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Edexcel GCSE Computer Science (1CP2) Exam Questions

Build a practice paper from 693 exam-style questions, each with its mark scheme and example answers. Print it, or answer it on paper and then open the mark schemes. Or browse the questions by topic.

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3 questions · 4 marks

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1Multiple choice1 markProtocols & Layers Swap Remove

Data is sent over a network using the TCP/IP model.

Identify the protocol that reassembles the packets at the destination.

[1 mark]
  • AFTP
  • BHTTP
  • CIP
  • DTCP
Mark scheme
  • D TCP (1)
  • The only correct answer is D. The correct answer is TCP.
  • A is not correct because FTP is used to transfer files
  • B is not correct because HTTP is used to request web pages
  • C is not correct because IP routes packets but does not reassemble them
Example answers and how they were marked
Full marks1/1

D TCP

Why: TCP reassembles the packets at the destination (1).

No marks0/1

C IP

Why: IP routes packets but does not reassemble them (0).

No marks0/1

B HTTP

Why: HTTP is used to request web pages, not to reassemble packets (0).

2Short recall1 markAddressing Swap Remove

An IPv4 address is made up of four 8-bit numbers separated by dots.

State the range of values that each number in an IPv4 address can have.

[1 mark]
Mark scheme

Award one mark for:

  • 0 to 255 (1)

Allow 0–255 / 0-255 / between 0 and 255 / 0 and 255.

Do not accept 1 to 255 (0 is a valid value).

Do not accept any range that includes 256, e.g. 0 to 256.

Example answers and how they were marked
Full marks1/1

0 to 255

Why: Gives the correct range (1).

No marks0/1

1 to 255

Why: Near miss: excludes 0, which is a valid value; the Do not accept line applies.

No marks0/1

0 to 256

Why: Includes 256, which is not valid; the Do not accept line applies.

3Explain2 marksWireless Connections Swap Remove

A student plays an online game using a laptop connected to the school Wi-Fi.

Explain one reason why an online game can respond more slowly over a wireless connection than over a wired connection.

[2 marks]
Mark scheme

Award up to two marks for a linked explanation such as:

  • Wireless signals can be blocked or absorbed by walls (1) so the data must be re-sent, which adds delay (1)
  • A device further from the access point has a weaker signal (1) so data must be re-sent/transmitted at a lower rate, adding delay (1)
  • Devices on a wireless network share a channel (1) so a device must wait its turn to transmit, which adds delay (1)
  • Interference from other devices affects the radio signal (1) so data must be re-sent, adding delay (1)

For both marks, the expansion must follow/associate with the statement.

Allow 'waiting to send' or 'collisions' as the delay caused by devices sharing a channel.

Do not accept 'wireless is slower than wired' on its own, as this repeats the question.

Do not accept a reason that only affects download speed/bandwidth (e.g. 'files take longer to download') without a link to delay.

Example answers and how they were marked
Full marks2/2

Interference from other devices affects the radio signal, so the data has to be re-sent and this adds delay before the player's action appears.

Why: Linked point (1): interference affects the signal; reason (1): re-sending the data adds delay (latency).

Some marks1/2

Walls can block the wireless signal.

Why: Point only (1): walls block the signal. No linked reason saying that this means data must be re-sent, which adds delay.

No marks0/2

Wireless has less bandwidth than wired, so a game update takes longer to download.

Why: Confuses latency with bandwidth/download speed; the mark scheme says not to accept this without a link to delay.

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