because the code is readable; for example, the students can check a line that updates a score against the rule they intended.
  • The students do not need to know how the processor carries out each statement, so they can concentrate on the quiz questions and rules.

Data structures

  • High-level languages provide lists or arrays, so the names and scores of all the players can be stored under one name and processed with a loop.
  • A record can store a player's name and score as one item; in some languages a dictionary or class can be used instead, which keeps related data together.
  • Using a data structure makes the code shorter and easier to understand than separate variables for every player's name and score.

Built-in functions and library routines

  • High-level languages provide built-in functions such as print and input, so the students can display a question and read a player's answer without writing the underlying code.
  • Library routines such as a random number generator can be used to choose quiz questions, saving the students time.
  • String-handling routines can check or compare a player's answer, so the students do not have to write these routines themselves.
  • Reusing tested routines reduces the amount of code the students write and can reduce errors in the quiz game.

Levels

  • Level 0 (0 marks): No rewardable content.
  • Level 1 (1–2 marks): Basic, independent points are made, showing elements of understanding of key concepts/principles of computer science. (AO1) The discussion will contain basic information with little linkage between points made or application to the context. (AO2)
  • Level 2 (3–4 marks): Demonstrates adequate understanding of key concepts/principles of computer science. (AO1) The discussion shows some linkages and lines of reasoning with some structure and application to the context. (AO2)
  • Level 3 (5–6 marks): Demonstrates comprehensive understanding of key concepts/principles of computer science to support the discussion being presented. (AO1) The discussion is well developed, with sustained lines of reasoning that are coherent and logically structured, and which clearly apply to the context. (AO2)

Additional guidance: Credit only points applied to the quiz game and the students; comparison with low-level languages is not required, but a correct contrast may support a point if it is applied. Do not award generic claims such as 'high-level programs run faster', 'work on any computer' or 'students do not need to learn syntax' unless they are justified for the quiz game.

Level 3 responses must cover all three bullet areas with linked reasoning that explains why the characteristic helps the students finish the game quickly with few errors; an answer covering only two bullet areas is limited to Level 2. Do not award the idea that high-level code is already machine code or is understood directly by the processor. Accept dictionaries or classes as equivalents of records.

Example answers and how they were marked
Full marks6/6

A high-level language is suitable for the quiz game because its statements use English-like words and mathematical symbols, so students who are new to programming can read the code and see what each part of the quiz does. This also makes the game easier to debug, because the students can compare a line that updates a player's score with the rule they intended. The language gives the students lists or arrays, so all the players' names and scores can be stored under one name, and a loop can then go through the list to display the results. A record, or a dictionary in Python, can keep one player's name and score together, which is clearer than using separate variables. The language also provides built-in functions and library routines such as input, print and a random number generator, so the students do not have to write these from scratch. They can use input to ask for a player's name and print to show the score, and a random number routine to choose a question. This lets the club spend its time on the quiz questions and rules, so the students can finish the game quickly with fewer errors.

Why: Covers all three bullet areas with linked reasoning: readable English-like statements and debugging, lists/records for names and scores, and built-in input/print/random routines, all applied to helping new students finish quickly with fewer errors. This meets Level 3.

Some marks3/6

High-level languages use English words, so the students can understand the code for the quiz game and find mistakes more easily. They provide lists or arrays, so the players' names and scores can be stored together, and a loop can be used to display the scores. This makes the game easier to write for students who are new to programming.

Why: Level 2, 3 marks: covers ease of learning/use and data structures with some application to the quiz game, but gives no built-in facilities and limited development of why this helps the club finish quickly, so it is not Level 3.

No marks0/6

High-level code is already machine code, so the computer can run the quiz game without a translator. The students do not need to learn any syntax.

Why: Contains the machine-code misconception and a generic claim that the scheme does not credit; no creditworthy point is made, so Level 0.

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