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Edexcel GCSE Computer Science (1CP2) Exam Questions

Build a practice paper from 687 exam-style questions, each with its mark scheme and example answers. Print it, or answer it on paper and then open the mark schemes. Or browse the questions by topic.

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4 questions · 6 marks

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1Multiple choice1 markPacket Switching Swap Remove

Data is broken into packets and sent across the internet.

Identify the device that forwards a packet towards its destination.

[1 mark]
  • AHub
  • BRouter
  • CServer
  • DSwitch
Mark scheme
  • B Router (1)
  • The only correct answer is B. The correct answer is Router.
  • A is not correct because a hub sends the data it receives to every device on the network
  • C is not correct because a server provides services, such as web pages, to client computers
  • D is not correct because a switch forwards data between the devices on one network
Example answers and how they were marked
Full marks1/1

B Router

Why: Selected the correct device: a router reads the destination IP address in each packet and forwards it towards its destination (1).

No marks0/1

D Switch

Why: A near miss: a switch forwards data between devices on one network, but it is a router that forwards packets between networks towards their destination, so no mark.

No marks0/1

A Hub

Why: Misconception from the examiners' reports: confusing LAN hardware with internet routing. A hub sends data to every device on the network and does not read IP addresses to forward packets, so no mark.

2Short recall2 marksWireless Connections Swap Remove

Latency affects the performance of a network.

Define the term latency.

[2 marks]
Mark scheme

Award one mark for any of the following up to a maximum of two marks:

  • A delay/time/lag (1)
  • Between a signal/request being sent and a response/data being received (1)

Allow 'the time taken for data to travel from source to destination' for both marks.

Do not accept 'the speed at which data travels' / 'bandwidth' / 'the amount of data sent per second'.

Example answers and how they were marked
Full marks2/2

The delay between a signal being sent and a response being received.

Why: Gives the delay (1) and the time between sending and receiving (1).

Some marks1/2

The time taken for data to travel.

Why: Gives the idea of time taken (1) but does not say between sending and receiving (1).

No marks0/2

The speed at which data is sent over the network.

Why: Describes speed, not latency; no creditworthy point.

3Short recall1 markWired Connections Swap Remove

Wired connections have characteristics that affect network performance.

State what is meant by the range of a wired network connection.

[1 mark]
Mark scheme

Award one mark for:

  • The maximum distance data/a signal can be transmitted before it becomes too weak to be received (1)

Allow 'how far a signal can travel'.

Do not accept the number of devices that can be connected to the network.

Do not accept the speed at which data is transmitted.

Do not accept bandwidth/the maximum capacity of a channel.

Do not accept latency/the delay between a signal being sent and received.

Example answers and how they were marked
Full marks1/1

The maximum distance a signal can be transmitted before it becomes too weak to be received.

Why: Gives the maximum distance a signal can be transmitted before it becomes too weak, which is the creditworthy point (1).

No marks0/1

The maximum capacity of the connection.

Why: This describes bandwidth, which the mark scheme says not to accept for range, so no mark.

No marks0/1

The delay between a signal being sent and received.

Why: This describes latency/delay, which the mark scheme says not to accept for range, so no mark.

4Explain2 marksWireless Connections Swap Remove

A student plays an online game using a laptop connected to the school Wi-Fi.

Explain one reason why an online game can respond more slowly over a wireless connection than over a wired connection.

[2 marks]
Mark scheme

Award up to two marks for a linked explanation such as:

  • Wireless signals can be blocked or absorbed by walls (1) so the data must be re-sent, which adds delay (1)
  • A device further from the access point has a weaker signal (1) so data must be re-sent/transmitted at a lower rate, adding delay (1)
  • Devices on a wireless network share a channel (1) so a device must wait its turn to transmit, which adds delay (1)
  • Interference from other devices affects the radio signal (1) so data must be re-sent, adding delay (1)

For both marks, the expansion must follow/associate with the statement.

Allow 'waiting to send' or 'collisions' as the delay caused by devices sharing a channel.

Do not accept 'wireless is slower than wired' on its own, as this repeats the question.

Do not accept a reason that only affects download speed/bandwidth (e.g. 'files take longer to download') without a link to delay.

Example answers and how they were marked
Full marks2/2

Interference from other devices affects the radio signal, so the data has to be re-sent and this adds delay before the player's action appears.

Why: Linked point (1): interference affects the signal; reason (1): re-sending the data adds delay (latency).

Some marks1/2

Walls can block the wireless signal.

Why: Point only (1): walls block the signal. No linked reason saying that this means data must be re-sent, which adds delay.

No marks0/2

Wireless has less bandwidth than wired, so a game update takes longer to download.

Why: Confuses latency with bandwidth/download speed; the mark scheme says not to accept this without a link to delay.

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