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Edexcel GCSE Computer Science (1CP2) Exam Questions

Build a practice paper from 693 exam-style questions, each with its mark scheme and example answers. Print it, or answer it on paper and then open the mark schemes. Or browse the questions by topic.

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4 questions · 6 marks

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1Short recall1 markAddressing Swap Remove

Routers forward data packets across the internet.

State the part of a data packet that a router uses to decide where to send it.

[1 mark]
Mark scheme

Award one mark for:

  • (Destination) IP address (1)

Allow IP address on its own (the destination is implied).

Do not accept source IP address/IP address of the sender.

Do not accept MAC address.

Do not accept domain name/web address.

Example answers and how they were marked
Full marks1/1

The destination IP address.

Why: Names the destination IP address (1).

No marks0/1

The domain name.

Why: A domain name is not used by a router to route a packet; it must be translated to an IP address first, so no mark.

No marks0/1

The MAC address.

Why: A MAC address is not used to route packets across the internet; the Do not accept line applies.

2Short recall1 markWired Connections Swap Remove

Wired connections have characteristics that affect network performance.

State what is meant by the range of a wired network connection.

[1 mark]
Mark scheme

Award one mark for:

  • The maximum distance data/a signal can be transmitted before it becomes too weak to be received (1)

Allow 'how far a signal can travel'.

Do not accept the number of devices that can be connected to the network.

Do not accept the speed at which data is transmitted.

Do not accept bandwidth/the maximum capacity of a channel.

Do not accept latency/the delay between a signal being sent and received.

Example answers and how they were marked
Full marks1/1

The maximum distance a signal can be transmitted before it becomes too weak to be received.

Why: Gives the maximum distance a signal can be transmitted before it becomes too weak, which is the creditworthy point (1).

No marks0/1

The maximum capacity of the connection.

Why: This describes bandwidth, which the mark scheme says not to accept for range, so no mark.

No marks0/1

The delay between a signal being sent and received.

Why: This describes latency/delay, which the mark scheme says not to accept for range, so no mark.

3Describe2 marksWired Connections Swap Remove

A video production company stores large video files on a server. The server is connected to the office switch by an Ethernet cable with a bandwidth of 1 Gbps.

Describe how the bandwidth of this wired connection affects the performance of the network.

[2 marks]
Mark scheme

Award up to two marks for a linked description such as:

  • Bandwidth is the maximum amount/capacity of data that can be carried each second (1) so a higher bandwidth lets editors open the large video files from the server in less time (1)
  • The bandwidth of the cable is set by the type/standard of cable used (1) so it limits how much of a large file can be sent in a given time (1)
  • A higher bandwidth means the cable can be shared between more transfers at the same time (1) so several editors can open files from the server at once without their transfers slowing down (1)
  • If the bandwidth is too low for the size of the files (1) the transfers take a long time and the editors have to wait for their files to open (1)

Allow 'capacity' for 'maximum amount of data'.

A description that only defines bandwidth earns a maximum of one mark.

Do not accept responses about the time a signal takes to travel (latency) or the distance a signal can reach (range).

Do not accept answers that say bandwidth is how fast the signal/data travels along the cable, that a higher bandwidth gives a faster internet connection, or that bandwidth is the number of cables in the network.

Example answers and how they were marked
Full marks2/2

Bandwidth is the maximum amount of data that can be carried along the cable each second, so a higher bandwidth means the editors can open the large video files from the server in less time.

Why: Point defining bandwidth as the maximum data per second (1) linked to the effect on opening the large files (1).

Some marks1/2

It is the amount of data that can be carried along the cable each second.

Why: Gives the first part of a linked pair (1) but does not develop it to say how performance is affected, so it is capped at one mark.

No marks0/2

A higher bandwidth means the signal travels faster along the cable, so the data reaches the server sooner and the delay is shorter.

Why: Treats bandwidth as transmission speed/latency, which the mark scheme says is not accepted, so no mark is earned.

4Explain2 marksWireless Connections Swap Remove

A student plays an online game using a laptop connected to the school Wi-Fi.

Explain one reason why an online game can respond more slowly over a wireless connection than over a wired connection.

[2 marks]
Mark scheme

Award up to two marks for a linked explanation such as:

  • Wireless signals can be blocked or absorbed by walls (1) so the data must be re-sent, which adds delay (1)
  • A device further from the access point has a weaker signal (1) so data must be re-sent/transmitted at a lower rate, adding delay (1)
  • Devices on a wireless network share a channel (1) so a device must wait its turn to transmit, which adds delay (1)
  • Interference from other devices affects the radio signal (1) so data must be re-sent, adding delay (1)

For both marks, the expansion must follow/associate with the statement.

Allow 'waiting to send' or 'collisions' as the delay caused by devices sharing a channel.

Do not accept 'wireless is slower than wired' on its own, as this repeats the question.

Do not accept a reason that only affects download speed/bandwidth (e.g. 'files take longer to download') without a link to delay.

Example answers and how they were marked
Full marks2/2

Interference from other devices affects the radio signal, so the data has to be re-sent and this adds delay before the player's action appears.

Why: Linked point (1): interference affects the signal; reason (1): re-sending the data adds delay (latency).

Some marks1/2

Walls can block the wireless signal.

Why: Point only (1): walls block the signal. No linked reason saying that this means data must be re-sent, which adds delay.

No marks0/2

Wireless has less bandwidth than wired, so a game update takes longer to download.

Why: Confuses latency with bandwidth/download speed; the mark scheme says not to accept this without a link to delay.

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