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Media Industry Sectors - Match-up

Match-up definitions and answers with key terms and examples. Press submit to check your answers.

Traditional media
New media
Film
Television
Radio
Print publishing
Computer games
Interactive media
Internet
Digital publishing
Video
Audio
Animation
Special effects (SFX)
Visual effects (VFX)
Augmented reality (AR)
Virtual reality (VR)
eBooks


Answers
A sector that broadcasts scheduled programmes and adverts to viewers' screens.
A global network of connected devices that hosts many online services.
Digital objects placed over a live view of the real world on a device screen.
A sector that creates digital entertainment software for consoles and personal computers.
Media sectors that started before computers and digital devices were invented.
A series of drawings or graphics shown in rapid sequence to create the appearance of movement.
Digital content that reacts to a user's actions, such as clicking, swiping or typing.
Recorded sound such as sound effects, soundtracks and spoken narration for an audience.
Effects added by computer, such as green screen backgrounds or removing unwanted objects.
A sector that produces feature-length visual stories for cinema and home viewing.
An entirely computer-generated world that a user explores through a special headset.
Recorded moving images shown on a screen, such as a clip shared online.
A sector that produces physical items like books, magazines and posters.
An electronic version of a book that can be read on a dedicated reader or device.
A sector that releases news, magazines and journals in electronic form for reading on a device.
A sector that transmits programmes and music to listeners over airwaves or digital signals.
The more recent media sectors, which developed after computers and digital devices were invented.
Effects created in the real world, such as stunts, animatronics, prosthetics and explosions.
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