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Edexcel GCSE Computer Science (1CP2) Exam Questions

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4 questions · 15 marks

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1Short recall1 markTranslators Swap Remove

A compiler translates programs written in a high-level language.

State how much of a program a compiler translates before the program is run.

[1 mark]
Mark scheme

Award one mark for:

  • The whole program (before it is run) (1)

Allow all of the code/the entire program/the whole program in one go

Do not accept one line/statement at a time or each line as it is executed

Do not accept translating only the lines that contain errors

Example answers and how they were marked
Full marks1/1

The whole program, before it is run.

Why: Whole program translated before it is run (1).

No marks0/1

It translates the program one line at a time.

Why: Describes an interpreter; the scheme does not accept line-by-line translation.

No marks0/1

It translates only the lines that contain errors.

Why: Not a compiler behaviour; the scheme does not accept translating only error lines.

2Short recall2 marksTranslators Swap Remove

An interpreter is a type of translator.

Define the term interpreter.

[2 marks]
Mark scheme

Award one mark for any of the following up to a maximum of two marks:

  • Translates/converts (high-level/source) code one line/statement at a time (1)
  • Translates/converts the code and executes/runs each line as it goes (1)
  • Executes/runs each line/statement immediately after it is translated (1)
  • Reports/stops with an error message as soon as a syntax error is found (1)

Allow 'runs' for executes, 'converts' for translates and 'instruction' for line/statement

Do not accept translates the whole program before it is run

Do not accept produces/creates object code, an executable file or machine code that is saved

Example answers and how they were marked
Full marks2/2

An interpreter is a program that translates high-level code line by line. Each line is run as soon as it has been translated, so any errors are shown straight away.

Why: Line-by-line translation (1) and each line executed immediately (1); the point about errors would be a third creditworthy point but the maximum is two.

Some marks1/2

An interpreter translates code one line at a time.

Why: Line-by-line translation (1); no point for immediate execution.

No marks0/2

An interpreter translates the whole program before it is run.

Why: Near-miss describing a compiler; the scheme's 'Do not accept' line rules out whole-program translation.

3Discuss6 marksLow and High Level Languages Swap Remove

A school computing club is creating a quiz game. The game will be written by students who are new to programming. It will store the names and scores of players in a list. The club wants to choose a language that helps the students finish the game quickly and with few errors.

Discuss the characteristics of a high-level programming language that make it suitable for writing the quiz game.

Your answer should include:

  • how easy the language is to learn, use and debug
  • the data structures it provides for storing the players' names and scores
  • the built-in functions and library routines it provides.
[6 marks]
Mark scheme

Indicative content

Ease of learning, use and debug

  • High-level language statements are written in English-like words and mathematical symbols, so the students can read the quiz game code and understand what each line does.
  • The language is easier to learn than a low-level language, so students who are new to programming can start writing the quiz game quickly.
  • Errors are easier to find and fix because the code is readable; for example, the students can check a line that updates a score against the rule they intended.
  • The students do not need to know how the processor carries out each statement, so they can concentrate on the quiz questions and rules.

Data structures

  • High-level languages provide lists or arrays, so the names and scores of all the players can be stored under one name and processed with a loop.
  • A record can store a player's name and score as one item; in some languages a dictionary or class can be used instead, which keeps related data together.
  • Using a data structure makes the code shorter and easier to understand than separate variables for every player's name and score.

Built-in functions and library routines

  • High-level languages provide built-in functions such as print and input, so the students can display a question and read a player's answer without writing the underlying code.
  • Library routines such as a random number generator can be used to choose quiz questions, saving the students time.
  • String-handling routines can check or compare a player's answer, so the students do not have to write these routines themselves.
  • Reusing tested routines reduces the amount of code the students write and can reduce errors in the quiz game.

Levels

  • Level 0 (0 marks): No rewardable content.
  • Level 1 (1–2 marks): Basic, independent points are made, showing elements of understanding of key concepts/principles of computer science. (AO1) The discussion will contain basic information with little linkage between points made or application to the context. (AO2)
  • Level 2 (3–4 marks): Demonstrates adequate understanding of key concepts/principles of computer science. (AO1) The discussion shows some linkages and lines of reasoning with some structure and application to the context. (AO2)
  • Level 3 (5–6 marks): Demonstrates comprehensive understanding of key concepts/principles of computer science to support the discussion being presented. (AO1) The discussion is well developed, with sustained lines of reasoning that are coherent and logically structured, and which clearly apply to the context. (AO2)

Additional guidance: Credit only points applied to the quiz game and the students; comparison with low-level languages is not required, but a correct contrast may support a point if it is applied. Do not award generic claims such as 'high-level programs run faster', 'work on any computer' or 'students do not need to learn syntax' unless they are justified for the quiz game.

Level 3 responses must cover all three bullet areas with linked reasoning that explains why the characteristic helps the students finish the game quickly with few errors; an answer covering only two bullet areas is limited to Level 2. Do not award the idea that high-level code is already machine code or is understood directly by the processor. Accept dictionaries or classes as equivalents of records.

Example answers and how they were marked
Full marks6/6

A high-level language is suitable for the quiz game because its statements use English-like words and mathematical symbols, so students who are new to programming can read the code and see what each part of the quiz does. This also makes the game easier to debug, because the students can compare a line that updates a player's score with the rule they intended. The language gives the students lists or arrays, so all the players' names and scores can be stored under one name, and a loop can then go through the list to display the results. A record, or a dictionary in Python, can keep one player's name and score together, which is clearer than using separate variables. The language also provides built-in functions and library routines such as input, print and a random number generator, so the students do not have to write these from scratch. They can use input to ask for a player's name and print to show the score, and a random number routine to choose a question. This lets the club spend its time on the quiz questions and rules, so the students can finish the game quickly with fewer errors.

Why: Covers all three bullet areas with linked reasoning: readable English-like statements and debugging, lists/records for names and scores, and built-in input/print/random routines, all applied to helping new students finish quickly with fewer errors. This meets Level 3.

Some marks3/6

High-level languages use English words, so the students can understand the code for the quiz game and find mistakes more easily. They provide lists or arrays, so the players' names and scores can be stored together, and a loop can be used to display the scores. This makes the game easier to write for students who are new to programming.

Why: Level 2, 3 marks: covers ease of learning/use and data structures with some application to the quiz game, but gives no built-in facilities and limited development of why this helps the club finish quickly, so it is not Level 3.

No marks0/6

High-level code is already machine code, so the computer can run the quiz game without a translator. The students do not need to learn any syntax.

Why: Contains the machine-code misconception and a generic claim that the scheme does not credit; no creditworthy point is made, so Level 0.

4Discuss6 marksTranslators Swap Remove

A student is writing a program in a high-level language. The student runs the program after every small change to check that it works.

Discuss whether the student should use an interpreter or a compiler while writing and testing the program.

Your answer should include:

  • how each translator deals with a syntax error
  • how much of the program is translated at a time
  • how this affects the student's testing.
[6 marks]
Mark scheme

Indicative content

How each translator deals with a syntax error

  • An interpreter stops as soon as it finds a syntax error and displays an error message.
  • With an interpreter, the lines before the error have already been executed, so the student can see how far the program got before it stopped.
  • A compiler reports errors at the end of translation, so the student gets a list of all the syntax errors in the program in one go.

How much of the program is translated at a time

  • An interpreter translates one line at a time and executes each line immediately.
  • A compiler translates the whole program in one go before any of it is run.
  • A compiler produces object code, so after every change the whole program must be compiled again before the student can run it.
  • An interpreter produces no object code, so the student does not have to wait for the whole program to be translated before it runs.

How this affects the student's testing

  • An interpreter suits this student because the program can be run straight away after each small change.
  • The interpreter stops at the first error found, so the student fixes that error and runs the program again, but may only find the next error on the next run.
  • Reporting every error at the end of compilation means the student can fix several errors at once, but cannot run the program until the whole program compiles.
  • The student should use an interpreter while testing, and compile the finished program once it works.

Levels

  • Level 0 (0 marks): No rewardable content.
  • Level 1 (1–2 marks): Basic, independent points are made, showing elements of understanding of key concepts/principles of computer science. (AO1) The discussion will contain basic information with little linkage between points made or application to the context. (AO2)
  • Level 2 (3–4 marks): Demonstrates adequate understanding of key concepts/principles of computer science. (AO1) The discussion shows some linkages and lines of reasoning with some structure and application to the context. (AO2)
  • Level 3 (5–6 marks): Demonstrates comprehensive understanding of key concepts/principles of computer science to support the discussion being presented. (AO1) The discussion is well developed, with sustained lines of reasoning that are coherent and logically structured, and which clearly apply to the context. (AO2)

Level 3 responses must relate the way each translator works to the student's testing, not just describe the two translators.

Do not accept answers about run-time or logic errors where no comparison of the translators is made.

Example answers and how they were marked
Full marks6/6

The student should use an interpreter while testing. An interpreter translates one line at a time and executes each line straight away, so as soon as the student has made a small change the program can be run without waiting for the whole program to be translated. If there is a syntax error, the interpreter stops at that line and displays an error message, and the lines before it have already been executed, so the student knows exactly where the problem is. A compiler translates the whole program in one go and only reports the errors at the end, so the student would get a list of all the syntax errors, but could not run any of the program until the whole program compiled successfully.

Why: Explains how each translator deals with a syntax error, how much is translated at a time (one line executed immediately against the whole program at once) and links both to the student's testing, with a conclusion. Level 3.

Some marks4/6

An interpreter translates one line at a time and stops when it finds an error, so the student can see where the error is. A compiler translates the whole program and reports all the errors at the end. The interpreter is better for testing because the student can run the program straight away after a change.

Why: Adequate: correct points about error reporting and one line at a time, with a recommendation, but the effect on testing is only asserted rather than reasoned through, so the linkage is not sustained. Level 2.

Some marks1/6

The student should use a compiler because it translates the program one line at a time and stops at the first error, which makes testing quicker.

Why: The roles of the two translators are reversed, so the answer only makes a basic point about testing more quickly. Level 1.

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