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Edexcel GCSE Computer Science (1CP2) Exam Questions

Build a practice paper from 687 exam-style questions, each with its mark scheme and example answers. Print it, or answer it on paper and then open the mark schemes. Or browse the questions by topic.

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4 questions · 6 marks

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1Multiple choice1 markProtocols & Layers Swap Remove

A user sends an email from a laptop to a mail server.

Identify the protocol used to send the email.

[1 mark]
  • AFTP
  • BHTTP
  • CSMTP
  • DTCP
Mark scheme
  • C SMTP (1)
  • The only correct answer is C. The correct answer is SMTP.
  • A is not correct because FTP is used to upload and download files
  • B is not correct because HTTP is used to request web pages
  • D is not correct because TCP is a transport-layer protocol that splits data into packets and reassembles them
Example answers and how they were marked
Full marks1/1

C SMTP

Why: Selected the correct email sending protocol (1).

No marks0/1

A FTP

Why: FTP is a file transfer protocol, not an email sending protocol, so no mark is awarded (0).

No marks0/1

B HTTP

Why: HTTP is used for requesting web pages, not for sending email, so no mark is awarded (0).

2Short recall1 markAddressing Swap Remove

Routers forward data packets across the internet.

State the part of a data packet that a router uses to decide where to send it.

[1 mark]
Mark scheme

Award one mark for:

  • (Destination) IP address (1)

Allow IP address on its own (the destination is implied).

Do not accept source IP address/IP address of the sender.

Do not accept MAC address.

Do not accept domain name/web address.

Example answers and how they were marked
Full marks1/1

The destination IP address.

Why: Names the destination IP address (1).

No marks0/1

The domain name.

Why: A domain name is not used by a router to route a packet; it must be translated to an IP address first, so no mark.

No marks0/1

The MAC address.

Why: A MAC address is not used to route packets across the internet; the Do not accept line applies.

3Explain2 marksPacket Switching Swap Remove

A router connects a home network to the internet.

Explain how a router uses the destination IP address in a packet header.

[2 marks]
Mark scheme

Award up to two marks for a linked explanation such as:

  • The router reads the destination IP address (1) so it knows which network/device the packet is for (1)
  • The router looks up the destination IP address in its routing table (1) to find the next router/route for the packet (1)
  • The router forwards the packet to the next router (1) that leads towards that IP address / is on the best route (1)

For both marks, the expansion must follow/associate with the statement.

Do not accept MAC address - routers use the IP address to route packets between networks.

Do not accept 'it finds the exact device' without saying how the router uses the address, e.g. routing table/next router.

Example answers and how they were marked
Full marks2/2

The router looks up the destination IP address in its routing table to find the next router to send the packet to.

Why: Linked point (1) and reason (1): looks up the destination IP address in the routing table to find the next router.

Some marks1/2

It reads the destination IP address.

Why: Reads the destination IP address (1) but gives no linked reason about a routing table or next router.

No marks0/2

It reads the MAC address so it knows which computer sent the packet.

Why: Routers use the IP address to route packets, not the MAC address; no creditworthy point.

4Explain2 marksWireless Connections Swap Remove

A student plays an online game using a laptop connected to the school Wi-Fi.

Explain one reason why an online game can respond more slowly over a wireless connection than over a wired connection.

[2 marks]
Mark scheme

Award up to two marks for a linked explanation such as:

  • Wireless signals can be blocked or absorbed by walls (1) so the data must be re-sent, which adds delay (1)
  • A device further from the access point has a weaker signal (1) so data must be re-sent/transmitted at a lower rate, adding delay (1)
  • Devices on a wireless network share a channel (1) so a device must wait its turn to transmit, which adds delay (1)
  • Interference from other devices affects the radio signal (1) so data must be re-sent, adding delay (1)

For both marks, the expansion must follow/associate with the statement.

Allow 'waiting to send' or 'collisions' as the delay caused by devices sharing a channel.

Do not accept 'wireless is slower than wired' on its own, as this repeats the question.

Do not accept a reason that only affects download speed/bandwidth (e.g. 'files take longer to download') without a link to delay.

Example answers and how they were marked
Full marks2/2

Interference from other devices affects the radio signal, so the data has to be re-sent and this adds delay before the player's action appears.

Why: Linked point (1): interference affects the signal; reason (1): re-sending the data adds delay (latency).

Some marks1/2

Walls can block the wireless signal.

Why: Point only (1): walls block the signal. No linked reason saying that this means data must be re-sent, which adds delay.

No marks0/2

Wireless has less bandwidth than wired, so a game update takes longer to download.

Why: Confuses latency with bandwidth/download speed; the mark scheme says not to accept this without a link to delay.

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