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Edexcel GCSE Computer Science (1CP2) Exam Questions

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8 questions · 21 marks

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1Multiple choice1 markSound Swap Remove

A sound wave is sampled and the amplitude of each sample is stored using 2 bits.

Identify the number of different amplitude values that can be stored for each sample.

[1 mark]
  • A2
  • B4
  • C8
  • D16
Mark scheme
  • B 4 (1)
  • The only correct answer is B. The correct answer is 4 (2 bits give 2^2 = 4 values).
  • A is not correct because 2 is the number of bits used to store each sample
  • C is not correct because 8 different amplitude values would need 3 bits
  • D is not correct because 16 different amplitude values would need 4 bits
Example answers and how they were marked
Full marks1/1

B 4

Why: Selects the only correct option (1).

No marks0/1

C 8

Why: Near miss: 8 values would need 3 bits, one more than this recording uses (0).

No marks0/1

A 2

Why: Typical misconception: 2 is the number of bits, not the number of amplitude values those bits can store (0).

2Short recall1 markSecondary Memory Swap Remove

Data is stored on optical discs as pits and lands.

Name the component in an optical disc drive that reads this data.

[1 mark]
Mark scheme

Award one mark for:

  • Laser (1)

Allow laser beam

Do not accept read/write head

Do not accept pits

Do not accept lands

Do not accept reflective surface

Do not accept magnet/magnetic

Example answers and how they were marked
Full marks1/1

Laser

Why: Laser is the creditworthy answer (1).

No marks0/1

A read/write head

Why: Read/write head is not accepted by the mark scheme; it reads magnetic media, not optical discs, so no marks are awarded.

No marks0/1

Pits and lands

Why: Pits and lands are what the laser reads, not the component that reads the data, so the mark scheme does not accept them.

3Short recall1 markUnits & Conversion Swap Remove

A file has a size of 2 kibibytes.

State the number of bytes in the file.

[1 mark]
Mark scheme

Award one mark for:

  • 2048 (1)
  • 2 × 1024 (1)
  • 2^11 (1)

Allow 2048 bytes.

Do not accept 2000, which is the number of bytes in two decimal kilobytes.

Do not accept 1024, which is the number of bytes in one kibibyte.

Do not accept 16, which is the number of bits in two bytes.

Example answers and how they were marked
Full marks1/1

2048

Why: 2048 is 2 × 1024, the number of bytes in 2 kibibytes (1).

No marks0/1

2000

Why: 2000 uses the decimal kilobyte, not the binary kibibyte; the mark scheme does not accept it.

No marks0/1

16

Why: 16 is the number of bits in two bytes, confusing bits with bytes; the mark scheme does not accept it.

4Describe2 marksUtility Software Swap Remove

A student has a large number of photographs stored on a computer.

Describe the purpose of data compression software.

[2 marks]
Mark scheme

Award up to two marks for a linked description such as:

  • Makes a file/files smaller (1) so less storage space is needed on the disk (1)
  • Reduces the size of the data (1) so it takes less time to upload/download/transfer the file (1)
  • Compresses files/folders into a single file (1) so an attachment is under the size limit for email (1)
  • Reduces the size of the files (1) so more of them fit onto a storage device/backup media (1)

Do not accept 'it compresses the files' on its own, as this repeats the question.

Do not accept responses about protecting files from malware/viruses or about deleting files.

Example answers and how they were marked
Full marks2/2

It makes the files smaller (1) so that they use less storage space on the computer and more of them fit on the disk (1).

Why: The point (1) and a linked development giving the benefit (1).

Some marks1/2

It makes files smaller.

Why: This is the point (1) but there is no development of what the smaller size leads to, so only one mark.

No marks0/2

It protects the files from viruses so that they cannot be damaged.

Why: This describes anti-malware software, which the mark scheme does not accept; no creditworthy point is made.

5Explain2 marksPacket Switching Swap Remove

A file is sent across the internet in packets.

Explain why packets from the same file may take different routes.

[2 marks]
Mark scheme

Award up to two marks for a linked explanation such as:

  • Each router chooses the best route at the time (1) so when a route becomes busy/congested or fails, later packets are forwarded along a different path (1)
  • Routers forward each packet separately (1) so the path a packet takes depends on the traffic conditions when that packet arrives (1)
  • A router may send a packet to a different next router (1) if its routing table shows a better/less congested route for that packet (1)
  • Traffic on the internet changes (1) so no single path is kept for the file and each packet can use whichever route is best when it is sent (1)

For both marks, the expansion must follow/associate with the statement.

Allow reference to a routing table, or to how a router decides the route, as part of the linked reason.

Do not accept 'the packets have different IP addresses' because all packets from the same file have the same destination IP address, even though their routes can differ.

Do not accept 'the internet is busy' or 'there is a lot of traffic' on its own without linking this to the router choosing a different route.

Do not accept 'different routers send the packets' on its own without a reason why a different router/route is chosen.

Do not accept an answer that only says the packets take different routes without explaining why.

Example answers and how they were marked
Full marks2/2

Each router chooses the best route at the time, so if one route becomes busy or fails, later packets are sent a different way.

Why: Linked point (1) that each router chooses the best route at the time and reason (1) that a busy or failed route means later packets take a different path.

Some marks1/2

Routers send packets along the least congested route.

Why: States that a router chooses the least congested route (1) but gives no linked reason why this makes the packets from the file take different routes.

No marks0/2

Because each packet is given a different IP address so they go to different places.

Why: Misconception named in the mark scheme: all packets from the same file share the same destination IP address, even though their routes can differ.

6Calculate2 marksBinary Shifts Swap Remove

Computers manipulate binary patterns.

Complete the table with the result of applying the shift to the binary pattern.

[2 marks]
Binary patternShift8-bit binary result
1000 0001Logical shift right by 1
Mark scheme

Award one mark for each correct nibble in the correct order:

  • 0100 (1)
  • 0000 (1)

0 marks if the response is not 8-bit binary.

Example answers and how they were marked
Full marks2/2

0100 0000

Why: Every bit moves 1 place right, with 0s in from the left: both nibbles are correct (2).

Some marks1/2

0100 0001

Why: A slip in the last bit. The first nibble is correct (1); the second is not.

No marks0/2

0000 0010

Why: Shifts the bits the wrong way. Neither nibble is correct.

7Discuss6 marksUser Management Swap Remove

A school library has 24 computers that are shared by students and teachers throughout the day. Each computer runs an operating system. The school wants users' work to be kept private and the computers to be used only by authorised people.

Discuss how the operating system's user management features can be used to share the computers securely.

Your answer should include:

  • user accounts
  • authentication
  • the benefits for the school.
[6 marks]
Mark scheme

Indicative content

User accounts

  • Each student and teacher should have their own user account, so the operating system can identify the person who is logged on.
  • The operating system keeps a record of all valid users on the computer, so unknown users are not allowed to log in.
  • A separate home area or folder can be created for each account, so a student's saved work is kept apart from other users' work.
  • An account can be disabled when a student leaves the school, so they can no longer access the computers.

Authentication

  • A username and password can be required at login, so only users with the correct details can use the computer.
  • The operating system checks the entered password against the stored password for that account before allowing access.
  • Users should be encouraged to choose a strong password, which makes it harder for someone else to guess and log in.
  • The operating system can lock an account after several failed login attempts, which reduces the chance of someone trying passwords repeatedly.

Benefits for the school

  • Many students can share the same computers because each person's files are kept separate.
  • Work is less likely to be deleted or changed by another student, because users only see their own files.
  • The school can see which account was used on a computer, so misuse can be traced to a user.
  • Teachers can be confident that only authorised people can use the library computers.
  • The school does not need a separate computer for every student, so it saves money.

Levels

  • Level 0 (0 marks): No rewardable content.
  • Level 1 (1–2 marks): Basic, independent points are made, showing elements of understanding of key concepts/principles of computer science. (AO1) The discussion will contain basic information with little linkage between points made or application to the context. (AO2)
  • Level 2 (3–4 marks): Demonstrates adequate understanding of key concepts/principles of computer science. (AO1) The discussion shows some linkages and lines of reasoning with some structure and application to the context. (AO2)
  • Level 3 (5–6 marks): Demonstrates comprehensive understanding of key concepts/principles of computer science to support the discussion being presented. (AO1) The discussion is well developed, with sustained lines of reasoning that are coherent and logically structured, and which clearly apply to the context. (AO2)

Level 3 responses must cover both user accounts and authentication, and apply them to the school library.

Do not accept general operating system functions such as file management or process management unless they are explicitly linked to managing users.

Example answers and how they were marked
Full marks6/6

Each student and teacher should have their own user account with a username and password. When someone logs in, the operating system checks the password against the one stored for that account, so only authorised people can use the computer. Each account can have its own home folder, so a student's work is kept private and another student cannot open or delete it. If a student leaves the school, their account can be disabled so they cannot log in again. This lets the school share a smaller number of computers safely, as each user's work stays separate and any misuse can be traced to the logged-in account.

Why: Level 3. It explains user accounts, authentication and benefits, with sustained links to sharing computers in the school library.

Some marks4/6

Every user should have a username and password. The operating system checks the password so that people who are not allowed cannot log in. Each user should also have their own area to save files so they do not delete other people's work.

Why: Level 2. Basic accounts and authentication points are made and linked, but the benefits to the school are only briefly applied and not developed.

No marks0/6

The operating system manages the users by looking after the files in folders and by making sure the printer works for everyone. It also keeps the computer running quickly when lots of students use it.

Why: Level 0. These are general operating system functions such as file management and peripheral management, not user management, so no creditworthy point is made.

8Discuss6 marksLow and High Level Languages Swap Remove

A school computing club is creating a quiz game. The game will be written by students who are new to programming. It will store the names and scores of players in a list. The club wants to choose a language that helps the students finish the game quickly and with few errors.

Discuss the characteristics of a high-level programming language that make it suitable for writing the quiz game.

Your answer should include:

  • how easy the language is to learn, use and debug
  • the data structures it provides for storing the players' names and scores
  • the built-in functions and library routines it provides.
[6 marks]
Mark scheme

Indicative content

Ease of learning, use and debug

  • High-level language statements are written in English-like words and mathematical symbols, so the students can read the quiz game code and understand what each line does.
  • The language is easier to learn than a low-level language, so students who are new to programming can start writing the quiz game quickly.
  • Errors are easier to find and fix because the code is readable; for example, the students can check a line that updates a score against the rule they intended.
  • The students do not need to know how the processor carries out each statement, so they can concentrate on the quiz questions and rules.

Data structures

  • High-level languages provide lists or arrays, so the names and scores of all the players can be stored under one name and processed with a loop.
  • A record can store a player's name and score as one item; in some languages a dictionary or class can be used instead, which keeps related data together.
  • Using a data structure makes the code shorter and easier to understand than separate variables for every player's name and score.

Built-in functions and library routines

  • High-level languages provide built-in functions such as print and input, so the students can display a question and read a player's answer without writing the underlying code.
  • Library routines such as a random number generator can be used to choose quiz questions, saving the students time.
  • String-handling routines can check or compare a player's answer, so the students do not have to write these routines themselves.
  • Reusing tested routines reduces the amount of code the students write and can reduce errors in the quiz game.

Levels

  • Level 0 (0 marks): No rewardable content.
  • Level 1 (1–2 marks): Basic, independent points are made, showing elements of understanding of key concepts/principles of computer science. (AO1) The discussion will contain basic information with little linkage between points made or application to the context. (AO2)
  • Level 2 (3–4 marks): Demonstrates adequate understanding of key concepts/principles of computer science. (AO1) The discussion shows some linkages and lines of reasoning with some structure and application to the context. (AO2)
  • Level 3 (5–6 marks): Demonstrates comprehensive understanding of key concepts/principles of computer science to support the discussion being presented. (AO1) The discussion is well developed, with sustained lines of reasoning that are coherent and logically structured, and which clearly apply to the context. (AO2)

Additional guidance: Credit only points applied to the quiz game and the students; comparison with low-level languages is not required, but a correct contrast may support a point if it is applied. Do not award generic claims such as 'high-level programs run faster', 'work on any computer' or 'students do not need to learn syntax' unless they are justified for the quiz game.

Level 3 responses must cover all three bullet areas with linked reasoning that explains why the characteristic helps the students finish the game quickly with few errors; an answer covering only two bullet areas is limited to Level 2. Do not award the idea that high-level code is already machine code or is understood directly by the processor. Accept dictionaries or classes as equivalents of records.

Example answers and how they were marked
Full marks6/6

A high-level language is suitable for the quiz game because its statements use English-like words and mathematical symbols, so students who are new to programming can read the code and see what each part of the quiz does. This also makes the game easier to debug, because the students can compare a line that updates a player's score with the rule they intended. The language gives the students lists or arrays, so all the players' names and scores can be stored under one name, and a loop can then go through the list to display the results. A record, or a dictionary in Python, can keep one player's name and score together, which is clearer than using separate variables. The language also provides built-in functions and library routines such as input, print and a random number generator, so the students do not have to write these from scratch. They can use input to ask for a player's name and print to show the score, and a random number routine to choose a question. This lets the club spend its time on the quiz questions and rules, so the students can finish the game quickly with fewer errors.

Why: Covers all three bullet areas with linked reasoning: readable English-like statements and debugging, lists/records for names and scores, and built-in input/print/random routines, all applied to helping new students finish quickly with fewer errors. This meets Level 3.

Some marks3/6

High-level languages use English words, so the students can understand the code for the quiz game and find mistakes more easily. They provide lists or arrays, so the players' names and scores can be stored together, and a loop can be used to display the scores. This makes the game easier to write for students who are new to programming.

Why: Level 2, 3 marks: covers ease of learning/use and data structures with some application to the quiz game, but gives no built-in facilities and limited development of why this helps the club finish quickly, so it is not Level 3.

No marks0/6

High-level code is already machine code, so the computer can run the quiz game without a translator. The students do not need to learn any syntax.

Why: Contains the machine-code misconception and a generic claim that the scheme does not credit; no creditworthy point is made, so Level 0.

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