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Edexcel GCSE Computer Science (1CP2) Exam Questions

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5 questions · 12 marks

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1Short recall1 markLow and High Level Languages Swap Remove

A high-level language uses statements that look like English or maths.

State what a single statement in a high-level language is usually translated into.

[1 mark]
Mark scheme

Award one mark for:

  • Several/multiple machine code instructions (1)

The answer must refer to instructions.

Do not accept machine code on its own.

Do not accept binary on its own.

Do not accept 'one or more machine code instructions' as it does not show that one statement becomes several instructions.

Do not accept assembly code/compiled code/low-level code on their own.

Do not accept 'a line of code'/'a statement' as this repeats the question.

Example answers and how they were marked
Full marks1/1

Several machine code instructions

Why: Matches the creditworthy point that one high-level statement translates into several machine code instructions (1).

No marks0/1

Machine code

Why: Near-miss: gives the type of code but not that one statement becomes several instructions; mark scheme does not accept machine code on its own.

No marks0/1

Binary

Why: Misconception: high-level statements are translated into machine code instructions, not just binary; not accepted.

2Short recall1 markTranslators Swap Remove

A compiler translates a whole program in one go before it is run.

Name the type of code that a compiler produces.

[1 mark]
Mark scheme

Award one mark for any of the following:

  • Object code (1)
  • Machine code (1)
  • Executable code / an executable (1)

Allow object file.

Do not accept source code.

Do not accept high-level code.

Example answers and how they were marked
Full marks1/1

Object code.

Why: Object code is named as the code a compiler produces (1).

No marks0/1

High-level code.

Why: Near-miss: this is the input to the compiler, not the code it produces; not accepted.

No marks0/1

Source code.

Why: Names the programmer's input rather than the compiler's output; not accepted.

3Describe2 marksLow and High Level Languages Swap Remove

A program can be written in a high-level language such as Python.

Describe one characteristic of a high-level programming language.

[2 marks]
Mark scheme

Award up to two marks for a linked description such as:

  • Statements are written using words/phrases that look like English or maths (1) so the code is easier to read/understand/write (1)
  • One statement is translated into several machine code instructions (1) so programs are shorter to write than in a low-level language (1)
  • High-level languages provide built-in data structures such as arrays/lists/records (1) so a collection of data items can be stored and accessed under one name (1)

Do not accept responses that only give a benefit or drawback, such as 'it is easier to learn', with no characteristic.

Do not accept 'it is easier than a low-level language' without saying what the characteristic is.

Example answers and how they were marked
Full marks2/2

Statements are written using words that look like English or maths so the program is easier to read and understand.

Why: Characteristic of the statements (1) with a linked development (1).

Some marks1/2

It has built-in data structures such as arrays.

Why: A correct characteristic (1) but no development of what it allows the programmer to do.

No marks0/2

It is easier to learn than a low-level language.

Why: Gives only a benefit compared with a low-level language; no characteristic of the language itself, so no mark.

4Explain2 marksTranslators Swap Remove

A programmer writes a program in a high-level language. The program is translated by a compiler.

Explain why a compiler must translate the whole program before any of it can be executed.

[2 marks]
Mark scheme

Award up to two marks for a linked explanation such as:

  • The compiler produces object code/machine code for the whole program (1) so there is no complete executable until every line has been translated (1)
  • The compiler translates all the source code before producing the object code (1) so the program cannot start until translation has finished (1)
  • The compiler checks the whole program for errors during translation (1) so all of the source code must be read before an executable can be produced (1)

For both marks, the expansion must follow/associate with the statement.

Allow 'in one go'/'all at once' for the translation point, but this does not earn the second mark unless it is linked to why the program cannot be executed until translation has finished.

A statement that the whole program is translated, with no linked reason about when the program can be executed, earns 1 mark only.

Do not accept 'a compiler is faster' or 'compiled code runs faster' on its own; this does not explain why translation must finish before execution.

Do not accept 'it translates and runs the program one line at a time', as this describes an interpreter.

Example answers and how they were marked
Full marks2/2

A compiler produces object code for the whole program, so there is no complete executable until every line has been translated.

Why: Object code for the whole program (1) linked to there being no complete executable until every line is translated (1).

Some marks1/2

A compiler translates the whole program in one go.

Why: Translation of the whole program only (1); no linked reason about when the program can be executed, so the second mark is not awarded.

No marks0/2

A compiler translates and runs the program one line at a time, so it stops when it finds an error.

Why: Confuses a compiler with an interpreter; nothing about translating the whole program before execution, so no creditworthy point.

5Discuss6 marksLow and High Level Languages Swap Remove

A school computing club is creating a quiz game. The game will be written by students who are new to programming. It will store the names and scores of players in a list. The club wants to choose a language that helps the students finish the game quickly and with few errors.

Discuss the characteristics of a high-level programming language that make it suitable for writing the quiz game.

Your answer should include:

  • how easy the language is to learn, use and debug
  • the data structures it provides for storing the players' names and scores
  • the built-in functions and library routines it provides.
[6 marks]
Mark scheme

Indicative content

Ease of learning, use and debug

  • High-level language statements are written in English-like words and mathematical symbols, so the students can read the quiz game code and understand what each line does.
  • The language is easier to learn than a low-level language, so students who are new to programming can start writing the quiz game quickly.
  • Errors are easier to find and fix because the code is readable; for example, the students can check a line that updates a score against the rule they intended.
  • The students do not need to know how the processor carries out each statement, so they can concentrate on the quiz questions and rules.

Data structures

  • High-level languages provide lists or arrays, so the names and scores of all the players can be stored under one name and processed with a loop.
  • A record can store a player's name and score as one item; in some languages a dictionary or class can be used instead, which keeps related data together.
  • Using a data structure makes the code shorter and easier to understand than separate variables for every player's name and score.

Built-in functions and library routines

  • High-level languages provide built-in functions such as print and input, so the students can display a question and read a player's answer without writing the underlying code.
  • Library routines such as a random number generator can be used to choose quiz questions, saving the students time.
  • String-handling routines can check or compare a player's answer, so the students do not have to write these routines themselves.
  • Reusing tested routines reduces the amount of code the students write and can reduce errors in the quiz game.

Levels

  • Level 0 (0 marks): No rewardable content.
  • Level 1 (1–2 marks): Basic, independent points are made, showing elements of understanding of key concepts/principles of computer science. (AO1) The discussion will contain basic information with little linkage between points made or application to the context. (AO2)
  • Level 2 (3–4 marks): Demonstrates adequate understanding of key concepts/principles of computer science. (AO1) The discussion shows some linkages and lines of reasoning with some structure and application to the context. (AO2)
  • Level 3 (5–6 marks): Demonstrates comprehensive understanding of key concepts/principles of computer science to support the discussion being presented. (AO1) The discussion is well developed, with sustained lines of reasoning that are coherent and logically structured, and which clearly apply to the context. (AO2)

Additional guidance: Credit only points applied to the quiz game and the students; comparison with low-level languages is not required, but a correct contrast may support a point if it is applied. Do not award generic claims such as 'high-level programs run faster', 'work on any computer' or 'students do not need to learn syntax' unless they are justified for the quiz game.

Level 3 responses must cover all three bullet areas with linked reasoning that explains why the characteristic helps the students finish the game quickly with few errors; an answer covering only two bullet areas is limited to Level 2. Do not award the idea that high-level code is already machine code or is understood directly by the processor. Accept dictionaries or classes as equivalents of records.

Example answers and how they were marked
Full marks6/6

A high-level language is suitable for the quiz game because its statements use English-like words and mathematical symbols, so students who are new to programming can read the code and see what each part of the quiz does. This also makes the game easier to debug, because the students can compare a line that updates a player's score with the rule they intended. The language gives the students lists or arrays, so all the players' names and scores can be stored under one name, and a loop can then go through the list to display the results. A record, or a dictionary in Python, can keep one player's name and score together, which is clearer than using separate variables. The language also provides built-in functions and library routines such as input, print and a random number generator, so the students do not have to write these from scratch. They can use input to ask for a player's name and print to show the score, and a random number routine to choose a question. This lets the club spend its time on the quiz questions and rules, so the students can finish the game quickly with fewer errors.

Why: Covers all three bullet areas with linked reasoning: readable English-like statements and debugging, lists/records for names and scores, and built-in input/print/random routines, all applied to helping new students finish quickly with fewer errors. This meets Level 3.

Some marks3/6

High-level languages use English words, so the students can understand the code for the quiz game and find mistakes more easily. They provide lists or arrays, so the players' names and scores can be stored together, and a loop can be used to display the scores. This makes the game easier to write for students who are new to programming.

Why: Level 2, 3 marks: covers ease of learning/use and data structures with some application to the quiz game, but gives no built-in facilities and limited development of why this helps the club finish quickly, so it is not Level 3.

No marks0/6

High-level code is already machine code, so the computer can run the quiz game without a translator. The students do not need to learn any syntax.

Why: Contains the machine-code misconception and a generic claim that the scheme does not credit; no creditworthy point is made, so Level 0.

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