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Edexcel GCSE Computer Science (1CP2) Exam Questions

Build a practice paper from 693 exam-style questions, each with its mark scheme and example answers. Print it, or answer it on paper and then open the mark schemes. Or browse the questions by topic.

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3 questions · 10 marks

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1Short recall2 marksTranslators Swap Remove

An interpreter is a type of translator.

Define the term interpreter.

[2 marks]
Mark scheme

Award one mark for any of the following up to a maximum of two marks:

  • Translates/converts (high-level/source) code one line/statement at a time (1)
  • Translates/converts the code and executes/runs each line as it goes (1)
  • Executes/runs each line/statement immediately after it is translated (1)
  • Reports/stops with an error message as soon as a syntax error is found (1)

Allow 'runs' for executes, 'converts' for translates and 'instruction' for line/statement

Do not accept translates the whole program before it is run

Do not accept produces/creates object code, an executable file or machine code that is saved

Example answers and how they were marked
Full marks2/2

An interpreter is a program that translates high-level code line by line. Each line is run as soon as it has been translated, so any errors are shown straight away.

Why: Line-by-line translation (1) and each line executed immediately (1); the point about errors would be a third creditworthy point but the maximum is two.

Some marks1/2

An interpreter translates code one line at a time.

Why: Line-by-line translation (1); no point for immediate execution.

No marks0/2

An interpreter translates the whole program before it is run.

Why: Near-miss describing a compiler; the scheme's 'Do not accept' line rules out whole-program translation.

2Explain2 marksLow and High Level Languages Swap Remove

Device drivers are programs that allow the operating system to communicate with hardware.

Explain one reason why a device driver is often written in a low-level language.

[2 marks]
Mark scheme

Award up to two marks for a linked explanation such as:

  • The programmer can control/manipulate the hardware directly (1) because low-level instructions can access registers/memory addresses/hardware features (1)
  • The code can be made to work efficiently with a specific device (1) because low-level languages are processor/chipset specific, so the instructions match that hardware (1)
  • The code produced is fast to execute (1) because it is optimised for the specific processor/uses few instructions (1)
  • The code produced is small (1) so it fits in the limited memory/ROM available in the device (1)

For both marks, the expansion must follow/associate with the statement.

Fast execution and small code size are typical advantages of low-level languages; award them only where the linked reason relates to the device.

Do not accept 'it is easier to write/learn/understand' or 'it is faster to write' as a point or as the expansion, because low-level languages are not easier for these.

Do not accept 'it is close to the hardware' or 'it works with hardware' without expansion of what that allows the program to do.

Do not accept 'because it is low-level' as the expansion; the answer must say what the language/hardware allows.

Example answers and how they were marked
Full marks2/2

It can control the hardware directly because the instructions can read and write to the device's registers and memory addresses.

Why: Linked point (1) of direct hardware control and reason (1) that low-level instructions access registers and memory addresses.

Some marks1/2

It runs quickly because it is a low-level language.

Why: Point (1) of fast execution, but 'because it is a low-level language' is not accepted as the linked reason.

No marks0/2

Because it is easier to write programs for a particular device.

Why: Misconception that low-level languages are easier to write; no creditworthy point or linked reason about hardware control or efficiency.

3Discuss6 marksLow and High Level Languages Swap Remove

A school computing club is creating a quiz game. The game will be written by students who are new to programming. It will store the names and scores of players in a list. The club wants to choose a language that helps the students finish the game quickly and with few errors.

Discuss the characteristics of a high-level programming language that make it suitable for writing the quiz game.

Your answer should include:

  • how easy the language is to learn, use and debug
  • the data structures it provides for storing the players' names and scores
  • the built-in functions and library routines it provides.
[6 marks]
Mark scheme

Indicative content

Ease of learning, use and debug

  • High-level language statements are written in English-like words and mathematical symbols, so the students can read the quiz game code and understand what each line does.
  • The language is easier to learn than a low-level language, so students who are new to programming can start writing the quiz game quickly.
  • Errors are easier to find and fix because the code is readable; for example, the students can check a line that updates a score against the rule they intended.
  • The students do not need to know how the processor carries out each statement, so they can concentrate on the quiz questions and rules.

Data structures

  • High-level languages provide lists or arrays, so the names and scores of all the players can be stored under one name and processed with a loop.
  • A record can store a player's name and score as one item; in some languages a dictionary or class can be used instead, which keeps related data together.
  • Using a data structure makes the code shorter and easier to understand than separate variables for every player's name and score.

Built-in functions and library routines

  • High-level languages provide built-in functions such as print and input, so the students can display a question and read a player's answer without writing the underlying code.
  • Library routines such as a random number generator can be used to choose quiz questions, saving the students time.
  • String-handling routines can check or compare a player's answer, so the students do not have to write these routines themselves.
  • Reusing tested routines reduces the amount of code the students write and can reduce errors in the quiz game.

Levels

  • Level 0 (0 marks): No rewardable content.
  • Level 1 (1–2 marks): Basic, independent points are made, showing elements of understanding of key concepts/principles of computer science. (AO1) The discussion will contain basic information with little linkage between points made or application to the context. (AO2)
  • Level 2 (3–4 marks): Demonstrates adequate understanding of key concepts/principles of computer science. (AO1) The discussion shows some linkages and lines of reasoning with some structure and application to the context. (AO2)
  • Level 3 (5–6 marks): Demonstrates comprehensive understanding of key concepts/principles of computer science to support the discussion being presented. (AO1) The discussion is well developed, with sustained lines of reasoning that are coherent and logically structured, and which clearly apply to the context. (AO2)

Additional guidance: Credit only points applied to the quiz game and the students; comparison with low-level languages is not required, but a correct contrast may support a point if it is applied. Do not award generic claims such as 'high-level programs run faster', 'work on any computer' or 'students do not need to learn syntax' unless they are justified for the quiz game.

Level 3 responses must cover all three bullet areas with linked reasoning that explains why the characteristic helps the students finish the game quickly with few errors; an answer covering only two bullet areas is limited to Level 2. Do not award the idea that high-level code is already machine code or is understood directly by the processor. Accept dictionaries or classes as equivalents of records.

Example answers and how they were marked
Full marks6/6

A high-level language is suitable for the quiz game because its statements use English-like words and mathematical symbols, so students who are new to programming can read the code and see what each part of the quiz does. This also makes the game easier to debug, because the students can compare a line that updates a player's score with the rule they intended. The language gives the students lists or arrays, so all the players' names and scores can be stored under one name, and a loop can then go through the list to display the results. A record, or a dictionary in Python, can keep one player's name and score together, which is clearer than using separate variables. The language also provides built-in functions and library routines such as input, print and a random number generator, so the students do not have to write these from scratch. They can use input to ask for a player's name and print to show the score, and a random number routine to choose a question. This lets the club spend its time on the quiz questions and rules, so the students can finish the game quickly with fewer errors.

Why: Covers all three bullet areas with linked reasoning: readable English-like statements and debugging, lists/records for names and scores, and built-in input/print/random routines, all applied to helping new students finish quickly with fewer errors. This meets Level 3.

Some marks3/6

High-level languages use English words, so the students can understand the code for the quiz game and find mistakes more easily. They provide lists or arrays, so the players' names and scores can be stored together, and a loop can be used to display the scores. This makes the game easier to write for students who are new to programming.

Why: Level 2, 3 marks: covers ease of learning/use and data structures with some application to the quiz game, but gives no built-in facilities and limited development of why this helps the club finish quickly, so it is not Level 3.

No marks0/6

High-level code is already machine code, so the computer can run the quiz game without a translator. The students do not need to learn any syntax.

Why: Contains the machine-code misconception and a generic claim that the scheme does not credit; no creditworthy point is made, so Level 0.

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