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Edexcel GCSE Computer Science (1CP2) Exam Questions

Build a practice paper from 693 exam-style questions, each with its mark scheme and example answers. Print it, or answer it on paper and then open the mark schemes. Or browse the questions by topic.

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3 questions · 5 marks

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1Multiple choice1 markProtocols & Layers Swap Remove

A user sends an email from a laptop to a mail server.

Identify the protocol used to send the email.

[1 mark]
  • AFTP
  • BHTTP
  • CSMTP
  • DTCP
Mark scheme
  • C SMTP (1)
  • The only correct answer is C. The correct answer is SMTP.
  • A is not correct because FTP is used to upload and download files
  • B is not correct because HTTP is used to request web pages
  • D is not correct because TCP is a transport-layer protocol that splits data into packets and reassembles them
Example answers and how they were marked
Full marks1/1

C SMTP

Why: Selected the correct email sending protocol (1).

No marks0/1

A FTP

Why: FTP is a file transfer protocol, not an email sending protocol, so no mark is awarded (0).

No marks0/1

B HTTP

Why: HTTP is used for requesting web pages, not for sending email, so no mark is awarded (0).

2Short recall2 marksLANs & WANs Swap Remove

A bank connects its offices in several countries together.

Define the term 'wide area network (WAN)'.

[2 marks]
Mark scheme

Award one mark for any of the following up to a maximum of two marks:

  • A network that covers a large geographical area / connects locations in different cities/countries (1)
  • Two or more LANs/local area networks connected together (1)
  • Uses infrastructure owned by a third party / rented from a telecoms provider (1)
  • Uses leased lines (1)

Allow 'two or more networks connected together' only if the answer says they are in different/remote locations.

Do not accept a network that covers a small area / is on one site, as this describes a LAN.

Do not accept 'wide' on its own without saying what it means.

Do not accept that devices can share data/resources over a long distance on its own, as this is a purpose of a WAN and not a defining feature.

Example answers and how they were marked
Full marks2/2

A WAN connects two or more LANs together over a large geographical area, for example in different countries.

Why: Large geographical area (1) and two or more LANs connected together (1).

Some marks1/2

A network that covers a large area.

Why: Large geographical area (1) but does not say it connects LANs or uses third-party/leased infrastructure.

No marks0/2

A network in one building that lets computers share a printer.

Why: Describes a LAN on one site, which the mark scheme says not to accept, so no creditworthy point is given.

3Explain2 marksWireless Connections Swap Remove

A student plays an online game using a laptop connected to the school Wi-Fi.

Explain one reason why an online game can respond more slowly over a wireless connection than over a wired connection.

[2 marks]
Mark scheme

Award up to two marks for a linked explanation such as:

  • Wireless signals can be blocked or absorbed by walls (1) so the data must be re-sent, which adds delay (1)
  • A device further from the access point has a weaker signal (1) so data must be re-sent/transmitted at a lower rate, adding delay (1)
  • Devices on a wireless network share a channel (1) so a device must wait its turn to transmit, which adds delay (1)
  • Interference from other devices affects the radio signal (1) so data must be re-sent, adding delay (1)

For both marks, the expansion must follow/associate with the statement.

Allow 'waiting to send' or 'collisions' as the delay caused by devices sharing a channel.

Do not accept 'wireless is slower than wired' on its own, as this repeats the question.

Do not accept a reason that only affects download speed/bandwidth (e.g. 'files take longer to download') without a link to delay.

Example answers and how they were marked
Full marks2/2

Interference from other devices affects the radio signal, so the data has to be re-sent and this adds delay before the player's action appears.

Why: Linked point (1): interference affects the signal; reason (1): re-sending the data adds delay (latency).

Some marks1/2

Walls can block the wireless signal.

Why: Point only (1): walls block the signal. No linked reason saying that this means data must be re-sent, which adds delay.

No marks0/2

Wireless has less bandwidth than wired, so a game update takes longer to download.

Why: Confuses latency with bandwidth/download speed; the mark scheme says not to accept this without a link to delay.

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