Menu

Edexcel GCSE Computer Science (1CP2) Exam Questions

Build a practice paper from 604 exam-style questions, each with its mark scheme and example answers. Print it, or answer it on paper and then open the mark schemes. Or browse the questions by topic.

Build a paper

Topics (none ticked: all of them)
Question types (none ticked: all of them)

Practice paper

5 questions · 13 marks

Pick again
Print
1Multiple choice1 markEmbedded Systems Swap Remove

Modern cars contain many embedded systems.

Identify what the embedded system that controls the cruise control does.

[1 mark]
  • AIt controls the interior lights
  • BIt displays a map for the driver
  • CIt keeps the car at a constant speed
  • DIt sounds an alarm if the car is broken into
Mark scheme
  • C It keeps the car at a constant speed (1)
  • The only correct answer is C. The correct answer is it keeps the car at a constant speed.
  • A is not correct because controlling the interior lights is done by a different embedded system in the car
  • B is not correct because displaying a map for the driver is done by the satellite navigation system
  • D is not correct because sounding an alarm is done by a different embedded system in the car
Example answers and how they were marked
Full marks1/1

C It keeps the car at a constant speed

Why: Correct option: this is the function of the embedded system that controls the cruise control (1).

No marks0/1

B It displays a map for the driver

Why: Near miss: displaying a map is the function of the satellite navigation system, which the mark scheme says is not correct, so no mark.

No marks0/1

A It controls the interior lights

Why: Misconception: the interior lights are controlled by a different embedded system, so no mark.

2Short recall2 marksCompression Swap Remove

Images and sound can be stored using lossy compression.

Define the term lossy compression.

[2 marks]
Mark scheme

Award one mark for each of the following up to a maximum of two marks:

  • Reduces the size of a file (1)
  • Permanently removes/loses some data (1)
  • The original file cannot be recreated/restored exactly (1)

Allow 'some data is deleted/discarded and cannot be recovered' for the second mark.

Do not award the first mark where the response also states that no data is lost.

Do not accept 'removes repeated data' (this describes lossless compression).

Example answers and how they were marked
Full marks2/2

Lossy compression reduces the size of a file by permanently removing some data, so the original cannot be restored exactly.

Why: Reduces the size of a file (1); permanently removes some data (1); maximum two marks awarded.

Some marks1/2

It makes a file smaller.

Why: Reduces the size of a file (1); no reference to data being permanently lost.

No marks0/2

It makes a file smaller without losing any of the data.

Why: States that no data is lost, which describes lossless compression; the first mark is not awarded.

3Describe2 marksUtility Software Swap Remove

A student has a large number of photographs stored on a computer.

Describe the purpose of data compression software.

[2 marks]
Mark scheme

Award up to two marks for a linked description such as:

  • Makes a file/files smaller (1) so less storage space is needed on the disk (1)
  • Reduces the size of the data (1) so it takes less time to upload/download/transfer the file (1)
  • Compresses files/folders into a single file (1) so an attachment is under the size limit for email (1)
  • Reduces the size of the files (1) so more of them fit onto a storage device/backup media (1)

Do not accept 'it compresses the files' on its own, as this repeats the question.

Do not accept responses about protecting files from malware/viruses or about deleting files.

Example answers and how they were marked
Full marks2/2

It makes the files smaller (1) so that they use less storage space on the computer and more of them fit on the disk (1).

Why: The point (1) and a linked development giving the benefit (1).

Some marks1/2

It makes files smaller.

Why: This is the point (1) but there is no development of what the smaller size leads to, so only one mark.

No marks0/2

It protects the files from viruses so that they cannot be damaged.

Why: This describes anti-malware software, which the mark scheme does not accept; no creditworthy point is made.

4Describe2 marksLow and High Level Languages Swap Remove

A program can be written in a high-level language such as Python.

Describe one characteristic of a high-level programming language.

[2 marks]
Mark scheme

Award up to two marks for a linked description such as:

  • Statements are written using words/phrases that look like English or maths (1) so the code is easier to read/understand/write (1)
  • One statement is translated into several machine code instructions (1) so programs are shorter to write than in a low-level language (1)
  • High-level languages provide built-in data structures such as arrays/lists/records (1) so a collection of data items can be stored and accessed under one name (1)

Do not accept responses that only give a benefit or drawback, such as 'it is easier to learn', with no characteristic.

Do not accept 'it is easier than a low-level language' without saying what the characteristic is.

Example answers and how they were marked
Full marks2/2

Statements are written using words that look like English or maths (1) so the program is easier to read and understand (1).

Why: Characteristic of the statements (1) with a linked development (1).

Some marks1/2

It has built-in data structures such as arrays.

Why: A correct characteristic (1) but no development of what it allows the programmer to do.

No marks0/2

It is easier to learn than a low-level language.

Why: Gives only a benefit compared with a low-level language; no characteristic of the language itself, so no mark.

5Discuss6 marksLow and High Level Languages Swap Remove

A school computing club is creating a quiz game. The game will be written by students who are new to programming. It will store the names and scores of players in a list. The club wants to choose a language that helps the students finish the game quickly and with few errors.

Discuss the characteristics of a high-level programming language that make it suitable for writing the quiz game.

Your answer should include:

  • how easy the language is to learn, use and debug
  • the data structures it provides for storing the players' names and scores
  • the built-in functions and library routines it provides.
[6 marks]
Mark scheme

Indicative content

Ease of learning, use and debug

  • High-level language statements are written in English-like words and mathematical symbols, so the students can read the quiz game code and understand what each line does.
  • The language is easier to learn than a low-level language, so students who are new to programming can start writing the quiz game quickly.
  • Errors are easier to find and fix because the code is readable; for example, the students can check a line that updates a score against the rule they intended.
  • The students do not need to know how the processor carries out each statement, so they can concentrate on the quiz questions and rules.

Data structures

  • High-level languages provide lists or arrays, so the names and scores of all the players can be stored under one name and processed with a loop.
  • A record can store a player's name and score as one item; in some languages a dictionary or class can be used instead, which keeps related data together.
  • Using a data structure makes the code shorter and easier to understand than separate variables for every player's name and score.

Built-in functions and library routines

  • High-level languages provide built-in functions such as print and input, so the students can display a question and read a player's answer without writing the underlying code.
  • Library routines such as a random number generator can be used to choose quiz questions, saving the students time.
  • String-handling routines can check or compare a player's answer, so the students do not have to write these routines themselves.
  • Reusing tested routines reduces the amount of code the students write and can reduce errors in the quiz game.

Levels

  • Level 0 (0 marks): No rewardable content.
  • Level 1 (1–2 marks): Basic, independent points are made, showing elements of understanding of key concepts/principles of computer science. (AO1) The discussion will contain basic information with little linkage between points made or application to the context. (AO2)
  • Level 2 (3–4 marks): Demonstrates adequate understanding of key concepts/principles of computer science. (AO1) The discussion shows some linkages and lines of reasoning with some structure and application to the context. (AO2)
  • Level 3 (5–6 marks): Demonstrates comprehensive understanding of key concepts/principles of computer science to support the discussion being presented. (AO1) The discussion is well developed, with sustained lines of reasoning that are coherent and logically structured, and which clearly apply to the context. (AO2)

Additional guidance: Credit only points applied to the quiz game and the students; comparison with low-level languages is not required, but a correct contrast may support a point if it is applied. Do not award generic claims such as 'high-level programs run faster', 'work on any computer' or 'students do not need to learn syntax' unless they are justified for the quiz game.

Level 3 responses must cover all three bullet areas with linked reasoning that explains why the characteristic helps the students finish the game quickly with few errors; an answer covering only two bullet areas is limited to Level 2. Do not award the idea that high-level code is already machine code or is understood directly by the processor. Accept dictionaries or classes as equivalents of records.

Example answers and how they were marked
Full marks6/6

A high-level language is suitable for the quiz game because its statements use English-like words and mathematical symbols, so students who are new to programming can read the code and see what each part of the quiz does. This also makes the game easier to debug, because the students can compare a line that updates a player's score with the rule they intended. The language gives the students lists or arrays, so all the players' names and scores can be stored under one name, and a loop can then go through the list to display the results. A record, or a dictionary in Python, can keep one player's name and score together, which is clearer than using separate variables. The language also provides built-in functions and library routines such as input, print and a random number generator, so the students do not have to write these from scratch. They can use input to ask for a player's name and print to show the score, and a random number routine to choose a question. This lets the club spend its time on the quiz questions and rules, so the students can finish the game quickly with fewer errors.

Why: Covers all three bullet areas with linked reasoning: readable English-like statements and debugging, lists/records for names and scores, and built-in input/print/random routines, all applied to helping new students finish quickly with fewer errors. This meets Level 3.

Some marks3/6

High-level languages use English words, so the students can understand the code for the quiz game and find mistakes more easily. They provide lists or arrays, so the players' names and scores can be stored together, and a loop can be used to display the scores. This makes the game easier to write for students who are new to programming.

Why: Level 2, 3 marks: covers ease of learning/use and data structures with some application to the quiz game, but gives no built-in facilities and limited development of why this helps the club finish quickly, so it is not Level 3.

No marks0/6

High-level code is already machine code, so the computer can run the quiz game without a translator. The students do not need to learn any syntax.

Why: Contains the machine-code misconception and a generic claim that the scheme does not credit; no creditworthy point is made, so Level 0.

Questions by topic

More ways to revise Edexcel GCSE Computer Science (1CP2)

Teachers: build a paper, print it with the mark schemes at the end, and sign your school up to set your classes activities on every topic.

Fetch Decode Explain isn't affiliated with or endorsed by Pearson Edexcel.