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Edexcel GCSE Computer Science (1CP2) Exam Questions

Build a practice paper from 693 exam-style questions, each with its mark scheme and example answers. Print it, or answer it on paper and then open the mark schemes. Or browse the questions by topic.

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4 questions · 6 marks

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1Multiple choice1 markProtocols & Layers Swap Remove

A user sends an email from a laptop to a mail server.

Identify the protocol used to send the email.

[1 mark]
  • AFTP
  • BHTTP
  • CSMTP
  • DTCP
Mark scheme
  • C SMTP (1)
  • The only correct answer is C. The correct answer is SMTP.
  • A is not correct because FTP is used to upload and download files
  • B is not correct because HTTP is used to request web pages
  • D is not correct because TCP is a transport-layer protocol that splits data into packets and reassembles them
Example answers and how they were marked
Full marks1/1

C SMTP

Why: Selected the correct email sending protocol (1).

No marks0/1

A FTP

Why: FTP is a file transfer protocol, not an email sending protocol, so no mark is awarded (0).

No marks0/1

B HTTP

Why: HTTP is used for requesting web pages, not for sending email, so no mark is awarded (0).

2Multiple choice1 markAddressing Swap Remove

Every device that connects to the internet is given an IP address.

Identify the number of bits in an IPv4 address.

[1 mark]
  • A4
  • B8
  • C32
  • D128
Mark scheme
  • C 32 (1)
  • The only correct answer is C. The correct answer is 32.
  • A is not correct because 4 is the number of groups of numbers in an IPv4 address
  • B is not correct because 8 is the number of bits in each group of an IPv4 address
  • D is not correct because 128 is the number of bits in an IPv6 address
Example answers and how they were marked
Full marks1/1

C 32

Why: Correct option (1): an IPv4 address is 32 bits long.

No marks0/1

B 8

Why: 8 is the number of bits in one group of an IPv4 address, not the whole address (mark scheme line B), so no mark.

No marks0/1

D 128

Why: 128 is the length of an IPv6 address, not an IPv4 address (mark scheme line D), so no mark.

3Explain2 marksTopologies Swap Remove

A bus topology has a terminator at each end of its cable.

Explain why terminators are needed in a bus topology.

[2 marks]
Mark scheme

Award up to two marks for a linked explanation such as:

  • Terminators absorb the signal at the ends of the cable (1) so it is not reflected back along the bus (1)
  • Terminators prevent signals reflecting/bouncing back (1) so the reflected signal does not corrupt data on the cable (1)
  • Terminators absorb the signal (1) so it does not collide/interfere with data being sent by other devices (1)
  • Terminators stop the signal reflecting back down the cable (1) so data can be transmitted and received without errors (1)

For both marks, the expansion must follow/associate with the statement.

Allow 'interfere'/'corrupt' only where the answer says the reflected signal mixes with/collides with data on the cable.

Do not accept 'to stop the signal' on its own, as stopping the signal is not the same as stopping it reflecting back along the cable.

Do not accept 'to terminate the cable/network', 'to end the cable' or 'to stop the cable breaking'.

Do not award responses that only repeat the stem, e.g. 'because there is a terminator at each end'.

Example answers and how they were marked
Full marks2/2

Terminators absorb the signal at each end of the cable so that it does not reflect back along the bus.

Why: Linked point (1) and reason (1): absorbing the signal is linked to it not being reflected back along the bus.

Some marks1/2

Terminators absorb the signal at the ends of the cable.

Why: Awarded 1 mark for the point that the signal is absorbed, but no linked consequence is given.

No marks0/2

They terminate the network so the cable does not break.

Why: No credit: it does not say the signal is absorbed or that reflections are prevented, and the mark scheme rejects 'to terminate the network' and 'to stop the cable breaking'.

4Explain2 marksWireless Connections Swap Remove

A student plays an online game using a laptop connected to the school Wi-Fi.

Explain one reason why an online game can respond more slowly over a wireless connection than over a wired connection.

[2 marks]
Mark scheme

Award up to two marks for a linked explanation such as:

  • Wireless signals can be blocked or absorbed by walls (1) so the data must be re-sent, which adds delay (1)
  • A device further from the access point has a weaker signal (1) so data must be re-sent/transmitted at a lower rate, adding delay (1)
  • Devices on a wireless network share a channel (1) so a device must wait its turn to transmit, which adds delay (1)
  • Interference from other devices affects the radio signal (1) so data must be re-sent, adding delay (1)

For both marks, the expansion must follow/associate with the statement.

Allow 'waiting to send' or 'collisions' as the delay caused by devices sharing a channel.

Do not accept 'wireless is slower than wired' on its own, as this repeats the question.

Do not accept a reason that only affects download speed/bandwidth (e.g. 'files take longer to download') without a link to delay.

Example answers and how they were marked
Full marks2/2

Interference from other devices affects the radio signal, so the data has to be re-sent and this adds delay before the player's action appears.

Why: Linked point (1): interference affects the signal; reason (1): re-sending the data adds delay (latency).

Some marks1/2

Walls can block the wireless signal.

Why: Point only (1): walls block the signal. No linked reason saying that this means data must be re-sent, which adds delay.

No marks0/2

Wireless has less bandwidth than wired, so a game update takes longer to download.

Why: Confuses latency with bandwidth/download speed; the mark scheme says not to accept this without a link to delay.

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