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Edexcel GCSE Computer Science (1CP2) Exam Questions

Build a practice paper from 693 exam-style questions, each with its mark scheme and example answers. Print it, or answer it on paper and then open the mark schemes. Or browse the questions by topic.

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4 questions · 5 marks

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1Multiple choice1 markAddressing Swap Remove

Every device that connects to the internet is given an IP address.

Identify the number of bits in an IPv4 address.

[1 mark]
  • A4
  • B8
  • C32
  • D128
Mark scheme
  • C 32 (1)
  • The only correct answer is C. The correct answer is 32.
  • A is not correct because 4 is the number of groups of numbers in an IPv4 address
  • B is not correct because 8 is the number of bits in each group of an IPv4 address
  • D is not correct because 128 is the number of bits in an IPv6 address
Example answers and how they were marked
Full marks1/1

C 32

Why: Correct option (1): an IPv4 address is 32 bits long.

No marks0/1

B 8

Why: 8 is the number of bits in one group of an IPv4 address, not the whole address (mark scheme line B), so no mark.

No marks0/1

D 128

Why: 128 is the length of an IPv6 address, not an IPv4 address (mark scheme line D), so no mark.

2Short recall1 markAddressing Swap Remove

An IPv4 address is made up of four 8-bit numbers separated by dots.

State the range of values that each number in an IPv4 address can have.

[1 mark]
Mark scheme

Award one mark for:

  • 0 to 255 (1)

Allow 0–255 / 0-255 / between 0 and 255 / 0 and 255.

Do not accept 1 to 255 (0 is a valid value).

Do not accept any range that includes 256, e.g. 0 to 256.

Example answers and how they were marked
Full marks1/1

0 to 255

Why: Gives the correct range (1).

No marks0/1

1 to 255

Why: Near miss: excludes 0, which is a valid value; the Do not accept line applies.

No marks0/1

0 to 256

Why: Includes 256, which is not valid; the Do not accept line applies.

3Short recall1 markWired Connections Swap Remove

Wired connections have characteristics that affect network performance.

State what is meant by the range of a wired network connection.

[1 mark]
Mark scheme

Award one mark for:

  • The maximum distance data/a signal can be transmitted before it becomes too weak to be received (1)

Allow 'how far a signal can travel'.

Do not accept the number of devices that can be connected to the network.

Do not accept the speed at which data is transmitted.

Do not accept bandwidth/the maximum capacity of a channel.

Do not accept latency/the delay between a signal being sent and received.

Example answers and how they were marked
Full marks1/1

The maximum distance a signal can be transmitted before it becomes too weak to be received.

Why: Gives the maximum distance a signal can be transmitted before it becomes too weak, which is the creditworthy point (1).

No marks0/1

The maximum capacity of the connection.

Why: This describes bandwidth, which the mark scheme says not to accept for range, so no mark.

No marks0/1

The delay between a signal being sent and received.

Why: This describes latency/delay, which the mark scheme says not to accept for range, so no mark.

4Explain2 marksWireless Connections Swap Remove

A student plays an online game using a laptop connected to the school Wi-Fi.

Explain one reason why an online game can respond more slowly over a wireless connection than over a wired connection.

[2 marks]
Mark scheme

Award up to two marks for a linked explanation such as:

  • Wireless signals can be blocked or absorbed by walls (1) so the data must be re-sent, which adds delay (1)
  • A device further from the access point has a weaker signal (1) so data must be re-sent/transmitted at a lower rate, adding delay (1)
  • Devices on a wireless network share a channel (1) so a device must wait its turn to transmit, which adds delay (1)
  • Interference from other devices affects the radio signal (1) so data must be re-sent, adding delay (1)

For both marks, the expansion must follow/associate with the statement.

Allow 'waiting to send' or 'collisions' as the delay caused by devices sharing a channel.

Do not accept 'wireless is slower than wired' on its own, as this repeats the question.

Do not accept a reason that only affects download speed/bandwidth (e.g. 'files take longer to download') without a link to delay.

Example answers and how they were marked
Full marks2/2

Interference from other devices affects the radio signal, so the data has to be re-sent and this adds delay before the player's action appears.

Why: Linked point (1): interference affects the signal; reason (1): re-sending the data adds delay (latency).

Some marks1/2

Walls can block the wireless signal.

Why: Point only (1): walls block the signal. No linked reason saying that this means data must be re-sent, which adds delay.

No marks0/2

Wireless has less bandwidth than wired, so a game update takes longer to download.

Why: Confuses latency with bandwidth/download speed; the mark scheme says not to accept this without a link to delay.

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