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Edexcel GCSE Computer Science (1CP2) Exam Questions

Build a practice paper from 514 exam-style questions, each with its mark scheme and example answers. Print it, or answer it on paper and then open the mark schemes. Or browse the questions by topic.

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5 questions · 13 marks

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1Short recall1 markSecondary Memory Swap Remove

Data is stored on optical discs as pits and lands.

Name the component in an optical disc drive that reads this data.

[1 mark]
Mark scheme

Award one mark for:

  • Laser (1)

Allow laser beam

Do not accept read/write head

Do not accept pits

Do not accept lands

Do not accept reflective surface

Do not accept magnet/magnetic

Example answers and how they were marked
Full marks1/1

Laser

Why: Laser is the creditworthy answer (1).

No marks0/1

A read/write head

Why: Read/write head is not accepted by the mark scheme; it reads magnetic media, not optical discs, so no marks are awarded.

No marks0/1

Pits and lands

Why: Pits and lands are what the laser reads, not the component that reads the data, so the mark scheme does not accept them.

2Short recall2 marksUnits & Conversion Swap Remove

Data storage is measured in binary multiples.

Define the term bit.

[2 marks]
Mark scheme

Award one mark for any of the following up to a maximum of two marks:

  • A binary digit (1)
  • Has the value 0 or 1 (1)
  • The smallest unit of data storage (1)
  • A single 0 or 1 (1)

Allow binary digit/binary place value for binary digit

Allow a single binary digit for a single 0 or 1

Do not accept a group of 8 bits/half a nibble of 4 bits, which describe a byte or a nibble

Do not accept a binary number/binary on its own

Example answers and how they were marked
Full marks2/2

A binary digit that can have the value 0 or 1.

Why: A binary digit (1) and has the value 0 or 1 (1).

Some marks1/2

It is the smallest unit of data storage.

Why: Smallest unit of data storage (1), but does not state that it is a binary digit or that it has the value 0 or 1.

No marks0/2

A group of 8 bits.

Why: Describes a byte, not a bit; no creditworthy point and named in the Do not accept line.

3Describe2 marksFile Management Swap Remove

Describe the purpose of file management in an operating system.

[2 marks]
Mark scheme

Award up to two marks for a linked description such as:

  • Keeps a record/index of where each file is stored on the disk (1) so the file can be found and opened later (1)
  • Allocates space on the disk for each file (1) so files are stored without overwriting each other (1)
  • Provides facilities to name file(s) and organise them into folder(s)/directories (1) so the user can find and manage their files (1)

Do not accept responses about process management, peripheral management or user management.

Do not accept bare statements of storing/saving, e.g. 'it stores files', 'it saves files' or 'it keeps files safe', with no development.

Do not award a mark for responses that repeat the question, e.g. 'it manages files', with no development.

Example answers and how they were marked
Full marks2/2

It keeps a record of where each file is stored on the disk (1) so the file can be found and opened later (1).

Why: Linked point (1) and purpose (1).

Some marks1/2

It organises files into folders.

Why: Creditworthy point (1) but no development of how this helps the user.

No marks0/2

It manages processes and peripherals so the computer runs smoothly.

Why: Describes other operating system functions, not file management; no creditworthy point.

4Describe2 marksLow and High Level Languages Swap Remove

A device driver is software that allows the operating system to control a piece of hardware. Device drivers are often written in a low-level programming language.

Describe one reason why a low-level programming language is suitable for writing a device driver.

[2 marks]
Mark scheme

Award up to two marks for a linked description such as:

  • Instructions can manipulate/control the hardware/memory/registers directly (1) so the driver can control the specific device it is written for (1)
  • The code is written for one specific processor/architecture (1) so it works with the exact hardware it will control (1)
  • The programmer controls exactly how memory/registers are used (1) so the code is efficient and needs little memory, which suits a device that has limited memory (1)
  • Each instruction maps to one machine code instruction (1) so the driver code is small enough to fit in the memory of the device (1)

Extra detail, such as naming the device the driver controls, is not needed to earn the marks.

Do not accept 'it is closer to machine code' on its own: it must be developed to show how this helps the driver, e.g. it can control the hardware directly.

Do not accept 'it is faster/quicker' with no link to the hardware/device, e.g. the device responds quickly.

Do not accept 'it is easier to learn', 'it is easier to debug' or 'it takes less time to write'.

Example answers and how they were marked
Full marks2/2

Low-level instructions can manipulate the hardware and memory directly (1) so the driver can control the specific device it was written for, such as a sound card (1).

Why: Point about direct control of hardware/memory (1) linked to controlling the specific device (1). The named device is extra detail and is not needed.

Some marks1/2

Low-level instructions can manipulate the hardware directly.

Why: Correct point (1) but no linked development saying how this helps the device driver.

No marks0/2

It is closer to machine code so it runs faster than a high-level language.

Why: 'Closer to machine code' is not developed into how this helps the driver, and 'runs faster' is not linked to the hardware/device, so no mark.

5Discuss6 marksLow and High Level Languages Swap Remove

A school computing club is creating a quiz game. The game will be written by students who are new to programming. It will store the names and scores of players in a list. The club wants to choose a language that helps the students finish the game quickly and with few errors.

Discuss the characteristics of a high-level programming language that make it suitable for writing the quiz game.

Your answer should include:

  • how easy the language is to learn, use and debug
  • the data structures it provides for storing the players' names and scores
  • the built-in functions and library routines it provides.
[6 marks]
Mark scheme

Indicative content

Ease of learning, use and debug

  • High-level language statements are written in English-like words and mathematical symbols, so the students can read the quiz game code and understand what each line does.
  • The language is easier to learn than a low-level language, so students who are new to programming can start writing the quiz game quickly.
  • Errors are easier to find and fix because the code is readable; for example, the students can check a line that updates a score against the rule they intended.
  • The students do not need to know how the processor carries out each statement, so they can concentrate on the quiz questions and rules.

Data structures

  • High-level languages provide lists or arrays, so the names and scores of all the players can be stored under one name and processed with a loop.
  • A record can store a player's name and score as one item; in some languages a dictionary or class can be used instead, which keeps related data together.
  • Using a data structure makes the code shorter and easier to understand than separate variables for every player's name and score.

Built-in functions and library routines

  • High-level languages provide built-in functions such as print and input, so the students can display a question and read a player's answer without writing the underlying code.
  • Library routines such as a random number generator can be used to choose quiz questions, saving the students time.
  • String-handling routines can check or compare a player's answer, so the students do not have to write these routines themselves.
  • Reusing tested routines reduces the amount of code the students write and can reduce errors in the quiz game.

Levels

  • Level 0 (0 marks): No rewardable content.
  • Level 1 (1–2 marks): Basic, independent points are made, showing elements of understanding of key concepts/principles of computer science. (AO1) The discussion will contain basic information with little linkage between points made or application to the context. (AO2)
  • Level 2 (3–4 marks): Demonstrates adequate understanding of key concepts/principles of computer science. (AO1) The discussion shows some linkages and lines of reasoning with some structure and application to the context. (AO2)
  • Level 3 (5–6 marks): Demonstrates comprehensive understanding of key concepts/principles of computer science to support the discussion being presented. (AO1) The discussion is well developed, with sustained lines of reasoning that are coherent and logically structured, and which clearly apply to the context. (AO2)

Additional guidance: Credit only points applied to the quiz game and the students; comparison with low-level languages is not required, but a correct contrast may support a point if it is applied. Do not award generic claims such as 'high-level programs run faster', 'work on any computer' or 'students do not need to learn syntax' unless they are justified for the quiz game.

Level 3 responses must cover all three bullet areas with linked reasoning that explains why the characteristic helps the students finish the game quickly with few errors; an answer covering only two bullet areas is limited to Level 2. Do not award the idea that high-level code is already machine code or is understood directly by the processor. Accept dictionaries or classes as equivalents of records.

Example answers and how they were marked
Full marks6/6

A high-level language is suitable for the quiz game because its statements use English-like words and mathematical symbols, so students who are new to programming can read the code and see what each part of the quiz does. This also makes the game easier to debug, because the students can compare a line that updates a player's score with the rule they intended. The language gives the students lists or arrays, so all the players' names and scores can be stored under one name, and a loop can then go through the list to display the results. A record, or a dictionary in Python, can keep one player's name and score together, which is clearer than using separate variables. The language also provides built-in functions and library routines such as input, print and a random number generator, so the students do not have to write these from scratch. They can use input to ask for a player's name and print to show the score, and a random number routine to choose a question. This lets the club spend its time on the quiz questions and rules, so the students can finish the game quickly with fewer errors.

Why: Covers all three bullet areas with linked reasoning: readable English-like statements and debugging, lists/records for names and scores, and built-in input/print/random routines, all applied to helping new students finish quickly with fewer errors. This meets Level 3.

Some marks3/6

High-level languages use English words, so the students can understand the code for the quiz game and find mistakes more easily. They provide lists or arrays, so the players' names and scores can be stored together, and a loop can be used to display the scores. This makes the game easier to write for students who are new to programming.

Why: Level 2, 3 marks: covers ease of learning/use and data structures with some application to the quiz game, but gives no built-in facilities and limited development of why this helps the club finish quickly, so it is not Level 3.

No marks0/6

High-level code is already machine code, so the computer can run the quiz game without a translator. The students do not need to learn any syntax.

Why: Contains the machine-code misconception and a generic claim that the scheme does not credit; no creditworthy point is made, so Level 0.

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