Network Security
Malware is software written to harm a computer, the data stored on it, or the person using it. Once it is running on a device it can carry out whatever it was written to do, and it may do several of these things at once.
| Effect | What it means |
|---|---|
| Delete or corrupt files | Files are removed or damaged so they will not open. Documents, music or saved games can be lost for good. |
| Change data | Details are altered without you noticing. A wrong date in a project plan or a changed score in a spreadsheet can cause problems later. |
| Copy and steal data | Malware sends copies of files or account details to someone else, so private information is no longer private. |
| Lock or encrypt files | Files are made unreadable or blocked, so even you cannot open them. This stops you using your own work. |
| Spy on activity | It records what you type, the sites you visit or the messages you send, watching what you do without permission. |
| Slow down or crash the computer | It uses up processing power, memory or storage, so programs lag, or the device freezes and stops responding. |
| Allow remote control | An attacker can operate the computer as if they were sitting at it, opening files, running programs and changing settings. |
These effects can happen together. A tablet used for homework and for editing videos could have its saved videos corrupted, its project file changed, a folder of half-finished videos copied to someone else, its whole homework folder locked and its browsing history read, all by the same piece of malware. The tablet might also slow to a crawl and let an attacker open apps on it remotely. Damage like this can be permanent: deleted files may not be recoverable and changed data may go unnoticed.
Malware is software written to harm a computer, its data or the person using it. It cannot get onto a device by itself — it needs a route in, and most routes involve something you open, install, click or plug in.
Malware is usually disguised: a file name that sounds like something ordinary, an icon that copies a well-known app, or a folder you would never think to check. You run it without realising, which is exactly what the attacker is relying on.
Once malware is running on one computer attached to a network, it can spread to the other computers on that network. That is the real threat: a single careless click can put every machine in a school or office at risk, not just the one it landed on, so the damage reaches far beyond the original device.
The purpose of a malware attack is what the attacker is trying to achieve by it. You can identify the purpose by asking what the attacker wants to happen; four common purposes are stealing data, extorting money, damaging or disrupting an organisation, and taking control of other people's devices.
Data is valuable, so a common purpose is to copy it and take it away. An attacker might copy the login details for thousands of player accounts from an online game and sell them on. The buyers then take over those accounts and sell the rare items inside them. Stolen details can also be used for fraud, such as taking out a mobile phone contract in someone else's name, or for identity theft, where the attacker pretends to be that person.
Extortion means forcing someone to pay. Malware may lock or encrypt a victim's files and then demand a payment before they can be opened again. A cat rescue centre could find its rehoming records locked, with a message demanding money for the unlock code. Paying does not guarantee that the files will come back.
Some attacks are carried out to cause harm rather than to make money directly. Malware might delete a basketball club's match results, or stop the tills in a café from working for a day. The club cannot check its results and the café cannot serve customers until the systems are fixed.
An attacker may want to take over devices and use them for their own ends. Hundreds of smart TVs, baby monitors and other home devices could be taken over and then used together to flood a gaming website with traffic, while the owners carry on unaware that their devices are being used. Being in control of many machines gives the attacker far more power than controlling one.
A scenario question gives you a short story about an organisation and asks about the attack in it. When the attack is malware — software written to harm a computer, its data or the person using it — answer in four steps, tying each point to the story, because each one can earn a mark.
Purpose is why the attack was carried out; threats are the damage it leaves behind, so keep the two apart. You do not need to name a type of malware: what it did and what it caused is what scores.
A youth theatre uses a shared laptop for ticket bookings. A volunteer opens a file sent to the theatre's group chat from an unknown account. Malware installs and changes several seat prices in the booking spreadsheet to £0, and copies an unpublished play script stored on the laptop.