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Edexcel GCSE Computer Science (1CP2) Exam Questions

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9 questions · 19 marks

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1Multiple choice1 markTranslators Swap Remove

Identify the type of translator that translates the whole program into machine code before it is run.

[1 mark]
  • AAssembler
  • BCompiler
  • CInterpreter
  • DLinker
Mark scheme
  • B Compiler (1)
  • The only correct answer is B. The correct answer is compiler.
  • A is not correct because an assembler translates assembly language code into machine code, not a high-level program
  • C is not correct because an interpreter translates and executes the code line by line, without producing a complete machine code program first
  • D is not correct because a linker combines object code files into a single executable, it does not translate source code
Example answers and how they were marked
Full marks1/1

B Compiler

Why: Selected the compiler, the translator that translates the whole program into machine code before it is run (1).

No marks0/1

C Interpreter

Why: Near miss: an interpreter translates and executes the code line by line, so it does not translate the whole program into machine code before it is run.

No marks0/1

A Assembler

Why: Confuses the translators: an assembler translates assembly language code into machine code, it does not translate a high-level program as a whole.

2Short recall1 markTranslators Swap Remove

An interpreter translates high-level code.

State what happens to the translation of a program when an interpreter finds a syntax error.

[1 mark]
Mark scheme

Award one mark for any of the following:

  • Translation/execution stops (when the error is found) / the rest of the program is not translated/executed (1)

Allow stops/terminates/halts when the error is found

Do not accept shows/displays an error message on its own

Do not accept the whole program is translated and errors are reported at the end

Do not accept translates line by line on its own

Example answers and how they were marked
Full marks1/1

The translation stops as soon as the error is found, so the rest of the program is not translated.

Why: Translation stops when the error is found (1).

No marks0/1

An error message is displayed.

Why: Only an error message; it does not say translation stops, and the scheme does not accept a displayed error message on its own.

No marks0/1

The whole program is translated and all the errors are reported at the end.

Why: Describes a compiler; the scheme does not accept errors being reported at the end of translating the whole program.

3Short recall2 marksLow and High Level Languages Swap Remove

Device drivers allow hardware devices to work with a computer system.

Give two advantages of using a low-level programming language to write device drivers.

[2 marks]
Mark scheme

Award one mark for any of the following up to a maximum of two marks:

  • It can control/manipulate the hardware (components/registers/memory locations) directly (1)
  • Each instruction maps to a single machine-code instruction, so the behaviour/timing can be controlled precisely (1)
  • The code can run very quickly / has a fast execution time (1)
  • The code uses less memory/RAM (1)
  • The code can be optimised for a particular processor/chipset (1)

Only award one mark where both 'controls the hardware' and 'accesses registers/memory locations' are given, as these are the same point.

Do not accept 'it is closer to the hardware' without saying that it controls or accesses the hardware directly.

Do not accept easier/faster to write/program/learn/understand/debug (these are advantages of high-level languages).

Do not accept faster/quicker without qualification.

Do not accept portable/machine independent.

Do not accept does not need to be translated/compiled (assembly language must be assembled).

Do not accept it is a low-level language / a repeat of the question.

Example answers and how they were marked
Full marks2/2

It can control the hardware directly and the code runs very quickly.

Why: Two creditworthy advantages: controls the hardware directly (1); fast execution (1).

Some marks1/2

It uses less memory than a high-level language.

Why: Creditworthy point: uses less memory/RAM (1). Only one advantage given.

No marks0/2

It is easier to understand and debug than a high-level language.

Why: These are advantages of high-level languages, not low-level ones; the mark scheme does not accept easier to understand or debug.

4Short recall2 marksLow and High Level Languages Swap Remove

Programs written in a high-level language are often machine independent.

Define the term machine independence.

[2 marks]
Mark scheme

Award one mark for any of the following up to a maximum of two marks:

  • The (same) program/source code can run on different types/makes of computer/processor (1)
  • With few/no changes (to the program code) (1)
  • The same source code can be translated for each type of processor (1)
  • A different compiler/interpreter is used for each type of processor (1)
  • The program does not depend on one specific type of processor/hardware (1)
  • Only one version of the program needs to be written/kept (1)
  • The program is portable between different computers (1)

Allow 'different computers' as meaning different types of computer/processor.

Do not accept a program that will only run on one type of computer / the computer it was written on.

Do not accept written in machine code/binary, is translated into machine code, compiled/interpreted, is a low-level language.

Example answers and how they were marked
Full marks2/2

The same program can run on different types of computer (1) without being changed (1).

Why: Two creditworthy parts: runs on different types/makes of computer/processor (1); with few/no changes (1).

Some marks1/2

A program can run on different computers.

Why: Creditworthy point: can run on different types/makes of computer/processor (1), with 'different computers' allowed by the guidance. No second part about changes or translation.

No marks0/2

A program is written in machine code so the computer can understand it.

Why: Misconception: machine code is not machine independence; the mark scheme does not accept this, and no other creditworthy point is given.

5Short recall1 markTranslators Swap Remove

A compiler translates programs written in a high-level language.

State how much of a program a compiler translates before the program is run.

[1 mark]
Mark scheme

Award one mark for:

  • The whole program (before it is run) (1)

Allow all of the code/the entire program/the whole program in one go

Do not accept one line/statement at a time or each line as it is executed

Do not accept translating only the lines that contain errors

Example answers and how they were marked
Full marks1/1

The whole program, before it is run.

Why: Whole program translated before it is run (1).

No marks0/1

It translates the program one line at a time.

Why: Describes an interpreter; the scheme does not accept line-by-line translation.

No marks0/1

It translates only the lines that contain errors.

Why: Not a compiler behaviour; the scheme does not accept translating only error lines.

6Describe2 marksTranslators Swap Remove

A high-level program must be translated into machine code before it can be run.

Describe how a compiler and an interpreter differ in when the translated code is executed.

[2 marks]
Mark scheme

Award up to two marks for a linked description such as:

  • The interpreter executes each line as soon as it has been translated (1) so translation and execution happen together/at the same time (1)
  • The compiler translates the whole program first (1) and the machine code is run later/separately (1)
  • The interpreter translates the code and runs it while the program is running (1) whereas the compiler does not run the code it produces (1)
  • The compiler produces translated code that is executed only after all the translation has finished (1) but the interpreter executes each line immediately (1)

Allow 'translates one line at a time' where it is linked to executing each line immediately.

Do not accept answers that only state that a compiler is faster/an interpreter is slower, without reference to when execution happens.

Do not accept answers that only give object code, error reporting or portability, without reference to when execution happens.

Do not accept the compiler executing the program as it translates it.

Example answers and how they were marked
Full marks2/2

The compiler translates the code first and the program is executed afterwards, but the interpreter executes each line as soon as it has been translated.

Why: Compiler translates the whole program first and it is executed afterwards (1) and interpreter executes each line as soon as it is translated (1).

Some marks1/2

The interpreter executes each line immediately after translating it.

Why: Correct interpreter timing (1); no comparison with when the compiler's translated code is executed.

No marks0/2

The compiler executes the program line by line as it translates it.

Why: Reverses the two translators; a compiler does not execute the program it translates, so no mark.

7Explain2 marksLow and High Level Languages Swap Remove

High-level languages are designed to be easier to learn than low-level languages.

Explain one reason why a high-level language is easier to learn than a low-level language.

[2 marks]
Mark scheme

Award up to two marks for a linked explanation such as:

  • Statements are written in English-like words/use maths symbols (1) so the programmer can understand more easily what each one does (1)
  • The language uses meaningful names for variables/structured constructs such as loops (1) so the code is easier to read/follow (1)
  • One statement translates into several machine code instructions (1) so there are fewer instructions to learn/understand for the same task (1)

For both marks, the expansion must follow/associate with the statement.

Do not accept 'it is easier' / 'it is simpler' on its own, without saying what is easier/simpler.

Do not accept 'the computer understands it directly' / 'it does not need translating'.

Do not award answers about the program running faster or using less memory, as these are not about ease of learning.

Example answers and how they were marked
Full marks2/2

Statements are written in English-like words (1) so the programmer can understand more easily what each line does (1).

Why: Linked point (1) of English-like statements and reason (1) that these are easier to understand.

Some marks1/2

It uses meaningful names for variables (1) so it is easier.

Why: Point (1) that meaningful names for variables are used, but 'so it is easier' is not accepted as the linked reason.

No marks0/2

Because the computer can understand high-level code without translation.

Why: Misconception that high-level code is understood directly by the computer; no creditworthy characteristic of the language is given.

8Explain2 marksTranslators Swap Remove

A programmer writes a program in a high-level language. The program is translated by a compiler.

Explain why a compiler must translate the whole program before any of it can be executed.

[2 marks]
Mark scheme

Award up to two marks for a linked explanation such as:

  • The compiler produces object code/machine code for the whole program (1) so there is no complete executable until every line has been translated (1)
  • The compiler translates all the source code before producing the object code (1) so the program cannot start until translation has finished (1)
  • The compiler checks the whole program for errors during translation (1) so all of the source code must be read before an executable can be produced (1)

For both marks, the expansion must follow/associate with the statement.

Allow 'in one go'/'all at once' for the translation point, but this does not earn the second mark unless it is linked to why the program cannot be executed until translation has finished.

A statement that the whole program is translated, with no linked reason about when the program can be executed, earns 1 mark only.

Do not accept 'a compiler is faster' or 'compiled code runs faster' on its own; this does not explain why translation must finish before execution.

Do not accept 'it translates and runs the program one line at a time', as this describes an interpreter.

Example answers and how they were marked
Full marks2/2

A compiler produces object code for the whole program, so there is no complete executable until every line has been translated.

Why: Object code for the whole program (1) linked to there being no complete executable until every line is translated (1).

Some marks1/2

A compiler translates the whole program in one go.

Why: Translation of the whole program only (1); no linked reason about when the program can be executed, so the second mark is not awarded.

No marks0/2

A compiler translates and runs the program one line at a time, so it stops when it finds an error.

Why: Confuses a compiler with an interpreter; nothing about translating the whole program before execution, so no creditworthy point.

9Discuss6 marksLow and High Level Languages Swap Remove

A school computing club is creating a quiz game. The game will be written by students who are new to programming. It will store the names and scores of players in a list. The club wants to choose a language that helps the students finish the game quickly and with few errors.

Discuss the characteristics of a high-level programming language that make it suitable for writing the quiz game.

Your answer should include:

  • how easy the language is to learn, use and debug
  • the data structures it provides for storing the players' names and scores
  • the built-in functions and library routines it provides.
[6 marks]
Mark scheme

Indicative content

Ease of learning, use and debug

  • High-level language statements are written in English-like words and mathematical symbols, so the students can read the quiz game code and understand what each line does.
  • The language is easier to learn than a low-level language, so students who are new to programming can start writing the quiz game quickly.
  • Errors are easier to find and fix because the code is readable; for example, the students can check a line that updates a score against the rule they intended.
  • The students do not need to know how the processor carries out each statement, so they can concentrate on the quiz questions and rules.

Data structures

  • High-level languages provide lists or arrays, so the names and scores of all the players can be stored under one name and processed with a loop.
  • A record can store a player's name and score as one item; in some languages a dictionary or class can be used instead, which keeps related data together.
  • Using a data structure makes the code shorter and easier to understand than separate variables for every player's name and score.

Built-in functions and library routines

  • High-level languages provide built-in functions such as print and input, so the students can display a question and read a player's answer without writing the underlying code.
  • Library routines such as a random number generator can be used to choose quiz questions, saving the students time.
  • String-handling routines can check or compare a player's answer, so the students do not have to write these routines themselves.
  • Reusing tested routines reduces the amount of code the students write and can reduce errors in the quiz game.

Levels

  • Level 0 (0 marks): No rewardable content.
  • Level 1 (1–2 marks): Basic, independent points are made, showing elements of understanding of key concepts/principles of computer science. (AO1) The discussion will contain basic information with little linkage between points made or application to the context. (AO2)
  • Level 2 (3–4 marks): Demonstrates adequate understanding of key concepts/principles of computer science. (AO1) The discussion shows some linkages and lines of reasoning with some structure and application to the context. (AO2)
  • Level 3 (5–6 marks): Demonstrates comprehensive understanding of key concepts/principles of computer science to support the discussion being presented. (AO1) The discussion is well developed, with sustained lines of reasoning that are coherent and logically structured, and which clearly apply to the context. (AO2)

Additional guidance: Credit only points applied to the quiz game and the students; comparison with low-level languages is not required, but a correct contrast may support a point if it is applied. Do not award generic claims such as 'high-level programs run faster', 'work on any computer' or 'students do not need to learn syntax' unless they are justified for the quiz game.

Level 3 responses must cover all three bullet areas with linked reasoning that explains why the characteristic helps the students finish the game quickly with few errors; an answer covering only two bullet areas is limited to Level 2. Do not award the idea that high-level code is already machine code or is understood directly by the processor. Accept dictionaries or classes as equivalents of records.

Example answers and how they were marked
Full marks6/6

A high-level language is suitable for the quiz game because its statements use English-like words and mathematical symbols, so students who are new to programming can read the code and see what each part of the quiz does. This also makes the game easier to debug, because the students can compare a line that updates a player's score with the rule they intended. The language gives the students lists or arrays, so all the players' names and scores can be stored under one name, and a loop can then go through the list to display the results. A record, or a dictionary in Python, can keep one player's name and score together, which is clearer than using separate variables. The language also provides built-in functions and library routines such as input, print and a random number generator, so the students do not have to write these from scratch. They can use input to ask for a player's name and print to show the score, and a random number routine to choose a question. This lets the club spend its time on the quiz questions and rules, so the students can finish the game quickly with fewer errors.

Why: Covers all three bullet areas with linked reasoning: readable English-like statements and debugging, lists/records for names and scores, and built-in input/print/random routines, all applied to helping new students finish quickly with fewer errors. This meets Level 3.

Some marks3/6

High-level languages use English words, so the students can understand the code for the quiz game and find mistakes more easily. They provide lists or arrays, so the players' names and scores can be stored together, and a loop can be used to display the scores. This makes the game easier to write for students who are new to programming.

Why: Level 2, 3 marks: covers ease of learning/use and data structures with some application to the quiz game, but gives no built-in facilities and limited development of why this helps the club finish quickly, so it is not Level 3.

No marks0/6

High-level code is already machine code, so the computer can run the quiz game without a translator. The students do not need to learn any syntax.

Why: Contains the machine-code misconception and a generic claim that the scheme does not credit; no creditworthy point is made, so Level 0.

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