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Edexcel GCSE Computer Science (1CP2) Exam Questions

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5 questions · 13 marks

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1Multiple choice1 markSound Swap Remove

A sound wave is sampled and the amplitude of each sample is stored using 2 bits.

Identify the number of different amplitude values that can be stored for each sample.

[1 mark]
  • A2
  • B4
  • C8
  • D16
Mark scheme
  • B 4 (1)
  • The only correct answer is B. The correct answer is 4 (2 bits give 2^2 = 4 values).
  • A is not correct because 2 is the number of bits used to store each sample
  • C is not correct because 8 different amplitude values would need 3 bits
  • D is not correct because 16 different amplitude values would need 4 bits
Example answers and how they were marked
Full marks1/1

B 4

Why: Selects the only correct option (1).

No marks0/1

C 8

Why: Near miss: 8 values would need 3 bits, one more than this recording uses (0).

No marks0/1

A 2

Why: Typical misconception: 2 is the number of bits, not the number of amplitude values those bits can store (0).

2Short recall2 marksStored Program Computers Swap Remove

Computers use the von Neumann stored program concept.

Define the term stored program concept.

[2 marks]
Mark scheme

Award one mark for any of the following up to a maximum of two marks:

  • Program instructions are stored in main memory/RAM (1)
  • The data used by the program is stored in main memory/RAM (1)
  • The CPU fetches/reads instructions from main memory to execute them (1)
  • The program can be run without the instructions being input again (1)

Allow 'the program is stored in memory' for one mark.

Do not accept answers about programs being stored on secondary storage, such as a hard disk or USB memory stick.

Do not accept answers that only describe the von Neumann architecture (e.g. having a CPU and memory) without stating that instructions are stored in main memory.

Example answers and how they were marked
Full marks2/2

Both the program instructions and the data the program uses are held in the same main memory, and the CPU fetches these instructions from memory to execute them.

Why: Instructions stored in main memory (1) and the CPU fetches instructions from memory to execute them (1).

Some marks1/2

Program instructions are stored in main memory.

Why: Instructions stored in main memory (1). No second point about data being stored in the same memory or about the CPU fetching instructions.

No marks0/2

The program is saved on the hard disk so that it can be loaded into RAM when the user runs it.

Why: A near-miss about secondary storage, which the mark scheme says not to accept; the stored program concept is about instructions being held in main memory.

3Describe2 marksUtility Software Swap Remove

A computer can lose power while a file is being saved.

Describe what file repair software does.

[2 marks]
Mark scheme

Award up to two marks for a linked description such as:

  • Attempts to repair/rebuild the corrupted file (1) so that it can be opened by its program again (1)
  • Recovers/retrieves the parts of the file that can still be read (1) so that the user does not lose all of the data in the file (1)
  • Reconstructs the file from data held in other parts of the disk (1) because part of the file/the disk is corrupted (1)
  • Saves a new/repaired copy of the file (1) as some of the data in it may not be recoverable (1)

Do not accept 'it repairs the file' on its own, as this repeats the question.

Do not accept responses about restoring a backup/previous version of the file, as this is backup software.

Do not accept responses about scanning for or removing malware.

Example answers and how they were marked
Full marks2/2

It recovers the parts of the file that can still be read (1) so that the user does not lose everything that was saved in it (1).

Why: The point (1) and a linked development giving the effect (1).

Some marks1/2

It rebuilds the damaged file from other parts of the disk.

Why: A valid point is made (1) but there is no development of what this achieves, so the second mark is not awarded.

No marks0/2

It restores the last backup of the file so the user gets the data back.

Why: This describes backup software, which the mark scheme does not accept for this question.

4Explain2 marksProtocols & Layers Swap Remove

Two computers exchange data over a network.

Explain why network protocols are needed for the two computers to communicate.

[2 marks]
Mark scheme

Award up to two marks for a linked explanation such as:

  • Devices (can) understand/interpret the data they receive (1) because they follow the same set of rules for communication (1)
  • Data is sent in an agreed format/structure (1) so the receiving device can interpret/understand it correctly (1)
  • Devices (can) connect/communicate successfully (1) because they agree how the data is transmitted, such as the type of signal used (1)
  • Errors (can) be detected/handled (1) because both devices follow the same rules for checking the data (1)

For both marks, the expansion must follow/associate with the statement.

Do not accept 'so devices can talk/communicate with each other' or 'so they can understand each other' without saying they follow the same rules/agreed format.

Do not accept an answer that only states protocols are a set of rules, without saying what this allows (e.g. the data can be understood/interpreted).

Do not accept a faster connection/speed as a reason why protocols are needed.

Do not accept naming a protocol (e.g. TCP/IP, HTTP, Wi-Fi) without an explanation of why it is needed.

Do not accept a description of what a protocol does (e.g. 'TCP splits data into packets') without saying why this is needed.

Example answers and how they were marked
Full marks2/2

Devices can understand the data they receive (1) because they follow the same set of rules for communication (1).

Why: Linked point (1) and reason (1): following the same rules is what lets the devices understand the data.

Some marks1/2

Data is sent in an agreed format (1).

Why: Point (1) identified, but no linked reason saying what the agreed format achieves.

No marks0/2

Protocols are needed so the connection is faster (0) because more data can be sent at once.

Why: Speed is not a reason protocols are needed, so there is no creditworthy point or linked reason.

5Discuss6 marksLow and High Level Languages Swap Remove

A school computing club is creating a quiz game. The game will be written by students who are new to programming. It will store the names and scores of players in a list. The club wants to choose a language that helps the students finish the game quickly and with few errors.

Discuss the characteristics of a high-level programming language that make it suitable for writing the quiz game.

Your answer should include:

  • how easy the language is to learn, use and debug
  • the data structures it provides for storing the players' names and scores
  • the built-in functions and library routines it provides.
[6 marks]
Mark scheme

Indicative content

Ease of learning, use and debug

  • High-level language statements are written in English-like words and mathematical symbols, so the students can read the quiz game code and understand what each line does.
  • The language is easier to learn than a low-level language, so students who are new to programming can start writing the quiz game quickly.
  • Errors are easier to find and fix because the code is readable; for example, the students can check a line that updates a score against the rule they intended.
  • The students do not need to know how the processor carries out each statement, so they can concentrate on the quiz questions and rules.

Data structures

  • High-level languages provide lists or arrays, so the names and scores of all the players can be stored under one name and processed with a loop.
  • A record can store a player's name and score as one item; in some languages a dictionary or class can be used instead, which keeps related data together.
  • Using a data structure makes the code shorter and easier to understand than separate variables for every player's name and score.

Built-in functions and library routines

  • High-level languages provide built-in functions such as print and input, so the students can display a question and read a player's answer without writing the underlying code.
  • Library routines such as a random number generator can be used to choose quiz questions, saving the students time.
  • String-handling routines can check or compare a player's answer, so the students do not have to write these routines themselves.
  • Reusing tested routines reduces the amount of code the students write and can reduce errors in the quiz game.

Levels

  • Level 0 (0 marks): No rewardable content.
  • Level 1 (1–2 marks): Basic, independent points are made, showing elements of understanding of key concepts/principles of computer science. (AO1) The discussion will contain basic information with little linkage between points made or application to the context. (AO2)
  • Level 2 (3–4 marks): Demonstrates adequate understanding of key concepts/principles of computer science. (AO1) The discussion shows some linkages and lines of reasoning with some structure and application to the context. (AO2)
  • Level 3 (5–6 marks): Demonstrates comprehensive understanding of key concepts/principles of computer science to support the discussion being presented. (AO1) The discussion is well developed, with sustained lines of reasoning that are coherent and logically structured, and which clearly apply to the context. (AO2)

Additional guidance: Credit only points applied to the quiz game and the students; comparison with low-level languages is not required, but a correct contrast may support a point if it is applied. Do not award generic claims such as 'high-level programs run faster', 'work on any computer' or 'students do not need to learn syntax' unless they are justified for the quiz game.

Level 3 responses must cover all three bullet areas with linked reasoning that explains why the characteristic helps the students finish the game quickly with few errors; an answer covering only two bullet areas is limited to Level 2. Do not award the idea that high-level code is already machine code or is understood directly by the processor. Accept dictionaries or classes as equivalents of records.

Example answers and how they were marked
Full marks6/6

A high-level language is suitable for the quiz game because its statements use English-like words and mathematical symbols, so students who are new to programming can read the code and see what each part of the quiz does. This also makes the game easier to debug, because the students can compare a line that updates a player's score with the rule they intended. The language gives the students lists or arrays, so all the players' names and scores can be stored under one name, and a loop can then go through the list to display the results. A record, or a dictionary in Python, can keep one player's name and score together, which is clearer than using separate variables. The language also provides built-in functions and library routines such as input, print and a random number generator, so the students do not have to write these from scratch. They can use input to ask for a player's name and print to show the score, and a random number routine to choose a question. This lets the club spend its time on the quiz questions and rules, so the students can finish the game quickly with fewer errors.

Why: Covers all three bullet areas with linked reasoning: readable English-like statements and debugging, lists/records for names and scores, and built-in input/print/random routines, all applied to helping new students finish quickly with fewer errors. This meets Level 3.

Some marks3/6

High-level languages use English words, so the students can understand the code for the quiz game and find mistakes more easily. They provide lists or arrays, so the players' names and scores can be stored together, and a loop can be used to display the scores. This makes the game easier to write for students who are new to programming.

Why: Level 2, 3 marks: covers ease of learning/use and data structures with some application to the quiz game, but gives no built-in facilities and limited development of why this helps the club finish quickly, so it is not Level 3.

No marks0/6

High-level code is already machine code, so the computer can run the quiz game without a translator. The students do not need to learn any syntax.

Why: Contains the machine-code misconception and a generic claim that the scheme does not credit; no creditworthy point is made, so Level 0.

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