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Edexcel GCSE Computer Science (1CP2) Exam Questions

Build a practice paper from 659 exam-style questions, each with its mark scheme and example answers. Print it, or answer it on paper and then open the mark schemes. Or browse the questions by topic.

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4 questions · 14 marks

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1Multiple choice1 markTranslators Swap Remove

A program contains a syntax error. An interpreter reports the error as soon as it finds it.

Identify when a compiler reports the syntax errors it finds in the source code.

[1 mark]
  • AAfter each line is translated
  • BAt the end of translating the program
  • CWhen the first error is found
  • DWhen the object code is run
Mark scheme
  • B At the end of translating the program (1)
  • The only correct answer is B. The correct answer is at the end of translating the program.
  • A is not correct because a compiler translates the whole program and does not report an error after each line; reporting after each line is how an interpreter behaves
  • C is not correct because a compiler does not stop at the first error; it finishes translating and reports the errors it finds at the end
  • D is not correct because syntax errors are found during translation, before the object code is run
Example answers and how they were marked
Full marks1/1

B At the end of translating the program

Why: Chosen option states that errors are reported once the whole program has been translated, as a compiler does (1).

No marks0/1

A After each line is translated

Why: Near miss: reporting an error after each line is the behaviour of an interpreter, not a compiler, so no mark.

No marks0/1

C When the first error is found

Why: Misconception that a compiler stops and reports at the first error it finds; a compiler reports the errors at the end of translation, so no mark.

2Short recall1 markTranslators Swap Remove

A compiler translates programs written in a high-level language.

State how much of a program a compiler translates before the program is run.

[1 mark]
Mark scheme

Award one mark for:

  • The whole program (before it is run) (1)

Allow all of the code/the entire program/the whole program in one go

Do not accept one line/statement at a time or each line as it is executed

Do not accept translating only the lines that contain errors

Example answers and how they were marked
Full marks1/1

The whole program, before it is run.

Why: Whole program translated before it is run (1).

No marks0/1

It translates the program one line at a time.

Why: Describes an interpreter; the scheme does not accept line-by-line translation.

No marks0/1

It translates only the lines that contain errors.

Why: Not a compiler behaviour; the scheme does not accept translating only error lines.

3Discuss6 marksLow and High Level Languages Swap Remove

A company is developing the firmware for a robotic vacuum cleaner. The firmware must read the distance sensors and control the motors. The vacuum cleaner has a small amount of memory.

Discuss the characteristics of a low-level programming language that make it suitable for writing the firmware.

Your answer should include:

  • control of the hardware
  • the efficiency of the code
  • the link between the language and the processor.
[6 marks]
Mark scheme

Indicative content

Control of the hardware

  • Low-level languages can read and write the contents of registers and memory addresses directly, so the firmware can take the values from the distance sensors without calling a library routine.
  • Assembly language instructions can read from and write to specific input/output ports on the vacuum cleaner's processor, so the motors can be switched on and off directly.
  • The programmer decides exactly which processor operations are carried out and in which order, which matters when the vacuum must reverse away from a step or an obstacle.
  • A low-level language puts nothing between the program and the hardware, so the programmer can control the hardware of the vacuum cleaner precisely.

Efficiency of the code

  • Assembly language code can be hand-optimised instruction by instruction, so the code that checks a sensor is as short as possible.
  • The programmer can choose which registers hold values that are used again and again, which cuts down the number of memory accesses the firmware needs.
  • A hand-written low-level program can be made compact, so it is more likely to fit in the small amount of memory the vacuum cleaner has.
  • Because each instruction does one defined job, the time taken to react to a sensor reading is predictable, which suits firmware that must not overrun.

Link between the language and the processor

  • Low-level languages are processor-specific, so the instructions used are those of the exact processor in the vacuum cleaner rather than general statements that need translating.
  • Each assembly language instruction maps to one machine code instruction, so the programmer knows precisely which processor operation will be carried out by each line of code.
  • An assembler turns each mnemonic into its machine code equivalent, so the machine code running on the vacuum cleaner's processor is exactly what the programmer wrote.
  • Code written for a different processor would have to be rewritten, which is acceptable here because the vacuum cleaner always uses the same processor.

Levels

  • Level 0 (0 marks): No rewardable content.
  • Level 1 (1–2 marks): Basic, independent points are made, showing elements of understanding of key concepts/principles of computer science. (AO1) The discussion will contain basic information with little linkage between points made or application to the context. (AO2)
  • Level 2 (3–4 marks): Demonstrates adequate understanding of key concepts/principles of computer science. (AO1) The discussion shows some linkages and lines of reasoning with some structure and application to the context. (AO2)
  • Level 3 (5–6 marks): Demonstrates comprehensive understanding of key concepts/principles of computer science to support the discussion being presented. (AO1) The discussion is well developed, with sustained lines of reasoning that are coherent and logically structured, and which clearly apply to the context. (AO2)

Within Level 1, award 1 mark for a single basic point and 2 marks for two or more independent basic points; Level 2 requires the points to be linked to the vacuum cleaner; Level 3 requires both control of the hardware and efficiency of the code, and a few concise, linked sentences can reach Level 3, so extra length is not required.

Accept registers, memory addresses, input/output ports, machine code and mnemonics as ways of describing access to the hardware, and accept 'a low-level language is faster' as a basic point on its own. Do not award 'binary is a low-level language' (machine code is written in binary, but binary is not a language), or characteristics of high-level languages such as being easy to read or portable, as characteristics of a low-level language.

Example answers and how they were marked
Full marks6/6

A low-level language can read and write to registers and to input/output ports directly, so the firmware can take the distance sensor readings and switch the motors without needing library routines. It can be hand-optimised instruction by instruction, so the code that checks a sensor is short and the time it takes is predictable, and a compact program is more likely to fit in the vacuum cleaner's small memory. The language is processor-specific and each assembly instruction maps to one machine code instruction, so the programmer knows exactly which operation the vacuum's processor will carry out, and the assembled machine code is exactly what they wrote.

Why: Covers all three bullets: direct control of registers and ports applied to the sensors and motors, hand-optimised compact code with predictable timing applied to the small memory, and the one-to-one link to the processor's own instruction set. Linked and applied throughout, so Level 3.

Some marks2/6

A low-level language can control the hardware directly. It can read the sensors and control the motors. It is also faster than a high-level language, so the vacuum responds quickly. This is useful because it has little memory.

Why: Three basic, independent points: direct control of the hardware applied to the sensors and motors, faster execution, and suitability for limited memory. They are asserted without development (no registers, ports or predictable timing) and the link between the language and the processor is missing, so Level 1, two or more basic points (2).

Some marks1/6

A low-level language is written in binary, so the computer can understand it directly. It is faster than a high-level language.

Why: 'Faster than a high-level language' is a creditworthy basic point (1). 'Written in binary' is not awarded, as binary itself is not a language and the do-not-award rule applies. Only one undeveloped point with no application to the vacuum cleaner, so Level 1, single basic point (1).

4Discuss6 marksLow and High Level Languages Swap Remove

A school computing club is creating a quiz game. The game will be written by students who are new to programming. It will store the names and scores of players in a list. The club wants to choose a language that helps the students finish the game quickly and with few errors.

Discuss the characteristics of a high-level programming language that make it suitable for writing the quiz game.

Your answer should include:

  • how easy the language is to learn, use and debug
  • the data structures it provides for storing the players' names and scores
  • the built-in functions and library routines it provides.
[6 marks]
Mark scheme

Indicative content

Ease of learning, use and debug

  • High-level language statements are written in English-like words and mathematical symbols, so the students can read the quiz game code and understand what each line does.
  • The language is easier to learn than a low-level language, so students who are new to programming can start writing the quiz game quickly.
  • Errors are easier to find and fix because the code is readable; for example, the students can check a line that updates a score against the rule they intended.
  • The students do not need to know how the processor carries out each statement, so they can concentrate on the quiz questions and rules.

Data structures

  • High-level languages provide lists or arrays, so the names and scores of all the players can be stored under one name and processed with a loop.
  • A record can store a player's name and score as one item; in some languages a dictionary or class can be used instead, which keeps related data together.
  • Using a data structure makes the code shorter and easier to understand than separate variables for every player's name and score.

Built-in functions and library routines

  • High-level languages provide built-in functions such as print and input, so the students can display a question and read a player's answer without writing the underlying code.
  • Library routines such as a random number generator can be used to choose quiz questions, saving the students time.
  • String-handling routines can check or compare a player's answer, so the students do not have to write these routines themselves.
  • Reusing tested routines reduces the amount of code the students write and can reduce errors in the quiz game.

Levels

  • Level 0 (0 marks): No rewardable content.
  • Level 1 (1–2 marks): Basic, independent points are made, showing elements of understanding of key concepts/principles of computer science. (AO1) The discussion will contain basic information with little linkage between points made or application to the context. (AO2)
  • Level 2 (3–4 marks): Demonstrates adequate understanding of key concepts/principles of computer science. (AO1) The discussion shows some linkages and lines of reasoning with some structure and application to the context. (AO2)
  • Level 3 (5–6 marks): Demonstrates comprehensive understanding of key concepts/principles of computer science to support the discussion being presented. (AO1) The discussion is well developed, with sustained lines of reasoning that are coherent and logically structured, and which clearly apply to the context. (AO2)

Additional guidance: Credit only points applied to the quiz game and the students; comparison with low-level languages is not required, but a correct contrast may support a point if it is applied. Do not award generic claims such as 'high-level programs run faster', 'work on any computer' or 'students do not need to learn syntax' unless they are justified for the quiz game.

Level 3 responses must cover all three bullet areas with linked reasoning that explains why the characteristic helps the students finish the game quickly with few errors; an answer covering only two bullet areas is limited to Level 2. Do not award the idea that high-level code is already machine code or is understood directly by the processor. Accept dictionaries or classes as equivalents of records.

Example answers and how they were marked
Full marks6/6

A high-level language is suitable for the quiz game because its statements use English-like words and mathematical symbols, so students who are new to programming can read the code and see what each part of the quiz does. This also makes the game easier to debug, because the students can compare a line that updates a player's score with the rule they intended. The language gives the students lists or arrays, so all the players' names and scores can be stored under one name, and a loop can then go through the list to display the results. A record, or a dictionary in Python, can keep one player's name and score together, which is clearer than using separate variables. The language also provides built-in functions and library routines such as input, print and a random number generator, so the students do not have to write these from scratch. They can use input to ask for a player's name and print to show the score, and a random number routine to choose a question. This lets the club spend its time on the quiz questions and rules, so the students can finish the game quickly with fewer errors.

Why: Covers all three bullet areas with linked reasoning: readable English-like statements and debugging, lists/records for names and scores, and built-in input/print/random routines, all applied to helping new students finish quickly with fewer errors. This meets Level 3.

Some marks3/6

High-level languages use English words, so the students can understand the code for the quiz game and find mistakes more easily. They provide lists or arrays, so the players' names and scores can be stored together, and a loop can be used to display the scores. This makes the game easier to write for students who are new to programming.

Why: Level 2, 3 marks: covers ease of learning/use and data structures with some application to the quiz game, but gives no built-in facilities and limited development of why this helps the club finish quickly, so it is not Level 3.

No marks0/6

High-level code is already machine code, so the computer can run the quiz game without a translator. The students do not need to learn any syntax.

Why: Contains the machine-code misconception and a generic claim that the scheme does not credit; no creditworthy point is made, so Level 0.

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5.3 Cybersecurity

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