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Edexcel GCSE Computer Science (1CP2) Exam Questions

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9 questions · 24 marks

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1Multiple choice1 markTranslators Swap Remove

Identify the type of translator that translates the whole program into machine code before it is run.

[1 mark]
  • AAssembler
  • BCompiler
  • CInterpreter
  • DLinker
Mark scheme
  • B Compiler (1)
  • The only correct answer is B. The correct answer is compiler.
  • A is not correct because an assembler translates assembly language code into machine code, not a high-level program
  • C is not correct because an interpreter translates and executes the code line by line, without producing a complete machine code program first
  • D is not correct because a linker combines object code files into a single executable, it does not translate source code
Example answers and how they were marked
Full marks1/1

B Compiler

Why: Selected the compiler, the translator that translates the whole program into machine code before it is run (1).

No marks0/1

C Interpreter

Why: Near miss: an interpreter translates and executes the code line by line, so it does not translate the whole program into machine code before it is run.

No marks0/1

A Assembler

Why: Confuses the translators: an assembler translates assembly language code into machine code, it does not translate a high-level program as a whole.

2Short recall1 markTranslators Swap Remove

An interpreter translates high-level code.

State what happens to the translation of a program when an interpreter finds a syntax error.

[1 mark]
Mark scheme

Award one mark for any of the following:

  • Translation/execution stops (when the error is found) / the rest of the program is not translated/executed (1)

Allow stops/terminates/halts when the error is found

Do not accept shows/displays an error message on its own

Do not accept the whole program is translated and errors are reported at the end

Do not accept translates line by line on its own

Example answers and how they were marked
Full marks1/1

The translation stops as soon as the error is found, so the rest of the program is not translated.

Why: Translation stops when the error is found (1).

No marks0/1

An error message is displayed.

Why: Only an error message; it does not say translation stops, and the scheme does not accept a displayed error message on its own.

No marks0/1

The whole program is translated and all the errors are reported at the end.

Why: Describes a compiler; the scheme does not accept errors being reported at the end of translating the whole program.

3Short recall2 marksLow and High Level Languages Swap Remove

Device drivers allow hardware devices to work with a computer system.

Give two advantages of using a low-level programming language to write device drivers.

[2 marks]
Mark scheme

Award one mark for any of the following up to a maximum of two marks:

  • It can control/manipulate the hardware (components/registers/memory locations) directly (1)
  • Each instruction maps to a single machine-code instruction, so the behaviour/timing can be controlled precisely (1)
  • The code can run very quickly / has a fast execution time (1)
  • The code uses less memory/RAM (1)
  • The code can be optimised for a particular processor/chipset (1)

Only award one mark where both 'controls the hardware' and 'accesses registers/memory locations' are given, as these are the same point.

Do not accept 'it is closer to the hardware' without saying that it controls or accesses the hardware directly.

Do not accept easier/faster to write/program/learn/understand/debug (these are advantages of high-level languages).

Do not accept faster/quicker without qualification.

Do not accept portable/machine independent.

Do not accept does not need to be translated/compiled (assembly language must be assembled).

Do not accept it is a low-level language / a repeat of the question.

Example answers and how they were marked
Full marks2/2

It can control the hardware directly and the code runs very quickly.

Why: Two creditworthy advantages: controls the hardware directly (1); fast execution (1).

Some marks1/2

It uses less memory than a high-level language.

Why: Creditworthy point: uses less memory/RAM (1). Only one advantage given.

No marks0/2

It is easier to understand and debug than a high-level language.

Why: These are advantages of high-level languages, not low-level ones; the mark scheme does not accept easier to understand or debug.

4Short recall2 marksLow and High Level Languages Swap Remove

Programs written in a high-level language are often machine independent.

Define the term machine independence.

[2 marks]
Mark scheme

Award one mark for any of the following up to a maximum of two marks:

  • The (same) program/source code can run on different types/makes of computer/processor (1)
  • With few/no changes (to the program code) (1)
  • The same source code can be translated for each type of processor (1)
  • A different compiler/interpreter is used for each type of processor (1)
  • The program does not depend on one specific type of processor/hardware (1)
  • Only one version of the program needs to be written/kept (1)
  • The program is portable between different computers (1)

Allow 'different computers' as meaning different types of computer/processor.

Do not accept a program that will only run on one type of computer / the computer it was written on.

Do not accept written in machine code/binary, is translated into machine code, compiled/interpreted, is a low-level language.

Example answers and how they were marked
Full marks2/2

The same program can run on different types of computer (1) without being changed (1).

Why: Two creditworthy parts: runs on different types/makes of computer/processor (1); with few/no changes (1).

Some marks1/2

A program can run on different computers.

Why: Creditworthy point: can run on different types/makes of computer/processor (1), with 'different computers' allowed by the guidance. No second part about changes or translation.

No marks0/2

A program is written in machine code so the computer can understand it.

Why: Misconception: machine code is not machine independence; the mark scheme does not accept this, and no other creditworthy point is given.

5Short recall2 marksTranslators Swap Remove

An interpreter is a type of translator.

Define the term interpreter.

[2 marks]
Mark scheme

Award one mark for any of the following up to a maximum of two marks:

  • Translates/converts (high-level/source) code one line/statement at a time (1)
  • Translates/converts the code and executes/runs each line as it goes (1)
  • Executes/runs each line/statement immediately after it is translated (1)
  • Reports/stops with an error message as soon as a syntax error is found (1)

Allow 'runs' for executes, 'converts' for translates and 'instruction' for line/statement

Do not accept translates the whole program before it is run

Do not accept produces/creates object code, an executable file or machine code that is saved

Example answers and how they were marked
Full marks2/2

An interpreter is a program that translates high-level code line by line. Each line is run as soon as it has been translated, so any errors are shown straight away.

Why: Line-by-line translation (1) and each line executed immediately (1); the point about errors would be a third creditworthy point but the maximum is two.

Some marks1/2

An interpreter translates code one line at a time.

Why: Line-by-line translation (1); no point for immediate execution.

No marks0/2

An interpreter translates the whole program before it is run.

Why: Near-miss describing a compiler; the scheme's 'Do not accept' line rules out whole-program translation.

6Describe2 marksTranslators Swap Remove

A high-level program must be translated into machine code before it can be run.

Describe how a compiler and an interpreter differ in when the translated code is executed.

[2 marks]
Mark scheme

Award up to two marks for a linked description such as:

  • The interpreter executes each line as soon as it has been translated (1) so translation and execution happen together/at the same time (1)
  • The compiler translates the whole program first (1) and the machine code is run later/separately (1)
  • The interpreter translates the code and runs it while the program is running (1) whereas the compiler does not run the code it produces (1)
  • The compiler produces translated code that is executed only after all the translation has finished (1) but the interpreter executes each line immediately (1)

Allow 'translates one line at a time' where it is linked to executing each line immediately.

Do not accept answers that only state that a compiler is faster/an interpreter is slower, without reference to when execution happens.

Do not accept answers that only give object code, error reporting or portability, without reference to when execution happens.

Do not accept the compiler executing the program as it translates it.

Example answers and how they were marked
Full marks2/2

The compiler translates the code first and the program is executed afterwards, but the interpreter executes each line as soon as it has been translated.

Why: Compiler translates the whole program first and it is executed afterwards (1) and interpreter executes each line as soon as it is translated (1).

Some marks1/2

The interpreter executes each line immediately after translating it.

Why: Correct interpreter timing (1); no comparison with when the compiler's translated code is executed.

No marks0/2

The compiler executes the program line by line as it translates it.

Why: Reverses the two translators; a compiler does not execute the program it translates, so no mark.

7Explain2 marksLow and High Level Languages Swap Remove

High-level languages are designed to be easier to learn than low-level languages.

Explain one reason why a high-level language is easier to learn than a low-level language.

[2 marks]
Mark scheme

Award up to two marks for a linked explanation such as:

  • Statements are written in English-like words/use maths symbols (1) so the programmer can understand more easily what each one does (1)
  • The language uses meaningful names for variables/structured constructs such as loops (1) so the code is easier to read/follow (1)
  • One statement translates into several machine code instructions (1) so there are fewer instructions to learn/understand for the same task (1)

For both marks, the expansion must follow/associate with the statement.

Do not accept 'it is easier' / 'it is simpler' on its own, without saying what is easier/simpler.

Do not accept 'the computer understands it directly' / 'it does not need translating'.

Do not award answers about the program running faster or using less memory, as these are not about ease of learning.

Example answers and how they were marked
Full marks2/2

Statements are written in English-like words (1) so the programmer can understand more easily what each line does (1).

Why: Linked point (1) of English-like statements and reason (1) that these are easier to understand.

Some marks1/2

It uses meaningful names for variables (1) so it is easier.

Why: Point (1) that meaningful names for variables are used, but 'so it is easier' is not accepted as the linked reason.

No marks0/2

Because the computer can understand high-level code without translation.

Why: Misconception that high-level code is understood directly by the computer; no creditworthy characteristic of the language is given.

8Discuss6 marksTranslators Swap Remove

A company writes a photo editing program in a high-level language. The company will sell the finished program to customers. Each customer will install the program on their own computer and run it many times.

Discuss whether the company should use a compiler or an interpreter to translate the program before it is sold.

Your answer should include:

  • the output of each type of translator
  • whether the program has to be translated each time it is run
  • what the customer needs on their computer to run the program.
[6 marks]
Mark scheme

Indicative content

The output of each type of translator

  • A compiler translates the whole program in one go and produces object code.
  • The object code is saved as an executable file, which is already in machine code so the processor can run it directly.
  • An interpreter does not produce object code, so no translated file exists for the company to save and sell.
  • An interpreter translates one line at a time and executes it immediately, but that translation is not kept.

Whether the program has to be translated each time it is run

  • Compiled code is translated once, so the executable can be run as many times as the customer likes without being translated again.
  • If the source code is edited, the whole program has to be compiled again to produce a new executable.
  • An interpreted program is translated again every time it is run, so a customer who runs the program often waits for translation at every run.
  • An executable runs faster than interpreted code because it is already in machine code.

What the customer needs on their computer to run the program

  • A customer who installs the executable needs no compiler on their computer, so the program will run straight away.
  • If the company supplied the source code instead, the customer would need an interpreter installed, and it would have to be an interpreter for their type of computer.
  • A customer given only the executable does not have the source code, so cannot change the program.

Conclusion

  • A compiler is the better choice for this company, because the executable can be sold and the customer runs it without it being translated again and without being given the source code.
  • Using an interpreter would mean supplying the source code to customers and translating the program on every run.

Levels

  • Level 0 (0 marks): No rewardable content.
  • Level 1 (1–2 marks): Basic, independent points are made, showing elements of understanding of key concepts/principles of computer science. (AO1) The discussion will contain basic information with little linkage between points made or application to the context. (AO2)
  • Level 2 (3–4 marks): Demonstrates adequate understanding of key concepts/principles of computer science. (AO1) The discussion shows some linkages and lines of reasoning with some structure and application to the context. (AO2)
  • Level 3 (5–6 marks): Demonstrates comprehensive understanding of key concepts/principles of computer science to support the discussion being presented. (AO1) The discussion is well developed, with sustained lines of reasoning that are coherent and logically structured, and which clearly apply to the context. (AO2)

Level 3 responses must cover all three bullets for this company's program, including translating once rather than on every run, and reach a conclusion.

Do not accept 'a compiler fixes errors' (a compiler reports syntax errors at the end of translation, it does not fix them) or 'a compiler is easier to use' with no link to output, translation or the customer. Do not accept answers about translating to assembly language.

Example answers and how they were marked
Full marks6/6

The company should use a compiler. A compiler translates the whole program in one go and produces object code, which is saved as an executable file. This executable is already in machine code, so the customer's processor can run it directly. The program is translated only once, so a customer who runs the program many times does not wait for it to be translated again, and it runs faster than interpreted code would. An interpreter produces no object code, so the company would have nothing to sell as an executable. The customer would have to be given the source code and would need an interpreter installed on their computer, and the program would be translated again every time it was run.

Why: Level 3. Covers the output of both translators (executable from the compiler, no object code from the interpreter), the effect of translating once rather than on every run, and what the customer needs on their computer, all applied to the company selling the program, with a clear conclusion.

Some marks3/6

A compiler produces an executable file, which the company can save and sell to its customers. An interpreter does not produce an executable file, so the customer would need the source code and an interpreter installed on their computer to run the program. This means a compiler is better for the company, because customers can just run the file they are given.

Why: Level 2. Gives the output of both translators and links this to what the customer needs, with a conclusion, but never says the compiled program is translated once while an interpreted one is translated on every run, so the reasoning is not developed enough for Level 3.

No marks0/6

The company should use a compiler because it is easier to write programs with a compiler and it fixes the errors in the program before the customers get it.

Why: Level 0. No creditworthy point: 'easier to write programs' is not linked to the output, the translation each run or the customer, and 'fixes the errors' is a misconception, as the mark scheme's guidance says a compiler only reports errors at the end of translation.

9Discuss6 marksLow and High Level Languages Swap Remove

A school computing club is creating a quiz game. The game will be written by students who are new to programming. It will store the names and scores of players in a list. The club wants to choose a language that helps the students finish the game quickly and with few errors.

Discuss the characteristics of a high-level programming language that make it suitable for writing the quiz game.

Your answer should include:

  • how easy the language is to learn, use and debug
  • the data structures it provides for storing the players' names and scores
  • the built-in functions and library routines it provides.
[6 marks]
Mark scheme

Indicative content

Ease of learning, use and debug

  • High-level language statements are written in English-like words and mathematical symbols, so the students can read the quiz game code and understand what each line does.
  • The language is easier to learn than a low-level language, so students who are new to programming can start writing the quiz game quickly.
  • Errors are easier to find and fix because the code is readable; for example, the students can check a line that updates a score against the rule they intended.
  • The students do not need to know how the processor carries out each statement, so they can concentrate on the quiz questions and rules.

Data structures

  • High-level languages provide lists or arrays, so the names and scores of all the players can be stored under one name and processed with a loop.
  • A record can store a player's name and score as one item; in some languages a dictionary or class can be used instead, which keeps related data together.
  • Using a data structure makes the code shorter and easier to understand than separate variables for every player's name and score.

Built-in functions and library routines

  • High-level languages provide built-in functions such as print and input, so the students can display a question and read a player's answer without writing the underlying code.
  • Library routines such as a random number generator can be used to choose quiz questions, saving the students time.
  • String-handling routines can check or compare a player's answer, so the students do not have to write these routines themselves.
  • Reusing tested routines reduces the amount of code the students write and can reduce errors in the quiz game.

Levels

  • Level 0 (0 marks): No rewardable content.
  • Level 1 (1–2 marks): Basic, independent points are made, showing elements of understanding of key concepts/principles of computer science. (AO1) The discussion will contain basic information with little linkage between points made or application to the context. (AO2)
  • Level 2 (3–4 marks): Demonstrates adequate understanding of key concepts/principles of computer science. (AO1) The discussion shows some linkages and lines of reasoning with some structure and application to the context. (AO2)
  • Level 3 (5–6 marks): Demonstrates comprehensive understanding of key concepts/principles of computer science to support the discussion being presented. (AO1) The discussion is well developed, with sustained lines of reasoning that are coherent and logically structured, and which clearly apply to the context. (AO2)

Additional guidance: Credit only points applied to the quiz game and the students; comparison with low-level languages is not required, but a correct contrast may support a point if it is applied. Do not award generic claims such as 'high-level programs run faster', 'work on any computer' or 'students do not need to learn syntax' unless they are justified for the quiz game.

Level 3 responses must cover all three bullet areas with linked reasoning that explains why the characteristic helps the students finish the game quickly with few errors; an answer covering only two bullet areas is limited to Level 2. Do not award the idea that high-level code is already machine code or is understood directly by the processor. Accept dictionaries or classes as equivalents of records.

Example answers and how they were marked
Full marks6/6

A high-level language is suitable for the quiz game because its statements use English-like words and mathematical symbols, so students who are new to programming can read the code and see what each part of the quiz does. This also makes the game easier to debug, because the students can compare a line that updates a player's score with the rule they intended. The language gives the students lists or arrays, so all the players' names and scores can be stored under one name, and a loop can then go through the list to display the results. A record, or a dictionary in Python, can keep one player's name and score together, which is clearer than using separate variables. The language also provides built-in functions and library routines such as input, print and a random number generator, so the students do not have to write these from scratch. They can use input to ask for a player's name and print to show the score, and a random number routine to choose a question. This lets the club spend its time on the quiz questions and rules, so the students can finish the game quickly with fewer errors.

Why: Covers all three bullet areas with linked reasoning: readable English-like statements and debugging, lists/records for names and scores, and built-in input/print/random routines, all applied to helping new students finish quickly with fewer errors. This meets Level 3.

Some marks3/6

High-level languages use English words, so the students can understand the code for the quiz game and find mistakes more easily. They provide lists or arrays, so the players' names and scores can be stored together, and a loop can be used to display the scores. This makes the game easier to write for students who are new to programming.

Why: Level 2, 3 marks: covers ease of learning/use and data structures with some application to the quiz game, but gives no built-in facilities and limited development of why this helps the club finish quickly, so it is not Level 3.

No marks0/6

High-level code is already machine code, so the computer can run the quiz game without a translator. The students do not need to learn any syntax.

Why: Contains the machine-code misconception and a generic claim that the scheme does not credit; no creditworthy point is made, so Level 0.

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