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Edexcel GCSE Computer Science (1CP2) Exam Questions

Build a practice paper from 659 exam-style questions, each with its mark scheme and example answers. Print it, or answer it on paper and then open the mark schemes. Or browse the questions by topic.

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4 questions · 5 marks

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1Multiple choice1 markPacket Switching Swap Remove

Identify what a router does with a data packet it receives.

[1 mark]
  • AGives the packet a number
  • BSends it on to the next router
  • CPuts the packets into order
  • DRebuilds the original file
Mark scheme
  • B Sends it on to the next router (1)
  • The only correct answer is B. The correct answer is sends it on to the next router.
  • A is not correct because a packet is given its number by the sending computer before it is sent
  • C is not correct because packets are put back into order by the receiving computer
  • D is not correct because the original file is rebuilt by the receiving computer once all the packets arrive
Example answers and how they were marked
Full marks1/1

B Sends it on to the next router

Why: Selected the action a router performs on a packet it receives (1).

No marks0/1

D Rebuilds the original file

Why: A near miss: rebuilding the file is a packet switching action, but it is done by the receiving computer, not by a router.

No marks0/1

A Gives the packet a number

Why: Misconception: packets are numbered by the sending computer, so a router does not add a packet number.

2Multiple choice1 markAddressing Swap Remove

Every device that connects to the internet is given an IP address.

Identify the number of bits in an IPv4 address.

[1 mark]
  • A4
  • B8
  • C32
  • D128
Mark scheme
  • C 32 (1)
  • The only correct answer is C. The correct answer is 32.
  • A is not correct because 4 is the number of groups of numbers in an IPv4 address
  • B is not correct because 8 is the number of bits in each group of an IPv4 address
  • D is not correct because 128 is the number of bits in an IPv6 address
Example answers and how they were marked
Full marks1/1

C 32

Why: Correct option (1): an IPv4 address is 32 bits long.

No marks0/1

B 8

Why: 8 is the number of bits in one group of an IPv4 address, not the whole address (mark scheme line B), so no mark.

No marks0/1

D 128

Why: 128 is the length of an IPv6 address, not an IPv4 address (mark scheme line D), so no mark.

3Short recall1 markAddressing Swap Remove

An IPv4 address is made up of four 8-bit numbers separated by dots.

State the range of values that each number in an IPv4 address can have.

[1 mark]
Mark scheme

Award one mark for:

  • 0 to 255 (1)

Allow 0–255 / 0-255 / between 0 and 255 / 0 and 255.

Do not accept 1 to 255 (0 is a valid value).

Do not accept any range that includes 256, e.g. 0 to 256.

Example answers and how they were marked
Full marks1/1

0 to 255

Why: Gives the correct range (1).

No marks0/1

1 to 255

Why: Near miss: excludes 0, which is a valid value; the Do not accept line applies.

No marks0/1

0 to 256

Why: Includes 256, which is not valid; the Do not accept line applies.

4Explain2 marksWireless Connections Swap Remove

A student plays an online game using a laptop connected to the school Wi-Fi.

Explain one reason why an online game can respond more slowly over a wireless connection than over a wired connection.

[2 marks]
Mark scheme

Award up to two marks for a linked explanation such as:

  • Wireless signals can be blocked or absorbed by walls (1) so the data must be re-sent, which adds delay (1)
  • A device further from the access point has a weaker signal (1) so data must be re-sent/transmitted at a lower rate, adding delay (1)
  • Devices on a wireless network share a channel (1) so a device must wait its turn to transmit, which adds delay (1)
  • Interference from other devices affects the radio signal (1) so data must be re-sent, adding delay (1)

For both marks, the expansion must follow/associate with the statement.

Allow 'waiting to send' or 'collisions' as the delay caused by devices sharing a channel.

Do not accept 'wireless is slower than wired' on its own, as this repeats the question.

Do not accept a reason that only affects download speed/bandwidth (e.g. 'files take longer to download') without a link to delay.

Example answers and how they were marked
Full marks2/2

Interference from other devices affects the radio signal, so the data has to be re-sent and this adds delay before the player's action appears.

Why: Linked point (1): interference affects the signal; reason (1): re-sending the data adds delay (latency).

Some marks1/2

Walls can block the wireless signal.

Why: Point only (1): walls block the signal. No linked reason saying that this means data must be re-sent, which adds delay.

No marks0/2

Wireless has less bandwidth than wired, so a game update takes longer to download.

Why: Confuses latency with bandwidth/download speed; the mark scheme says not to accept this without a link to delay.

Questions by topic

5.3 Cybersecurity

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