Improving a wireframe means changing your draft layout so the finished product is easier for its users, while still meeting the client's brief. You keep the same idea and make a handful of deliberate changes, showing each one on the wireframe itself. Imagine a visitor app for a city farm, where the client wants more people booking animal-feeding sessions.
Changes that help users
- Image placeholders where visuals help: put a crossed box beside each animal's name, so visitors recognise a goat or an alpaca at a glance instead of reading a description.
- Less text: swap three lines of dummy text per animal for one short line, so six animals fit on the screen instead of three. More content is visible without scrolling.
- Action buttons next to relevant items: a small box labelled Book beside every feeding session lets a visitor act immediately, rather than hunting through a menu for the booking page.
- Different line widths for hierarchy: a thick line for the screen title, a medium line for each animal name and a thin line for extra detail. The thickness stands for font size, so the eye lands on the most important text first.
- Expected positions: the logo in the top-left corner and the navigation icon in the top-right, because that is where users look for them.
- Headings that give instructions: a heading such as Choose an animal to visit tells a first-time visitor exactly what to do.
- Images for visual appeal: a wide placeholder across the top shows where an inviting photo of the farm will go, which suits a family day out.
Annotate every change
Write a short note beside each improvement explaining why the change is better for visitors and how it helps the client get what they asked for, for example: “Shorter descriptions – six animals on screen, so visitors find a favourite faster and are more likely to book.” An annotation turns a change into evidence that you thought about the user and the brief, not just about making the screen look nice.