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Edexcel GCSE Computer Science (1CP2) Exam Questions

Build a practice paper from 693 exam-style questions, each with its mark scheme and example answers. Print it, or answer it on paper and then open the mark schemes. Or browse the questions by topic.

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4 questions · 6 marks

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1Multiple choice1 markProtocols & Layers Swap Remove

The TCP/IP model is made up of four layers.

Identify the layer that is responsible for routing packets.

[1 mark]
  • AApplication
  • BInternet
  • CLink
  • DTransport
Mark scheme
  • B Internet (1)
  • The only correct answer is B. The correct answer is Internet.
  • A is not correct because the application layer creates data for applications such as web browsers and does not route packets
  • C is not correct because the link layer sends data over physical hardware using MAC addresses and does not route packets
  • D is not correct because the transport layer sets up the connection between two computers and reassembles the packets
Example answers and how they were marked
Full marks1/1

B Internet

Why: The internet layer is responsible for routing packets (1).

No marks0/1

A Application

Why: The application layer creates data for applications such as web browsers and does not route packets (0).

No marks0/1

C Link

Why: Confuses the link layer with the internet layer: the link layer sends data over physical hardware using MAC addresses and does not route packets (0).

2Short recall1 markAddressing Swap Remove

An IPv4 address is made up of four 8-bit numbers separated by dots.

State the range of values that each number in an IPv4 address can have.

[1 mark]
Mark scheme

Award one mark for:

  • 0 to 255 (1)

Allow 0–255 / 0-255 / between 0 and 255 / 0 and 255.

Do not accept 1 to 255 (0 is a valid value).

Do not accept any range that includes 256, e.g. 0 to 256.

Example answers and how they were marked
Full marks1/1

0 to 255

Why: Gives the correct range (1).

No marks0/1

1 to 255

Why: Near miss: excludes 0, which is a valid value; the Do not accept line applies.

No marks0/1

0 to 256

Why: Includes 256, which is not valid; the Do not accept line applies.

3Explain2 marksPacket Switching Swap Remove

A router connects a home network to the internet.

Explain how a router uses the destination IP address in a packet header.

[2 marks]
Mark scheme

Award up to two marks for a linked explanation such as:

  • The router reads the destination IP address (1) so it knows which network/device the packet is for (1)
  • The router looks up the destination IP address in its routing table (1) to find the next router/route for the packet (1)
  • The router forwards the packet to the next router (1) that leads towards that IP address / is on the best route (1)

For both marks, the expansion must follow/associate with the statement.

Do not accept MAC address - routers use the IP address to route packets between networks.

Do not accept 'it finds the exact device' without saying how the router uses the address, e.g. routing table/next router.

Example answers and how they were marked
Full marks2/2

The router looks up the destination IP address in its routing table to find the next router to send the packet to.

Why: Linked point (1) and reason (1): looks up the destination IP address in the routing table to find the next router.

Some marks1/2

It reads the destination IP address.

Why: Reads the destination IP address (1) but gives no linked reason about a routing table or next router.

No marks0/2

It reads the MAC address so it knows which computer sent the packet.

Why: Routers use the IP address to route packets, not the MAC address; no creditworthy point.

4Explain2 marksWireless Connections Swap Remove

A student plays an online game using a laptop connected to the school Wi-Fi.

Explain one reason why an online game can respond more slowly over a wireless connection than over a wired connection.

[2 marks]
Mark scheme

Award up to two marks for a linked explanation such as:

  • Wireless signals can be blocked or absorbed by walls (1) so the data must be re-sent, which adds delay (1)
  • A device further from the access point has a weaker signal (1) so data must be re-sent/transmitted at a lower rate, adding delay (1)
  • Devices on a wireless network share a channel (1) so a device must wait its turn to transmit, which adds delay (1)
  • Interference from other devices affects the radio signal (1) so data must be re-sent, adding delay (1)

For both marks, the expansion must follow/associate with the statement.

Allow 'waiting to send' or 'collisions' as the delay caused by devices sharing a channel.

Do not accept 'wireless is slower than wired' on its own, as this repeats the question.

Do not accept a reason that only affects download speed/bandwidth (e.g. 'files take longer to download') without a link to delay.

Example answers and how they were marked
Full marks2/2

Interference from other devices affects the radio signal, so the data has to be re-sent and this adds delay before the player's action appears.

Why: Linked point (1): interference affects the signal; reason (1): re-sending the data adds delay (latency).

Some marks1/2

Walls can block the wireless signal.

Why: Point only (1): walls block the signal. No linked reason saying that this means data must be re-sent, which adds delay.

No marks0/2

Wireless has less bandwidth than wired, so a game update takes longer to download.

Why: Confuses latency with bandwidth/download speed; the mark scheme says not to accept this without a link to delay.

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