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Edexcel GCSE Computer Science (1CP2) Exam Questions

Build a practice paper from 573 exam-style questions, each with its mark scheme and example answers. Print it, or answer it on paper and then open the mark schemes. Or browse the questions by topic.

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2 questions · 3 marks

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1Multiple choice1 markAddressing Swap Remove

Data is sent across the internet in packets.

Identify the device that uses IP addresses to forward packets from one network to another.

[1 mark]
  • AHub
  • BNetwork interface card
  • CRouter
  • DSwitch
Mark scheme
  • C Router (1)
  • The only correct answer is C. The correct answer is router.
  • A is not correct because a hub sends data to every device on the network
  • B is not correct because a network interface card connects a device to a network
  • D is not correct because a switch forwards data within a single network using MAC addresses
Example answers and how they were marked
Full marks1/1

C Router

Why: Correct option (1): a router uses IP addresses to forward packets between networks.

No marks0/1

D Switch

Why: A switch forwards data within one network using MAC addresses, not between networks (mark scheme line D), so no mark.

No marks0/1

A Hub

Why: A hub only sends data to every device on the network (mark scheme line A), so no mark.

2Explain2 marksWireless Connections Swap Remove

A student plays an online game using a laptop connected to the school Wi-Fi.

Explain one reason why an online game can respond more slowly over a wireless connection than over a wired connection.

[2 marks]
Mark scheme

Award up to two marks for a linked explanation such as:

  • Wireless signals can be blocked or absorbed by walls (1) so the data must be re-sent, which adds delay (1)
  • A device further from the access point has a weaker signal (1) so data must be re-sent/transmitted at a lower rate, adding delay (1)
  • Devices on a wireless network share a channel (1) so a device must wait its turn to transmit, which adds delay (1)
  • Interference from other devices affects the radio signal (1) so data must be re-sent, adding delay (1)

For both marks, the expansion must follow/associate with the statement.

Allow 'waiting to send' or 'collisions' as the delay caused by devices sharing a channel.

Do not accept 'wireless is slower than wired' on its own, as this repeats the question.

Do not accept a reason that only affects download speed/bandwidth (e.g. 'files take longer to download') without a link to delay.

Example answers and how they were marked
Full marks2/2

Interference from other devices affects the radio signal, so the data has to be re-sent and this adds delay before the player's action appears.

Why: Linked point (1): interference affects the signal; reason (1): re-sending the data adds delay (latency).

Some marks1/2

Walls can block the wireless signal.

Why: Point only (1): walls block the signal. No linked reason saying that this means data must be re-sent, which adds delay.

No marks0/2

Wireless has less bandwidth than wired, so a game update takes longer to download.

Why: Confuses latency with bandwidth/download speed; the mark scheme says not to accept this without a link to delay.

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