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Edexcel GCSE Computer Science (1CP2) Exam Questions

Build a practice paper from 693 exam-style questions, each with its mark scheme and example answers. Print it, or answer it on paper and then open the mark schemes. Or browse the questions by topic.

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4 questions · 6 marks

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1Multiple choice1 markProtocols & Layers Swap Remove

The TCP/IP model is made up of four layers.

Identify the layer that is responsible for routing packets.

[1 mark]
  • AApplication
  • BInternet
  • CLink
  • DTransport
Mark scheme
  • B Internet (1)
  • The only correct answer is B. The correct answer is Internet.
  • A is not correct because the application layer creates data for applications such as web browsers and does not route packets
  • C is not correct because the link layer sends data over physical hardware using MAC addresses and does not route packets
  • D is not correct because the transport layer sets up the connection between two computers and reassembles the packets
Example answers and how they were marked
Full marks1/1

B Internet

Why: The internet layer is responsible for routing packets (1).

No marks0/1

A Application

Why: The application layer creates data for applications such as web browsers and does not route packets (0).

No marks0/1

C Link

Why: Confuses the link layer with the internet layer: the link layer sends data over physical hardware using MAC addresses and does not route packets (0).

2Multiple choice1 markAddressing Swap Remove

Every device that connects to the internet is given an IP address.

Identify the number of bits in an IPv4 address.

[1 mark]
  • A4
  • B8
  • C32
  • D128
Mark scheme
  • C 32 (1)
  • The only correct answer is C. The correct answer is 32.
  • A is not correct because 4 is the number of groups of numbers in an IPv4 address
  • B is not correct because 8 is the number of bits in each group of an IPv4 address
  • D is not correct because 128 is the number of bits in an IPv6 address
Example answers and how they were marked
Full marks1/1

C 32

Why: Correct option (1): an IPv4 address is 32 bits long.

No marks0/1

B 8

Why: 8 is the number of bits in one group of an IPv4 address, not the whole address (mark scheme line B), so no mark.

No marks0/1

D 128

Why: 128 is the length of an IPv6 address, not an IPv4 address (mark scheme line D), so no mark.

3Describe2 marksWired Connections Swap Remove

A hospital connects the computers on a ward using wired connections.

Describe how using wired connections can reduce latency on this network.

[2 marks]
Mark scheme

Award up to two marks for a linked description such as:

  • Data travels along the cable directly to the switch on a single continuous path (1) so the time between sending and receiving the data is short (1)
  • A cable is not affected by interference from other devices/wireless traffic nearby (1) so packets are not lost and resent, which would add to the delay (1)
  • The switch sends the data only to the port of the correct device, not to every device (1) so the data spends less time travelling and the delay is lower (1)
  • Fewer devices share a cable than share a wireless channel (1) so packets do not queue/wait before they are sent (1)

The first mark is for the way the wired connection carries the data; the second mark is for how this reduces the delay between sending and receiving.

Do not accept responses about bandwidth or the amount of data a cable can carry, as latency is the delay between sending and receiving.

Do not accept responses that confuse latency with speed/bandwidth, e.g. 'a wired connection is faster so there is less latency', unless they describe how the delay is reduced.

Do not accept answers that only say a wired connection is faster, with no link to the delay.

Example answers and how they were marked
Full marks2/2

The cable is not affected by interference from other devices so packets do not need to be resent and the delay stays low.

Why: First mark for the cable being free of interference (1); linked development that no packets are resent and so the delay is lower (1).

Some marks1/2

There is no interference from other devices on a cable.

Why: Gives the first point of a linked pair (1) but does not say how this reduces the delay between sending and receiving.

No marks0/2

Wired connections have a higher bandwidth so there is less latency.

Why: Confuses bandwidth with latency, which the 'Do not accept' lines rule out (0).

4Explain2 marksWireless Connections Swap Remove

A student plays an online game using a laptop connected to the school Wi-Fi.

Explain one reason why an online game can respond more slowly over a wireless connection than over a wired connection.

[2 marks]
Mark scheme

Award up to two marks for a linked explanation such as:

  • Wireless signals can be blocked or absorbed by walls (1) so the data must be re-sent, which adds delay (1)
  • A device further from the access point has a weaker signal (1) so data must be re-sent/transmitted at a lower rate, adding delay (1)
  • Devices on a wireless network share a channel (1) so a device must wait its turn to transmit, which adds delay (1)
  • Interference from other devices affects the radio signal (1) so data must be re-sent, adding delay (1)

For both marks, the expansion must follow/associate with the statement.

Allow 'waiting to send' or 'collisions' as the delay caused by devices sharing a channel.

Do not accept 'wireless is slower than wired' on its own, as this repeats the question.

Do not accept a reason that only affects download speed/bandwidth (e.g. 'files take longer to download') without a link to delay.

Example answers and how they were marked
Full marks2/2

Interference from other devices affects the radio signal, so the data has to be re-sent and this adds delay before the player's action appears.

Why: Linked point (1): interference affects the signal; reason (1): re-sending the data adds delay (latency).

Some marks1/2

Walls can block the wireless signal.

Why: Point only (1): walls block the signal. No linked reason saying that this means data must be re-sent, which adds delay.

No marks0/2

Wireless has less bandwidth than wired, so a game update takes longer to download.

Why: Confuses latency with bandwidth/download speed; the mark scheme says not to accept this without a link to delay.

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