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Edexcel GCSE Computer Science (1CP2) Exam Questions

Build a practice paper from 693 exam-style questions, each with its mark scheme and example answers. Print it, or answer it on paper and then open the mark schemes. Or browse the questions by topic.

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4 questions · 6 marks

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1Multiple choice1 markProtocols & Layers Swap Remove

A user sends an email from a laptop to a mail server.

Identify the protocol used to send the email.

[1 mark]
  • AFTP
  • BHTTP
  • CSMTP
  • DTCP
Mark scheme
  • C SMTP (1)
  • The only correct answer is C. The correct answer is SMTP.
  • A is not correct because FTP is used to upload and download files
  • B is not correct because HTTP is used to request web pages
  • D is not correct because TCP is a transport-layer protocol that splits data into packets and reassembles them
Example answers and how they were marked
Full marks1/1

C SMTP

Why: Selected the correct email sending protocol (1).

No marks0/1

A FTP

Why: FTP is a file transfer protocol, not an email sending protocol, so no mark is awarded (0).

No marks0/1

B HTTP

Why: HTTP is used for requesting web pages, not for sending email, so no mark is awarded (0).

2Multiple choice1 markAddressing Swap Remove

Every device that connects to the internet is given an IP address.

Identify the number of bits in an IPv4 address.

[1 mark]
  • A4
  • B8
  • C32
  • D128
Mark scheme
  • C 32 (1)
  • The only correct answer is C. The correct answer is 32.
  • A is not correct because 4 is the number of groups of numbers in an IPv4 address
  • B is not correct because 8 is the number of bits in each group of an IPv4 address
  • D is not correct because 128 is the number of bits in an IPv6 address
Example answers and how they were marked
Full marks1/1

C 32

Why: Correct option (1): an IPv4 address is 32 bits long.

No marks0/1

B 8

Why: 8 is the number of bits in one group of an IPv4 address, not the whole address (mark scheme line B), so no mark.

No marks0/1

D 128

Why: 128 is the length of an IPv6 address, not an IPv4 address (mark scheme line D), so no mark.

3Short recall2 marksWired Connections Swap Remove

A company can choose between two wired connections. Connection B has a higher bandwidth than connection A.

Give two benefits to the company of choosing connection B.

[2 marks]
Mark scheme

Award one mark for any of the following up to a maximum of two marks:

  • Files/data download/upload more quickly (1)
  • More employees can use the connection at the same time without it slowing down (1)
  • Web pages/streamed video load more quickly with less buffering (1)
  • Video calls/conferencing run at a higher quality (1)
  • Updates/backups can be completed in less time (1)

Allow 'multiple users' or 'more devices' for the shared-use point

Allow 'video streams more quickly' or 'less buffering' on their own

Do not accept lower latency, as a higher bandwidth does not reduce latency

Do not accept 'more data can be transferred per second' or 'a bigger bandwidth', as these repeat what bandwidth is

Do not accept 'more reliable' on its own, as a higher bandwidth does not make a wired connection more reliable

Example answers and how they were marked
Full marks2/2

Files will download more quickly, and more employees can use the internet at the same time without the connection slowing down.

Why: Files download more quickly (1) and more users without slowdown (1).

Some marks1/2

Web pages will load faster and the connection will have a longer range.

Why: Web pages load faster (1); the range of a connection is not increased by bandwidth, so that point is not credited.

No marks0/2

The connection will be more reliable because it has a bigger bandwidth.

Why: 'More reliable' is not credited on its own and 'bigger bandwidth' repeats the question, so no marks.

4Explain2 marksWireless Connections Swap Remove

A student plays an online game using a laptop connected to the school Wi-Fi.

Explain one reason why an online game can respond more slowly over a wireless connection than over a wired connection.

[2 marks]
Mark scheme

Award up to two marks for a linked explanation such as:

  • Wireless signals can be blocked or absorbed by walls (1) so the data must be re-sent, which adds delay (1)
  • A device further from the access point has a weaker signal (1) so data must be re-sent/transmitted at a lower rate, adding delay (1)
  • Devices on a wireless network share a channel (1) so a device must wait its turn to transmit, which adds delay (1)
  • Interference from other devices affects the radio signal (1) so data must be re-sent, adding delay (1)

For both marks, the expansion must follow/associate with the statement.

Allow 'waiting to send' or 'collisions' as the delay caused by devices sharing a channel.

Do not accept 'wireless is slower than wired' on its own, as this repeats the question.

Do not accept a reason that only affects download speed/bandwidth (e.g. 'files take longer to download') without a link to delay.

Example answers and how they were marked
Full marks2/2

Interference from other devices affects the radio signal, so the data has to be re-sent and this adds delay before the player's action appears.

Why: Linked point (1): interference affects the signal; reason (1): re-sending the data adds delay (latency).

Some marks1/2

Walls can block the wireless signal.

Why: Point only (1): walls block the signal. No linked reason saying that this means data must be re-sent, which adds delay.

No marks0/2

Wireless has less bandwidth than wired, so a game update takes longer to download.

Why: Confuses latency with bandwidth/download speed; the mark scheme says not to accept this without a link to delay.

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