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Edexcel GCSE Computer Science (1CP2) Exam Questions

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4 questions · 17 marks

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1Describe2 marksLow and High Level Languages Swap Remove

A program can be written in a high-level language such as Python.

Describe one characteristic of a high-level programming language.

[2 marks]
Mark scheme

Award up to two marks for a linked description such as:

  • Statements are written using words/phrases that look like English or maths (1) so the code is easier to read/understand/write (1)
  • One statement is translated into several machine code instructions (1) so programs are shorter to write than in a low-level language (1)
  • High-level languages provide built-in data structures such as arrays/lists/records (1) so a collection of data items can be stored and accessed under one name (1)

Do not accept responses that only give a benefit or drawback, such as 'it is easier to learn', with no characteristic.

Do not accept 'it is easier than a low-level language' without saying what the characteristic is.

Example answers and how they were marked
Full marks2/2

Statements are written using words that look like English or maths (1) so the program is easier to read and understand (1).

Why: Characteristic of the statements (1) with a linked development (1).

Some marks1/2

It has built-in data structures such as arrays.

Why: A correct characteristic (1) but no development of what it allows the programmer to do.

No marks0/2

It is easier to learn than a low-level language.

Why: Gives only a benefit compared with a low-level language; no characteristic of the language itself, so no mark.

2Calculate3 marksAdding Binary Numbers Swap Remove

Computers manipulate binary patterns.

(a)

Complete the table to show the 8-bit result of the binary addition.

[2 marks]
1286432168421
10111001
10111100
Mark scheme

Award one mark for each correct nibble in the correct order:

  • 0111 (1)
  • 0101 (1)

0 marks if the response is not 8-bit binary.

Ignore a carry shown beyond the eighth bit.

Example answers and how they were marked
Full marks2/2

0111 0101

Why: 185 + 188 = 373, which needs 9 bits; the 8 bits that are kept are both correct (2).

Some marks1/2

0000 0101

Why: Forgets to carry the 1s. The second nibble is correct (1); the first is not.

No marks0/2

1011 1101

Why: Never carries. Neither nibble is correct.

(b)

State the name of the error that occurs when this addition is carried out.

[1 mark]
Mark scheme

Award one mark for:

  • overflow (error) (1)
Example answers and how they were marked
Full marks1/1

Overflow

Why: The result needs more bits than are available (1).

No marks0/1

Underflow

Why: A near miss: the result is too big for 8 bits, not too small.

No marks0/1

A syntax error

Why: A syntax error is a mistake in a program's code, not in arithmetic.

3Discuss6 marksUser Management Swap Remove

A small design company has 18 employees who use a network with a shared file server. Some employees are company directors and need to manage the system. Designers need to work on shared project folders, but salary files must be kept private.

Discuss how the operating system's user management can give employees the access they need while protecting the company's files.

Your answer should include:

  • administrator accounts
  • standard user accounts
  • file permissions.
[6 marks]
Mark scheme

Indicative content

Administrator accounts

  • An administrator account can create new user accounts for new employees and delete accounts when employees leave.
  • The administrator can reset a forgotten password, so an employee can get back to work without sharing another person's account.
  • The administrator can set the access rights for each user or group, so designers get access to project folders and only directors can open salary files.
  • Administrator privileges should be given to only a few trusted employees, as administrators can change any settings on the system.

Standard user accounts

  • Designers should use standard user accounts, so they cannot install unauthorised software or change system settings.
  • A standard user can be given permission to read and write files in the project folder that their team uses.
  • Standard users should not be able to change other users' permissions, so the access rules cannot be removed by accident.
  • If a standard user tries to open a file without permission, the operating system denies access.

File permissions

  • Each file or folder can have permissions that allow a user to read, write or delete it.
  • Project folders can be set so all designers can read and write the files inside them.
  • Salary files can be set so only directors can read them, and other users are denied access.
  • Permissions can be set for a group of users, such as all designers, which is quicker than setting them for each person.
  • A file can be made read-only for standard users, so they can view it but cannot change it.

Levels

  • Level 0 (0 marks): No rewardable content.
  • Level 1 (1–2 marks): Basic, independent points are made, showing elements of understanding of key concepts/principles of computer science. (AO1) The discussion will contain basic information with little linkage between points made or application to the context. (AO2)
  • Level 2 (3–4 marks): Demonstrates adequate understanding of key concepts/principles of computer science. (AO1) The discussion shows some linkages and lines of reasoning with some structure and application to the context. (AO2)
  • Level 3 (5–6 marks): Demonstrates comprehensive understanding of key concepts/principles of computer science to support the discussion being presented. (AO1) The discussion is well developed, with sustained lines of reasoning that are coherent and logically structured, and which clearly apply to the context. (AO2)

Level 3 responses must cover administrator accounts, standard user accounts and file permissions, and apply them to the design company.

Do not accept general operating system functions such as managing the processor or memory unless they are explicitly linked to controlling what a user can access.

Example answers and how they were marked
Full marks6/6

The directors should have administrator accounts so they can create accounts for new designers, delete accounts when staff leave, and set permissions on the file server. Ordinary designers should have standard user accounts so they cannot install software or change permissions. The administrator can give the designers read and write permission on the shared project folders, but only the directors can read the salary files. This means the designers can work together on projects, while confidential salary information stays private. If a designer leaves, the administrator can disable their account so they can no longer open company files.

Why: Level 3. It covers administrator accounts, standard accounts and file permissions, with coherent application to project folders and salary files.

Some marks4/6

The administrator can add and delete users and set their permissions. Normal users can only access the files they are allowed to. The salary files can be made private so only the administrator can see them.

Why: Level 2. Administrator accounts and file permissions are described with some application, but standard user accounts are not developed and the explanation lacks sustained reasoning.

No marks0/6

The administrator is the person who uses the computer most often, so the operating system gives them more memory and a faster processor. This means they can manage the users.

Why: Level 0. It confuses administrator privileges with extra memory and processor speed, which is process management, not user management.

4Discuss6 marksLow and High Level Languages Swap Remove

A school computing club is creating a quiz game. The game will be written by students who are new to programming. It will store the names and scores of players in a list. The club wants to choose a language that helps the students finish the game quickly and with few errors.

Discuss the characteristics of a high-level programming language that make it suitable for writing the quiz game.

Your answer should include:

  • how easy the language is to learn, use and debug
  • the data structures it provides for storing the players' names and scores
  • the built-in functions and library routines it provides.
[6 marks]
Mark scheme

Indicative content

Ease of learning, use and debug

  • High-level language statements are written in English-like words and mathematical symbols, so the students can read the quiz game code and understand what each line does.
  • The language is easier to learn than a low-level language, so students who are new to programming can start writing the quiz game quickly.
  • Errors are easier to find and fix because the code is readable; for example, the students can check a line that updates a score against the rule they intended.
  • The students do not need to know how the processor carries out each statement, so they can concentrate on the quiz questions and rules.

Data structures

  • High-level languages provide lists or arrays, so the names and scores of all the players can be stored under one name and processed with a loop.
  • A record can store a player's name and score as one item; in some languages a dictionary or class can be used instead, which keeps related data together.
  • Using a data structure makes the code shorter and easier to understand than separate variables for every player's name and score.

Built-in functions and library routines

  • High-level languages provide built-in functions such as print and input, so the students can display a question and read a player's answer without writing the underlying code.
  • Library routines such as a random number generator can be used to choose quiz questions, saving the students time.
  • String-handling routines can check or compare a player's answer, so the students do not have to write these routines themselves.
  • Reusing tested routines reduces the amount of code the students write and can reduce errors in the quiz game.

Levels

  • Level 0 (0 marks): No rewardable content.
  • Level 1 (1–2 marks): Basic, independent points are made, showing elements of understanding of key concepts/principles of computer science. (AO1) The discussion will contain basic information with little linkage between points made or application to the context. (AO2)
  • Level 2 (3–4 marks): Demonstrates adequate understanding of key concepts/principles of computer science. (AO1) The discussion shows some linkages and lines of reasoning with some structure and application to the context. (AO2)
  • Level 3 (5–6 marks): Demonstrates comprehensive understanding of key concepts/principles of computer science to support the discussion being presented. (AO1) The discussion is well developed, with sustained lines of reasoning that are coherent and logically structured, and which clearly apply to the context. (AO2)

Additional guidance: Credit only points applied to the quiz game and the students; comparison with low-level languages is not required, but a correct contrast may support a point if it is applied. Do not award generic claims such as 'high-level programs run faster', 'work on any computer' or 'students do not need to learn syntax' unless they are justified for the quiz game.

Level 3 responses must cover all three bullet areas with linked reasoning that explains why the characteristic helps the students finish the game quickly with few errors; an answer covering only two bullet areas is limited to Level 2. Do not award the idea that high-level code is already machine code or is understood directly by the processor. Accept dictionaries or classes as equivalents of records.

Example answers and how they were marked
Full marks6/6

A high-level language is suitable for the quiz game because its statements use English-like words and mathematical symbols, so students who are new to programming can read the code and see what each part of the quiz does. This also makes the game easier to debug, because the students can compare a line that updates a player's score with the rule they intended. The language gives the students lists or arrays, so all the players' names and scores can be stored under one name, and a loop can then go through the list to display the results. A record, or a dictionary in Python, can keep one player's name and score together, which is clearer than using separate variables. The language also provides built-in functions and library routines such as input, print and a random number generator, so the students do not have to write these from scratch. They can use input to ask for a player's name and print to show the score, and a random number routine to choose a question. This lets the club spend its time on the quiz questions and rules, so the students can finish the game quickly with fewer errors.

Why: Covers all three bullet areas with linked reasoning: readable English-like statements and debugging, lists/records for names and scores, and built-in input/print/random routines, all applied to helping new students finish quickly with fewer errors. This meets Level 3.

Some marks3/6

High-level languages use English words, so the students can understand the code for the quiz game and find mistakes more easily. They provide lists or arrays, so the players' names and scores can be stored together, and a loop can be used to display the scores. This makes the game easier to write for students who are new to programming.

Why: Level 2, 3 marks: covers ease of learning/use and data structures with some application to the quiz game, but gives no built-in facilities and limited development of why this helps the club finish quickly, so it is not Level 3.

No marks0/6

High-level code is already machine code, so the computer can run the quiz game without a translator. The students do not need to learn any syntax.

Why: Contains the machine-code misconception and a generic claim that the scheme does not credit; no creditworthy point is made, so Level 0.

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