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Edexcel GCSE Computer Science (1CP2) Exam Questions

Build a practice paper from 693 exam-style questions, each with its mark scheme and example answers. Print it, or answer it on paper and then open the mark schemes. Or browse the questions by topic.

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3 questions · 5 marks

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1Multiple choice1 markProtocols & Layers Swap Remove

A user reads email on a laptop. The emails are downloaded to the laptop and removed from the mail server.

Identify the email protocol being used.

[1 mark]
  • AFTP
  • BIMAP
  • CPOP3
  • DSMTP
Mark scheme
  • C POP3 (1)
  • The only correct answer is C. The correct answer is POP3.
  • A is not correct because FTP is used to transfer files.
  • B is not correct because IMAP keeps emails on the server.
  • D is not correct because SMTP is used to send outgoing email between mail servers.
Example answers and how they were marked
Full marks1/1

C POP3

Why: POP3 downloads emails and removes them from the server (1).

No marks0/1

B IMAP

Why: IMAP keeps emails on the server, so it does not match the scenario where emails are removed from the server (0).

No marks0/1

D SMTP

Why: SMTP is used to send outgoing email, not to retrieve email (0).

2Short recall2 marksNetwork Speed Swap Remove

Networks transmit files between devices.

State two pieces of information needed to calculate the time taken to transmit a file across a network.

[2 marks]
Mark scheme

Award one mark for any of the following up to a maximum of two marks:

  • The size of the file / amount of data to be transmitted (1)
  • The file size in bits/bytes/MB/GB (1)
  • The transmission rate / speed of the network (1)
  • The bit rate / number of bits per second (1)
  • The network speed / connection speed (1)

Award a maximum of one mark for the file size/amount of data and a maximum of one mark for the transmission rate/speed/bit rate.

Do not accept bandwidth on its own.

Do not accept the time taken, as this is what is being calculated.

Do not accept latency (it is a delay, not a transmission rate).

Do not accept a conversion factor such as 8 bits per byte as one of the two pieces.

Example answers and how they were marked
Full marks2/2

The size of the file and the transmission rate of the network

Why: File size/amount of data (1) and transmission rate/speed of the network (1).

Some marks1/2

The size of the file and the time taken

Why: File size (1); time taken is what is being calculated and is not accepted (0).

No marks0/2

The bandwidth and the latency

Why: Bandwidth is not accepted on its own (0); latency is a delay, not a transmission rate (0).

3Explain2 marksWireless Connections Swap Remove

A student plays an online game using a laptop connected to the school Wi-Fi.

Explain one reason why an online game can respond more slowly over a wireless connection than over a wired connection.

[2 marks]
Mark scheme

Award up to two marks for a linked explanation such as:

  • Wireless signals can be blocked or absorbed by walls (1) so the data must be re-sent, which adds delay (1)
  • A device further from the access point has a weaker signal (1) so data must be re-sent/transmitted at a lower rate, adding delay (1)
  • Devices on a wireless network share a channel (1) so a device must wait its turn to transmit, which adds delay (1)
  • Interference from other devices affects the radio signal (1) so data must be re-sent, adding delay (1)

For both marks, the expansion must follow/associate with the statement.

Allow 'waiting to send' or 'collisions' as the delay caused by devices sharing a channel.

Do not accept 'wireless is slower than wired' on its own, as this repeats the question.

Do not accept a reason that only affects download speed/bandwidth (e.g. 'files take longer to download') without a link to delay.

Example answers and how they were marked
Full marks2/2

Interference from other devices affects the radio signal, so the data has to be re-sent and this adds delay before the player's action appears.

Why: Linked point (1): interference affects the signal; reason (1): re-sending the data adds delay (latency).

Some marks1/2

Walls can block the wireless signal.

Why: Point only (1): walls block the signal. No linked reason saying that this means data must be re-sent, which adds delay.

No marks0/2

Wireless has less bandwidth than wired, so a game update takes longer to download.

Why: Confuses latency with bandwidth/download speed; the mark scheme says not to accept this without a link to delay.

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