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Edexcel GCSE Computer Science (1CP2) Exam Questions

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8 questions · 22 marks

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1Multiple choice1 markTranslators Swap Remove

Identify the type of translator that translates the whole program into machine code before it is run.

[1 mark]
  • AAssembler
  • BCompiler
  • CInterpreter
  • DLinker
Mark scheme
  • B Compiler (1)
  • The only correct answer is B. The correct answer is compiler.
  • A is not correct because an assembler translates assembly language code into machine code, not a high-level program
  • C is not correct because an interpreter translates and executes the code line by line, without producing a complete machine code program first
  • D is not correct because a linker combines object code files into a single executable, it does not translate source code
Example answers and how they were marked
Full marks1/1

B Compiler

Why: Selected the compiler, the translator that translates the whole program into machine code before it is run (1).

No marks0/1

C Interpreter

Why: Near miss: an interpreter translates and executes the code line by line, so it does not translate the whole program into machine code before it is run.

No marks0/1

A Assembler

Why: Confuses the translators: an assembler translates assembly language code into machine code, it does not translate a high-level program as a whole.

2Short recall1 markTranslators Swap Remove

An interpreter translates high-level code.

State what happens to the translation of a program when an interpreter finds a syntax error.

[1 mark]
Mark scheme

Award one mark for any of the following:

  • Translation/execution stops (when the error is found) / the rest of the program is not translated/executed (1)

Allow stops/terminates/halts when the error is found

Do not accept shows/displays an error message on its own

Do not accept the whole program is translated and errors are reported at the end

Do not accept translates line by line on its own

Example answers and how they were marked
Full marks1/1

The translation stops as soon as the error is found, so the rest of the program is not translated.

Why: Translation stops when the error is found (1).

No marks0/1

An error message is displayed.

Why: Only an error message; it does not say translation stops, and the scheme does not accept a displayed error message on its own.

No marks0/1

The whole program is translated and all the errors are reported at the end.

Why: Describes a compiler; the scheme does not accept errors being reported at the end of translating the whole program.

3Short recall2 marksLow and High Level Languages Swap Remove

Programs written in a high-level language are often machine independent.

Define the term machine independence.

[2 marks]
Mark scheme

Award one mark for any of the following up to a maximum of two marks:

  • The (same) program/source code can run on different types/makes of computer/processor (1)
  • With few/no changes (to the program code) (1)
  • The same source code can be translated for each type of processor (1)
  • A different compiler/interpreter is used for each type of processor (1)
  • The program does not depend on one specific type of processor/hardware (1)
  • Only one version of the program needs to be written/kept (1)
  • The program is portable between different computers (1)

Allow 'different computers' as meaning different types of computer/processor.

Do not accept a program that will only run on one type of computer / the computer it was written on.

Do not accept written in machine code/binary, is translated into machine code, compiled/interpreted, is a low-level language.

Example answers and how they were marked
Full marks2/2

The same program can run on different types of computer (1) without being changed (1).

Why: Two creditworthy parts: runs on different types/makes of computer/processor (1); with few/no changes (1).

Some marks1/2

A program can run on different computers.

Why: Creditworthy point: can run on different types/makes of computer/processor (1), with 'different computers' allowed by the guidance. No second part about changes or translation.

No marks0/2

A program is written in machine code so the computer can understand it.

Why: Misconception: machine code is not machine independence; the mark scheme does not accept this, and no other creditworthy point is given.

4Describe2 marksTranslators Swap Remove

A compiler and an interpreter both translate source code.

Describe one difference between what a compiler produces and what an interpreter produces.

[2 marks]
Mark scheme

Award up to two marks for a linked description such as:

  • A compiler produces object code/machine code/an executable (file) (1) whereas an interpreter produces no object code/translated file (1)
  • A compiler produces a machine code file (1) that can be run on its own/without the compiler/translator being present (1)
  • An interpreter produces no object code/file (1) because it translates and executes each line instead of saving translated code (1)
  • The compiler's output can be saved/stored (1) and run again later, while interpreted code has to be translated again each time it is run (1)

Allow binary for machine code.

Allow executable/an executable for object code.

Do not accept responses about translating the whole program, reporting errors or the speed of execution.

Do not accept 'the interpreter translates/executes one line at a time' on its own: this is how it translates, not what it produces. It earns the development only when linked to no object code/translated file being produced.

Do not accept the interpreter producing object code/an executable.

Example answers and how they were marked
Full marks2/2

A compiler produces object code, which is saved as a file, whereas an interpreter does not produce a file because it translates and executes each line.

Why: Compiler produces object code (1) contrasted with the interpreter producing no object code/translated file (1).

Some marks1/2

The compiler produces machine code.

Why: Machine code/object code produced (1); there is no contrast with the interpreter, so the development is not earned.

No marks0/2

The interpreter produces object code for each line it translates.

Why: Reverses the translators' outputs: the interpreter produces no object code, so nothing is creditworthy.

5Explain2 marksLow and High Level Languages Swap Remove

High-level languages are designed to be easier to learn than low-level languages.

Explain one reason why a high-level language is easier to learn than a low-level language.

[2 marks]
Mark scheme

Award up to two marks for a linked explanation such as:

  • Statements are written in English-like words/use maths symbols (1) so the programmer can understand more easily what each one does (1)
  • The language uses meaningful names for variables/structured constructs such as loops (1) so the code is easier to read/follow (1)
  • One statement translates into several machine code instructions (1) so there are fewer instructions to learn/understand for the same task (1)

For both marks, the expansion must follow/associate with the statement.

Do not accept 'it is easier' / 'it is simpler' on its own, without saying what is easier/simpler.

Do not accept 'the computer understands it directly' / 'it does not need translating'.

Do not award answers about the program running faster or using less memory, as these are not about ease of learning.

Example answers and how they were marked
Full marks2/2

Statements are written in English-like words (1) so the programmer can understand more easily what each line does (1).

Why: Linked point (1) of English-like statements and reason (1) that these are easier to understand.

Some marks1/2

It uses meaningful names for variables (1) so it is easier.

Why: Point (1) that meaningful names for variables are used, but 'so it is easier' is not accepted as the linked reason.

No marks0/2

Because the computer can understand high-level code without translation.

Why: Misconception that high-level code is understood directly by the computer; no creditworthy characteristic of the language is given.

6Explain2 marksLow and High Level Languages Swap Remove

A programmer writes the same program in a low-level language and in a high-level language.

Explain one reason why the program written in the low-level language may run faster.

[2 marks]
Mark scheme

Award up to two marks for a linked explanation such as:

  • The programmer can choose the most efficient instructions/registers to use (1) so the program completes its task in fewer steps (1)
  • The programmer can optimise the code for the processor (1) because low-level instructions give direct control of registers/memory (1)
  • Each low-level instruction maps to one machine code instruction (1) so fewer instructions are executed than for the equivalent high-level code (1)
  • The translated code is smaller (1) so fewer instructions are fetched from memory and executed (1)

For both marks, the expansion must follow/associate with the statement.

Do not accept 'it is low-level' / 'it is closer to machine code' / 'low-level code is faster' on its own without a reason why it makes the program run faster.

Do not accept 'high-level code has to be translated' / 'high-level code is interpreted' on its own without saying why that makes the program slower.

Do not accept 'the code is smaller' on its own without saying that this means fewer instructions are fetched/executed.

Do not accept 'it is easier to write' or 'quicker to type' as a reason for faster execution.

Example answers and how they were marked
Full marks2/2

The programmer can choose the most efficient instructions and registers to use (1) so the program completes its task in fewer steps (1).

Why: Linked point (1) of choosing efficient instructions/registers and reason (1) that the task is completed in fewer steps, so it runs faster.

Some marks1/2

Each low-level instruction maps to one machine code instruction (1) so the program is shorter to type.

Why: Point (1) that one low-level instruction maps to one machine code instruction, but being shorter to type does not explain why the program runs faster, so no second mark.

No marks0/2

Because it is closer to machine code.

Why: 'Closer to machine code' alone gives no reason why that makes the program run faster, and the mark scheme does not accept it on its own.

7Discuss6 marksLow and High Level Languages Swap Remove

A school computing club is creating a quiz game. The game will be written by students who are new to programming. It will store the names and scores of players in a list. The club wants to choose a language that helps the students finish the game quickly and with few errors.

Discuss the characteristics of a high-level programming language that make it suitable for writing the quiz game.

Your answer should include:

  • how easy the language is to learn, use and debug
  • the data structures it provides for storing the players' names and scores
  • the built-in functions and library routines it provides.
[6 marks]
Mark scheme

Indicative content

Ease of learning, use and debug

  • High-level language statements are written in English-like words and mathematical symbols, so the students can read the quiz game code and understand what each line does.
  • The language is easier to learn than a low-level language, so students who are new to programming can start writing the quiz game quickly.
  • Errors are easier to find and fix because the code is readable; for example, the students can check a line that updates a score against the rule they intended.
  • The students do not need to know how the processor carries out each statement, so they can concentrate on the quiz questions and rules.

Data structures

  • High-level languages provide lists or arrays, so the names and scores of all the players can be stored under one name and processed with a loop.
  • A record can store a player's name and score as one item; in some languages a dictionary or class can be used instead, which keeps related data together.
  • Using a data structure makes the code shorter and easier to understand than separate variables for every player's name and score.

Built-in functions and library routines

  • High-level languages provide built-in functions such as print and input, so the students can display a question and read a player's answer without writing the underlying code.
  • Library routines such as a random number generator can be used to choose quiz questions, saving the students time.
  • String-handling routines can check or compare a player's answer, so the students do not have to write these routines themselves.
  • Reusing tested routines reduces the amount of code the students write and can reduce errors in the quiz game.

Levels

  • Level 0 (0 marks): No rewardable content.
  • Level 1 (1–2 marks): Basic, independent points are made, showing elements of understanding of key concepts/principles of computer science. (AO1) The discussion will contain basic information with little linkage between points made or application to the context. (AO2)
  • Level 2 (3–4 marks): Demonstrates adequate understanding of key concepts/principles of computer science. (AO1) The discussion shows some linkages and lines of reasoning with some structure and application to the context. (AO2)
  • Level 3 (5–6 marks): Demonstrates comprehensive understanding of key concepts/principles of computer science to support the discussion being presented. (AO1) The discussion is well developed, with sustained lines of reasoning that are coherent and logically structured, and which clearly apply to the context. (AO2)

Additional guidance: Credit only points applied to the quiz game and the students; comparison with low-level languages is not required, but a correct contrast may support a point if it is applied. Do not award generic claims such as 'high-level programs run faster', 'work on any computer' or 'students do not need to learn syntax' unless they are justified for the quiz game.

Level 3 responses must cover all three bullet areas with linked reasoning that explains why the characteristic helps the students finish the game quickly with few errors; an answer covering only two bullet areas is limited to Level 2. Do not award the idea that high-level code is already machine code or is understood directly by the processor. Accept dictionaries or classes as equivalents of records.

Example answers and how they were marked
Full marks6/6

A high-level language is suitable for the quiz game because its statements use English-like words and mathematical symbols, so students who are new to programming can read the code and see what each part of the quiz does. This also makes the game easier to debug, because the students can compare a line that updates a player's score with the rule they intended. The language gives the students lists or arrays, so all the players' names and scores can be stored under one name, and a loop can then go through the list to display the results. A record, or a dictionary in Python, can keep one player's name and score together, which is clearer than using separate variables. The language also provides built-in functions and library routines such as input, print and a random number generator, so the students do not have to write these from scratch. They can use input to ask for a player's name and print to show the score, and a random number routine to choose a question. This lets the club spend its time on the quiz questions and rules, so the students can finish the game quickly with fewer errors.

Why: Covers all three bullet areas with linked reasoning: readable English-like statements and debugging, lists/records for names and scores, and built-in input/print/random routines, all applied to helping new students finish quickly with fewer errors. This meets Level 3.

Some marks3/6

High-level languages use English words, so the students can understand the code for the quiz game and find mistakes more easily. They provide lists or arrays, so the players' names and scores can be stored together, and a loop can be used to display the scores. This makes the game easier to write for students who are new to programming.

Why: Level 2, 3 marks: covers ease of learning/use and data structures with some application to the quiz game, but gives no built-in facilities and limited development of why this helps the club finish quickly, so it is not Level 3.

No marks0/6

High-level code is already machine code, so the computer can run the quiz game without a translator. The students do not need to learn any syntax.

Why: Contains the machine-code misconception and a generic claim that the scheme does not credit; no creditworthy point is made, so Level 0.

8Discuss6 marksLow and High Level Languages Swap Remove

A company is developing the firmware for a robotic vacuum cleaner. The firmware must read the distance sensors and control the motors. The vacuum cleaner has a small amount of memory.

Discuss the characteristics of a low-level programming language that make it suitable for writing the firmware.

Your answer should include:

  • control of the hardware
  • the efficiency of the code
  • the link between the language and the processor.
[6 marks]
Mark scheme

Indicative content

Control of the hardware

  • Low-level languages can read and write the contents of registers and memory addresses directly, so the firmware can take the values from the distance sensors without calling a library routine.
  • Assembly language instructions can read from and write to specific input/output ports on the vacuum cleaner's processor, so the motors can be switched on and off directly.
  • The programmer decides exactly which processor operations are carried out and in which order, which matters when the vacuum must reverse away from a step or an obstacle.
  • A low-level language puts nothing between the program and the hardware, so the programmer can control the hardware of the vacuum cleaner precisely.

Efficiency of the code

  • Assembly language code can be hand-optimised instruction by instruction, so the code that checks a sensor is as short as possible.
  • The programmer can choose which registers hold values that are used again and again, which cuts down the number of memory accesses the firmware needs.
  • A hand-written low-level program can be made compact, so it is more likely to fit in the small amount of memory the vacuum cleaner has.
  • Because each instruction does one defined job, the time taken to react to a sensor reading is predictable, which suits firmware that must not overrun.

Link between the language and the processor

  • Low-level languages are processor-specific, so the instructions used are those of the exact processor in the vacuum cleaner rather than general statements that need translating.
  • Each assembly language instruction maps to one machine code instruction, so the programmer knows precisely which processor operation will be carried out by each line of code.
  • An assembler turns each mnemonic into its machine code equivalent, so the machine code running on the vacuum cleaner's processor is exactly what the programmer wrote.
  • Code written for a different processor would have to be rewritten, which is acceptable here because the vacuum cleaner always uses the same processor.

Levels

  • Level 0 (0 marks): No rewardable content.
  • Level 1 (1–2 marks): Basic, independent points are made, showing elements of understanding of key concepts/principles of computer science. (AO1) The discussion will contain basic information with little linkage between points made or application to the context. (AO2)
  • Level 2 (3–4 marks): Demonstrates adequate understanding of key concepts/principles of computer science. (AO1) The discussion shows some linkages and lines of reasoning with some structure and application to the context. (AO2)
  • Level 3 (5–6 marks): Demonstrates comprehensive understanding of key concepts/principles of computer science to support the discussion being presented. (AO1) The discussion is well developed, with sustained lines of reasoning that are coherent and logically structured, and which clearly apply to the context. (AO2)

Within Level 1, award 1 mark for a single basic point and 2 marks for two or more independent basic points; Level 2 requires the points to be linked to the vacuum cleaner; Level 3 requires both control of the hardware and efficiency of the code, and a few concise, linked sentences can reach Level 3, so extra length is not required.

Accept registers, memory addresses, input/output ports, machine code and mnemonics as ways of describing access to the hardware, and accept 'a low-level language is faster' as a basic point on its own. Do not award 'binary is a low-level language' (machine code is written in binary, but binary is not a language), or characteristics of high-level languages such as being easy to read or portable, as characteristics of a low-level language.

Example answers and how they were marked
Full marks6/6

A low-level language can read and write to registers and to input/output ports directly, so the firmware can take the distance sensor readings and switch the motors without needing library routines. It can be hand-optimised instruction by instruction, so the code that checks a sensor is short and the time it takes is predictable, and a compact program is more likely to fit in the vacuum cleaner's small memory. The language is processor-specific and each assembly instruction maps to one machine code instruction, so the programmer knows exactly which operation the vacuum's processor will carry out, and the assembled machine code is exactly what they wrote.

Why: Covers all three bullets: direct control of registers and ports applied to the sensors and motors, hand-optimised compact code with predictable timing applied to the small memory, and the one-to-one link to the processor's own instruction set. Linked and applied throughout, so Level 3.

Some marks2/6

A low-level language can control the hardware directly. It can read the sensors and control the motors. It is also faster than a high-level language, so the vacuum responds quickly. This is useful because it has little memory.

Why: Three basic, independent points: direct control of the hardware applied to the sensors and motors, faster execution, and suitability for limited memory. They are asserted without development (no registers, ports or predictable timing) and the link between the language and the processor is missing, so Level 1, two or more basic points (2).

Some marks1/6

A low-level language is written in binary, so the computer can understand it directly. It is faster than a high-level language.

Why: 'Faster than a high-level language' is a creditworthy basic point (1). 'Written in binary' is not awarded, as binary itself is not a language and the do-not-award rule applies. Only one undeveloped point with no application to the vacuum cleaner, so Level 1, single basic point (1).

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